📄 boid.java
字号:
package example.boids;
import javax.microedition.lcdui.*;
class Boid implements BoidsConstants {
private int x;
private int y;
private int vx;
private int vy;
private int speed;
private final int red;
private final int green;
private final int blue;
private final BoidsCanvas canvas;
private static final BoidRule gatherRule = new GatherRule();
private static final BoidRule repelRule = new RepelRule();
private static final BoidRule alignRule = new AlignRule();
private static final int MAX_SPEED = 5 << FIXED_POINT_SHIFT;
private static final int MAX_FLAP = 10;
private static final int LENGTH = 10 << FIXED_POINT_SHIFT;
private static final int EDGE_REPEL_DISTANCE = 20 << FIXED_POINT_SHIFT;
private static final int EDGE_REPEL_FACTOR = (1 << FIXED_POINT_SHIFT) / 4;
Boid(int x, int y,
int vx, int vy,
int red, int green, int blue,
BoidsCanvas canvas) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.red = red;
this.green = green;
this.blue = blue;
this.canvas = canvas;
}
int getX() {
return x;
}
int getY() {
return y;
}
int getVx() {
return vx;
}
int getVy() {
return vy;
}
void tick() {
gatherRule.reset(this);
canvas.applyRule(gatherRule, this);
repelRule.reset(this);
canvas.applyRule(repelRule, this);
alignRule.reset(this);
canvas.applyRule(alignRule, this);
vx += gatherRule.getVx() + repelRule.getVx() + alignRule.getVx();
vy += gatherRule.getVy() + repelRule.getVy() + alignRule.getVy();
repelFromEdges();
speed = BoidsUtils.squareRoot(vx * vx + vy * vy);
if (speed > MAX_SPEED) {
int factor = (MAX_SPEED << FIXED_POINT_SHIFT) / speed;
vx = (vx * factor) >> FIXED_POINT_SHIFT;
vy = (vy * factor) >> FIXED_POINT_SHIFT;
speed = MAX_SPEED;
}
x += vx;
y += vy;
}
private void repelFromEdges() {
if (x < EDGE_REPEL_DISTANCE) {
vx += ( (EDGE_REPEL_DISTANCE - x) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
else {
int width = canvas.getWidth() << FIXED_POINT_SHIFT;
if (x > width - EDGE_REPEL_DISTANCE) {
vx -= ( (x - (width - EDGE_REPEL_DISTANCE)) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
}
if (y < EDGE_REPEL_DISTANCE) {
vy += ( (EDGE_REPEL_DISTANCE - y) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
else {
int height = canvas.getHeight() << FIXED_POINT_SHIFT;
if (y > height - EDGE_REPEL_DISTANCE) {
vy -= ( (y - (height - EDGE_REPEL_DISTANCE)) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
}
}
void draw(Graphics g) {
// calculate lengths; for simplicity, don't draw
// stationary boids (how would we show their direction?)
if (speed != 0) {
int lx = vx * LENGTH / speed;
int ly = vy * LENGTH / speed;
int xHead = (x + (lx >> 1)) >> FIXED_POINT_SHIFT;
int yHead = (y + (ly >> 1)) >> FIXED_POINT_SHIFT;
int xEye = x >> FIXED_POINT_SHIFT;
int yEye = y >> FIXED_POINT_SHIFT;
int xTail = (x - (lx >> 2)) >> FIXED_POINT_SHIFT;
int yTail = (y - (ly >> 2)) >> FIXED_POINT_SHIFT;
int xLeft = (x - ( (lx + ly) >> 1)) >> FIXED_POINT_SHIFT;
int yLeft = (y - ( (ly - lx) >> 1)) >> FIXED_POINT_SHIFT;
int xRight = (x - ( (lx - ly) >> 1)) >> FIXED_POINT_SHIFT;
int yRight = (y - ( (ly + lx) >> 1)) >> FIXED_POINT_SHIFT;
g.setColor(red, green, blue);
g.drawLine(xLeft, yLeft, xTail, yTail);
g.drawLine(xRight, yRight, xTail, yTail);
g.drawLine(xLeft, yLeft, xHead, yHead);
g.drawLine(xRight, yRight, xHead, yHead);
g.setColor(0, 0, 0);
g.drawLine(xEye, yEye, xEye, yEye);
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -