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📄 message.h

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//
// Message.h
//
// $Id: //poco/Main/Foundation/include/Foundation/Message.h#5 $
//
// Definition of the Message class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//


#ifndef Foundation_Message_INCLUDED
#define Foundation_Message_INCLUDED


#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_Timestamp_INCLUDED
#include "Foundation/Timestamp.h"
#endif
#ifndef STD_MAP_INCLUDED
#include <map>
#define STD_MAP_INCLUDED
#endif


Foundation_BEGIN


class Foundation_API Message
	/// This class represents a log message that is sent through a
	/// chain of log channels.
	///
	/// A Message contains a priority denoting the severity of the
	/// message, a source describing its origin, a text describing
	/// its meaning, the time of its creation, and an identifier of
	/// the process and thread that created the message.
	///
	/// A Message can also contain any number of named parameters
	/// that contain additional information about the event that
	/// caused the message.
{
public:
	enum Priority
	{
		PRIO_FATAL = 1,   /// A fatal error. The application will most likely terminate. This is the highest priority.
		PRIO_CRITICAL,    /// A critical error. The application might not be able to continue running successfully.
		PRIO_ERROR,       /// An error. An operation did not complete successfully, but the application as a whole is not affected.
		PRIO_WARNING,     /// A warning. An operation completed with an unexpected result.
		PRIO_NOTICE,      /// A notice, which is an information with just a higher priority.
		PRIO_INFORMATION, /// An informational message, usually denoting the successful completion of an operation.
		PRIO_DEBUG,       /// A debugging message.
		PRIO_TRACE        /// A tracing message. This is the lowest priority.
	};
	
	Message();
		/// Creates an empty Message.
		
	Message(const std::string& source, const std::string& text, Priority prio);
		/// Creates a Message with the given source, text and priority.
		
	Message(const Message& msg);
		/// Creates a Message by copying another one.
		
	Message(const Message& msg, const std::string& text);
		/// Creates a Message by copying all but the text from another message.
		
	~Message();
		/// Destroys the Message.
	
	Message& operator = (const Message& msg);
		/// Assignment operator.
		
	void setSource(const std::string& src);
		/// Sets the source of the message.
		
	const std::string& getSource() const;
		/// Returns the source of the message.
		
	void setText(const std::string& text);
		/// Sets the text of the message.
		
	const std::string& getText() const;
		/// Returns the text of the message.
		
	void setPriority(Priority prio);
		/// Sets the priority of the message.
		
	Priority getPriority() const;
		/// Returns the priority of the message.
	
	void setTime(const Timestamp& time);
		/// Sets the time of the message.
		
	const Timestamp& getTime() const;
		/// Returns the time of the message.
		
	void setThread(const std::string& thread);
		/// Sets the thread identifier for the message.
		
	const std::string& getThread() const;
		/// Returns the thread identifier for the message.
	
	void setPid(long pid);
		/// Sets the process identifier for the message.
		
	long getPid() const;
		/// Returns the process identifier for the message.
		
	const std::string& operator [] (const std::string& param) const;
		/// Returns a const reference to the value of the parameter
		/// with the given name. Throws a NotFoundException if the
		/// parameter does not exist.
		
	std::string& operator [] (const std::string& param);
		/// Returns a reference to the value of the parameter with the
		/// given name. This can be used to set the parameter's value.
		/// If the parameter does not exist, it is created with an
		/// empty string value.

protected:
	typedef std::map<std::string, std::string> StringMap;

private:	
	std::string _source;
	std::string _text;
	Priority    _prio;
	Timestamp   _time;
	std::string _thread;
	long        _pid;
	StringMap*  _pMap;
};


//
// inlines
//
inline const std::string& Message::getSource() const
{
	return _source;
}


inline const std::string& Message::getText() const
{
	return _text;
}


inline Message::Priority Message::getPriority() const
{
	return _prio;
}


Foundation_END


#endif // Foundation_Message_INCLUDED

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