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📄 receivesocket.cpp

📁 服务器大厅设计 VC6.0开发。利用CSocket
💻 CPP
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// ReceiveSocket.cpp : implementation file
//

#include "stdafx.h"
#include "server.h"
#include "ReceiveSocket.h"
#include "common.h"
#include "clog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CReceiveSocket

////一些最初的信息设置
CReceiveSocket::CReceiveSocket()
{
   PlayerNo = 0;
   bo_Login = FALSE;
   MsgBufferCount = 0;
   bo_MessageReceiving = FALSE;
}

CReceiveSocket::~CReceiveSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CReceiveSocket, CSocket)
	//{{AFX_MSG_MAP(CReceiveSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CReceiveSocket member functions

void CReceiveSocket::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
    //theApp.MessageReceiving = TRUE;
	bo_MessageReceiving = TRUE;
	if(!bo_Login)
	{
	  theApp.GetNewPlayerName(this); 
	  bo_Login = TRUE;
	  return;
	}

	char *ch_TempBuffer=new char[MAX_MESSAGE];
	Receive(ch_TempBuffer,MAX_MESSAGE,0);
    MsgBuffer[MsgBufferCount]=ch_TempBuffer;
    MsgBufferCount++;
	
	
	bo_MessageReceiving = FALSE;
	CSocket::OnReceive(nErrorCode);
}

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