📄 repelrule.java
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package example.boids;
class RepelRule implements BoidRule, BoidsConstants
{
private int totalVx;
private int totalVy;
private Boid currentBoid;
private static final int REPEL_FACTOR = (1 << FIXED_POINT_SHIFT);
private static final int REPEL_RANGE = 10;
private static final int REPEL_RANGE_SQUARED = REPEL_RANGE * REPEL_RANGE;
RepelRule()
{
}
public void reset(Boid boid)
{
totalVx = 0;
totalVy = 0;
currentBoid = boid;
}
public void applyTo(Boid boid)
{
int diffX = currentBoid.getX() - boid.getX();
int diffY = currentBoid.getY() - boid.getY();
// range squared can be too large for our fixed point, so do this
// in normal integers
int dx = diffX >> FIXED_POINT_SHIFT;
int dy = diffY >> FIXED_POINT_SHIFT;
int rangeSquared = dx * dx + dy * dy;
if (rangeSquared < REPEL_RANGE_SQUARED)
{
int factor = (REPEL_FACTOR * (REPEL_RANGE_SQUARED - rangeSquared))
/ REPEL_RANGE_SQUARED;
totalVx += (factor * diffX) >> FIXED_POINT_SHIFT;
totalVy += (factor * diffY) >> FIXED_POINT_SHIFT;
}
}
public int getVx()
{
return totalVx;
}
public int getVy()
{
return totalVy;
}
}
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