📄 eventtarget.h
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//
// EventTarget.h
//
// $Id: //poco/Main/XML/include/DOM/EventTarget.h#5 $
//
// Definition of the DOM EventTarget interface.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef DOM_EventTarget_INCLUDED
#define DOM_EventTarget_INCLUDED
#ifndef XML_XML_INCLUDED
#include "XML/XML.h"
#endif
#ifndef DOM_DOMObject_INCLUDED
#include "DOM/DOMObject.h"
#endif
#ifndef XML_XMLString_INCLUDED
#include "XML/XMLString.h"
#endif
XML_BEGIN
class EventListener;
class Event;
class XML_API EventTarget: public DOMObject
/// The EventTarget interface is implemented by all Nodes in an implementation
/// which supports the DOM Event Model. Therefore, this interface can be obtained
/// by using binding-specific casting methods on an instance of the Node interface.
/// The interface allows registration and removal of EventListeners on an EventTarget
/// and dispatch of events to that EventTarget.
{
public:
virtual void addEventListener(const XMLString& type, EventListener* listener, bool useCapture) = 0;
/// This method allows the registration of event listeners on
/// the event target. If an EventListener is added to an
/// EventTarget while it is processing an event, it will not
/// be triggered by the current actions but may be triggered
/// during a later stage of event flow, such as the bubbling phase.
/// If multiple identical EventListeners are registered on the same
/// EventTarget with the same parameters the duplicate instances are
/// discarded. They do not cause the EventListener to be called twice and since they are
/// discarded they do not need to be removed with the removeEventListener method.
virtual void removeEventListener(const XMLString& type, EventListener* listener, bool useCapture) = 0;
/// This method allows the removal of event listeners from the event
/// target. If an EventListener is removed from an EventTarget while it is
/// processing an event, it will not be triggered by the current actions.
/// EventListeners can never be invoked after being removed.
/// Calling removeEventListener with arguments which do not identify
/// any currently registered EventListener on the EventTarget has no effect.
virtual bool dispatchEvent(Event* evt) = 0;
/// This method allows the dispatch of events into the implementations
/// event model. Events dispatched in this manner will have the same capturing and
/// bubbling behavior as events dispatched directly by the
/// implementation. The target of the event is the EventTarget on
/// which dispatchEvent is called.
protected:
virtual ~EventTarget();
};
XML_END
#endif // DOM_EventTarget_INCLUDED
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