📄 systemconfiguration.cpp
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//
// SystemConfiguration.cpp
//
// $Id: //poco/Main/Util/src/SystemConfiguration.cpp#1 $
//
// Copyright (c) 2004-2005, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "Util/SystemConfiguration.h"
#include "Foundation/Environment.h"
#include "Foundation/Path.h"
#include "Foundation/Exception.h"
using Foundation::Environment;
using Foundation::Path;
Util_BEGIN
const std::string SystemConfiguration::OSNAME = "system.osName";
const std::string SystemConfiguration::OSVERSION = "system.osVersion";
const std::string SystemConfiguration::OSARCHITECTURE = "system.osArchitecture";
const std::string SystemConfiguration::NODENAME = "system.nodeName";
const std::string SystemConfiguration::CURRENTDIR = "system.currentDir";
const std::string SystemConfiguration::HOMEDIR = "system.homeDir";
const std::string SystemConfiguration::TEMPDIR = "system.tempDir";
const std::string SystemConfiguration::ENV = "system.env.";
SystemConfiguration::SystemConfiguration()
{
}
SystemConfiguration::~SystemConfiguration()
{
}
bool SystemConfiguration::getRaw(const std::string& key, std::string& value) const
{
if (key == OSNAME)
value = Environment::osName();
else if (key == OSVERSION)
value = Environment::osVersion();
else if (key == OSARCHITECTURE)
value = Environment::osArchitecture();
else if (key == NODENAME)
value = Environment::nodeName();
else if (key == CURRENTDIR)
value = Path::current();
else if (key == HOMEDIR)
value = Path::home();
else if (key == TEMPDIR)
value = Path::temp();
else if (key.compare(0, ENV.size(), ENV) == 0)
return getEnv(key.substr(ENV.size()), value);
else
return false;
return true;
}
void SystemConfiguration::setRaw(const std::string& key, const std::string& value)
{
throw Foundation::InvalidAccessException("Attempt to modify a system property", key);
}
void SystemConfiguration::enumerate(const std::string& key, Keys& range) const
{
if (key.empty())
{
range.push_back("system");
}
else if (key == "system")
{
range.push_back("osName");
range.push_back("osVersion");
range.push_back("osArchitecture");
range.push_back("nodeName");
range.push_back("currentDir");
range.push_back("homeDir");
range.push_back("tempDir");
range.push_back("env");
}
}
bool SystemConfiguration::getEnv(const std::string& name, std::string& value)
{
if (Environment::has(name))
{
value = Environment::get(name);
return true;
}
return false;
}
Util_END
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