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📄 systemconfiguration.cpp

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//
// SystemConfiguration.cpp
//
// $Id: //poco/Main/Util/src/SystemConfiguration.cpp#1 $
//
// Copyright (c) 2004-2005, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//


#include "Util/SystemConfiguration.h"
#include "Foundation/Environment.h"
#include "Foundation/Path.h"
#include "Foundation/Exception.h"


using Foundation::Environment;
using Foundation::Path;


Util_BEGIN


const std::string SystemConfiguration::OSNAME         = "system.osName";
const std::string SystemConfiguration::OSVERSION      = "system.osVersion";
const std::string SystemConfiguration::OSARCHITECTURE = "system.osArchitecture";
const std::string SystemConfiguration::NODENAME       = "system.nodeName";
const std::string SystemConfiguration::CURRENTDIR     = "system.currentDir";
const std::string SystemConfiguration::HOMEDIR        = "system.homeDir";
const std::string SystemConfiguration::TEMPDIR        = "system.tempDir";
const std::string SystemConfiguration::ENV            = "system.env.";


SystemConfiguration::SystemConfiguration()
{
}


SystemConfiguration::~SystemConfiguration()
{
}


bool SystemConfiguration::getRaw(const std::string& key, std::string& value) const
{
	if (key == OSNAME)
		value = Environment::osName();
	else if (key == OSVERSION)
		value = Environment::osVersion();
	else if (key == OSARCHITECTURE)
		value = Environment::osArchitecture();
	else if (key == NODENAME)
		value = Environment::nodeName();
	else if (key == CURRENTDIR)
		value = Path::current();
	else if (key == HOMEDIR)
		value = Path::home();
	else if (key == TEMPDIR)
		value = Path::temp();
	else if (key.compare(0, ENV.size(), ENV) == 0)
		return getEnv(key.substr(ENV.size()), value);
	else
		return false;
	return true;
}


void SystemConfiguration::setRaw(const std::string& key, const std::string& value)
{
	throw Foundation::InvalidAccessException("Attempt to modify a system property", key);
}


void SystemConfiguration::enumerate(const std::string& key, Keys& range) const
{
	if (key.empty())
	{
		range.push_back("system");
	}
	else if (key == "system")
	{
		range.push_back("osName");
		range.push_back("osVersion");
		range.push_back("osArchitecture");
		range.push_back("nodeName");
		range.push_back("currentDir");
		range.push_back("homeDir");
		range.push_back("tempDir");
		range.push_back("env");
	}
}


bool SystemConfiguration::getEnv(const std::string& name, std::string& value)
{
	if (Environment::has(name))
	{
		value = Environment::get(name);
		return true;
	}
	return false;
}


Util_END

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