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📄 boidscanvas.java

📁 自己做的几个j2me程序例子。。只要在Jbuilder里open project就行。。大家看看很有代表性
💻 JAVA
字号:

package example.boids;

import javax.microedition.lcdui.*;

class BoidsCanvas extends Canvas implements CommandListener, Runnable, BoidsConstants{
    private static final int MILLIS_PER_TICK = 100;
    private static final int NUM_BOIDS = 10;

    private final BoidsMIDlet midlet;
    private final Display display;
    private final boolean useColor;
    private final Command exitCommand;
    private volatile Thread animationThread = null;
    private final Boid[] boids = new Boid[NUM_BOIDS];
    private static final int[][] colors =
    {
        { 255,   0,   0 },  // red
        {   0, 255,   0 },  // green
        {   0,   0, 255 },  // blue
//        { 255, 255,   0 },  // yellow  -- can't see on white background
        { 255,   0, 255 },  // magenta
        {   0, 255, 255 }   // cyan
    };


    public BoidsCanvas(BoidsMIDlet midlet, Display display)
    {
        this.midlet = midlet;
        this.display = display;

        useColor = display.isColor();

        for (int i = 0; i < boids.length; ++i)
        {
            int red;
            int green;
            int blue;
            if (useColor)
            {
                int index = i % (colors.length);
                red = colors[index][0];
                green = colors[index][1];
                blue = colors[index][2];
            }
            else
            {
                red = 0;
                green = 0;
                blue = 0;
            }
            boids[i] = new Boid(
                BoidsUtils.random(getWidth()) << FIXED_POINT_SHIFT,
                BoidsUtils.random(getHeight()) << FIXED_POINT_SHIFT,
                0,
                0,
                red, green, blue,
                this);
        }

        setCommandListener(this);

        exitCommand = new Command("Exit", Command.EXIT, 1);
        addCommand(exitCommand);
    }


    public synchronized void start()
    {
        animationThread = new Thread(this);
        animationThread.start();
    }


    public synchronized void stop()
    {
        animationThread = null;
    }


    public void run()
    {
        Thread currentThread = Thread.currentThread();

        try
        {
            // This ends when animationThread is set to null, or when
            // it is subsequently set to a new thread; either way, the
            // current thread should terminate
            while (currentThread == animationThread)
            {
                long startTime = System.currentTimeMillis();
                tickBoids();
                repaint(0, 0, getWidth(), getHeight());
                serviceRepaints();
                long timeTaken = System.currentTimeMillis() - startTime;
                if (timeTaken < MILLIS_PER_TICK)
                {
                    synchronized (this)
                    {
                        wait(MILLIS_PER_TICK - timeTaken);
                    }
                }
                else
                {
                    currentThread.yield();
                }
            }
        }
        catch (InterruptedException e)
        {
        }
    }


    public void paint(Graphics g)
    {
        int width = getWidth();
        int height = getHeight();
        g.setColor(255, 255, 255);
        g.fillRect(0, 0, width, height);
        g.setColor(0, 0, 0);
        g.drawRect(0, 0, width - 1, height - 1);
        g.setClip(1, 1, width - 2, height - 2);
        drawBoids(g);
    }


    public void commandAction(Command c, Displayable d)
    {
        if (c == exitCommand)
        {
            midlet.exitRequested();
        }
    }


    void applyRule(BoidRule rule, Boid notThisOne)
    {
        for (int i = 0; i < boids.length; ++i)
        {
            if (boids[i] != notThisOne)
            {
                rule.applyTo(boids[i]);
            }
        }
    }


    private synchronized void tickBoids()
    {
        for (int i = 0; i < boids.length; ++i)
        {
            boids[i].tick();
        }
    }


    private synchronized void drawBoids(Graphics g)
    {
        for (int i = 0; i < boids.length; ++i)
        {
            boids[i].draw(g);
        }
    }
}

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