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📄 notificationqueue.cpp

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//
// NotificationQueue.cpp
//
// $Id: //poco/Main/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp#5 $
//
// This sample demonstrates the NotificationQueue, ThreadPool,
// FastMutex and ScopedLock classes.
//
// Copyright (c) 2004-2005, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//


#include "Foundation/Notification.h"
#include "Foundation/NotificationQueue.h"
#include "Foundation/ThreadPool.h"
#include "Foundation/Thread.h"
#include "Foundation/Runnable.h"
#include "Foundation/Mutex.h"
#include "Foundation/Random.h"
#include <iostream>


using Foundation::Notification;
using Foundation::NotificationQueue;
using Foundation::ThreadPool;
using Foundation::Thread;
using Foundation::Runnable;
using Foundation::FastMutex;
using Foundation::Random;


class WorkNotification: public Notification
	// The notification sent to worker threads.
{
public:
	WorkNotification(int data):
		_data(data)
	{
	}
	
	int data() const
	{
		return _data;
	}

private:
	int _data;
};


class Worker: public Runnable
	// A worker thread that gets work items
	// from a NotificationQueue.
{
public:
	Worker(const std::string& name, NotificationQueue& queue):
		_name(name),
		_queue(queue)
	{
	}
	
	void run()
	{
		Random rnd;
		for (;;)
		{
			Notification* pNf = _queue.waitDequeueNotification();
			if (pNf)
			{
				WorkNotification* pWorkNf = dynamic_cast<WorkNotification*>(pNf);
				if (pWorkNf)
				{
					FastMutex::ScopedLock lock(_mutex);
					
					std::cout << _name << " got work notification " << pWorkNf->data() << std::endl;
					
					Thread::sleep(rnd.next(200));
				}
			}
			else break;
		}
	}
	
private:
	std::string        _name;
	NotificationQueue& _queue;
	static FastMutex   _mutex;
};


FastMutex Worker::_mutex;


int main(int argc, char** argv)
{
	NotificationQueue queue;
	
	// create some worker threads
	Worker worker1("Worker 1", queue);
	Worker worker2("Worker 2", queue);
	Worker worker3("Worker 3", queue);

	// start worker threads
	ThreadPool::defaultPool().start(worker1);
	ThreadPool::defaultPool().start(worker2);
	ThreadPool::defaultPool().start(worker3);

	// distribute some work
	for (int i = 0; i < 50; ++i)
	{
		queue.enqueueNotification(new WorkNotification(i));
	}
	
	// wait until queue is empty and all threads are 
	// waiting for new work.
	while (!queue.empty()) Thread::sleep(200);
	Thread::sleep(500);
	
	// stop all worker threads
	queue.wakeUpAll();
	ThreadPool::defaultPool().joinAll();
	
	return 0;
}

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