📄 notificationqueue.cpp
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//
// NotificationQueue.cpp
//
// $Id: //poco/Main/Foundation/samples/NotificationQueue/src/NotificationQueue.cpp#5 $
//
// This sample demonstrates the NotificationQueue, ThreadPool,
// FastMutex and ScopedLock classes.
//
// Copyright (c) 2004-2005, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "Foundation/Notification.h"
#include "Foundation/NotificationQueue.h"
#include "Foundation/ThreadPool.h"
#include "Foundation/Thread.h"
#include "Foundation/Runnable.h"
#include "Foundation/Mutex.h"
#include "Foundation/Random.h"
#include <iostream>
using Foundation::Notification;
using Foundation::NotificationQueue;
using Foundation::ThreadPool;
using Foundation::Thread;
using Foundation::Runnable;
using Foundation::FastMutex;
using Foundation::Random;
class WorkNotification: public Notification
// The notification sent to worker threads.
{
public:
WorkNotification(int data):
_data(data)
{
}
int data() const
{
return _data;
}
private:
int _data;
};
class Worker: public Runnable
// A worker thread that gets work items
// from a NotificationQueue.
{
public:
Worker(const std::string& name, NotificationQueue& queue):
_name(name),
_queue(queue)
{
}
void run()
{
Random rnd;
for (;;)
{
Notification* pNf = _queue.waitDequeueNotification();
if (pNf)
{
WorkNotification* pWorkNf = dynamic_cast<WorkNotification*>(pNf);
if (pWorkNf)
{
FastMutex::ScopedLock lock(_mutex);
std::cout << _name << " got work notification " << pWorkNf->data() << std::endl;
Thread::sleep(rnd.next(200));
}
}
else break;
}
}
private:
std::string _name;
NotificationQueue& _queue;
static FastMutex _mutex;
};
FastMutex Worker::_mutex;
int main(int argc, char** argv)
{
NotificationQueue queue;
// create some worker threads
Worker worker1("Worker 1", queue);
Worker worker2("Worker 2", queue);
Worker worker3("Worker 3", queue);
// start worker threads
ThreadPool::defaultPool().start(worker1);
ThreadPool::defaultPool().start(worker2);
ThreadPool::defaultPool().start(worker3);
// distribute some work
for (int i = 0; i < 50; ++i)
{
queue.enqueueNotification(new WorkNotification(i));
}
// wait until queue is empty and all threads are
// waiting for new work.
while (!queue.empty()) Thread::sleep(200);
Thread::sleep(500);
// stop all worker threads
queue.wakeUpAll();
ThreadPool::defaultPool().joinAll();
return 0;
}
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