📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "server.h"
#include "MainFrm.h"
#include "common.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_CLOSE()
ON_COMMAND(ID_SHOWAMOUNT, OnShowamount)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
m_wndPlayerBar.Create(this, IDD_PLAYERLIST,CBRS_FLYBY|CBRS_LEFT,AFX_IDW_DIALOGBAR);
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
//设置PlayerList的显示
CListCtrl *PlayerListCtrl=(CListCtrl*)m_wndPlayerBar.GetDlgItem(IDC_PLAYERLIST);
LV_COLUMN lvc;
lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;
lvc.fmt = LVCFMT_CENTER;
lvc.iSubItem = 0;
lvc.pszText = "名字";
lvc.cx = 80;
PlayerListCtrl->InsertColumn(0,&lvc);
lvc.iSubItem = 1;
lvc.pszText = "IP地址";
lvc.cx = 136;
PlayerListCtrl->InsertColumn(1,&lvc);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
cs.cx=760;
cs.cy=420;
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
CFrameWnd::OnClose();
}
//////加入游戏玩家到列表中
void CMainFrame::AddPlayerInfoToTable(CReceiveSocket *cs_Client)
{
int PlayerNo = cs_Client->PlayerNo;
CListCtrl *PlayerListCtrl = (CListCtrl*)m_wndPlayerBar.GetDlgItem(IDC_PLAYERLIST);
LV_ITEM lvi;
lvi.mask = LVIF_TEXT;
lvi.iSubItem = 0;
lvi.iItem = PlayerNo;
lvi.pszText = "Wait";
PlayerListCtrl->InsertItem(&lvi);
PlayerListCtrl->SetItemText(PlayerNo,1,cs_Client->ch_PlayerIP);
}
void CMainFrame::SetPlayerNameInTable(CReceiveSocket *cs_Client)
{
CListCtrl *PlayerListCtrl = (CListCtrl*)m_wndPlayerBar.GetDlgItem(IDC_PLAYERLIST);
PlayerListCtrl->SetItemText(cs_Client->PlayerNo,0,cs_Client->ch_PlayerName);
}
int ExitTimeCount = 0;
void CMainFrame::DeletePlayerInfoFromTable(int TabLoc)
{
ExitTimeCount++;
CListCtrl *PlayerListCtrl = (CListCtrl*)m_wndPlayerBar.GetDlgItem(IDC_PLAYERLIST);
CString TempText;
TempText=PlayerListCtrl->GetItemText(TabLoc,0);
PlayerListCtrl->DeleteItem(TabLoc);
}
/////??????????
void CMainFrame::OnShowamount()
{
for(int i=0;i<MAX_SCORE;i++)
{
WarningBox(theApp.ScorerInfo.ScorerName[i]);
}
}
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