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📄 production.cs

📁 Grammatica是一个C#和Java的语法分析程序生成器(编译器的编译器)。它可以用LL(k)语法创建可读的和带有注释的源代码。它也支持创建一个运行时语法分析器
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/* * Production.cs * * This work is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * This work is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA * * As a special exception, the copyright holders of this library give * you permission to link this library with independent modules to * produce an executable, regardless of the license terms of these * independent modules, and to copy and distribute the resulting * executable under terms of your choice, provided that you also meet, * for each linked independent module, the terms and conditions of the * license of that module. An independent module is a module which is * not derived from or based on this library. If you modify this * library, you may extend this exception to your version of the * library, but you are not obligated to do so. If you do not wish to * do so, delete this exception statement from your version. * * Copyright (c) 2003 Per Cederberg. All rights reserved. */using System.Collections;namespace PerCederberg.Grammatica.Parser {    /**     * A production node. This class represents a grammar production     * (i.e. a list of child nodes) in a parse tree. The productions     * are created by a parser, that adds children a according to a     * set of production patterns (i.e. grammar rules).     *     * @author   Per Cederberg, <per at percederberg dot net>     * @version  1.1     */    public class Production : Node {        /**         * The production pattern used for this production.         */        private ProductionPattern pattern;        /**         * The child nodes.         */        private ArrayList children;        /**         * Creates a new production node.         *          * @param pattern        the production pattern         */        public Production(ProductionPattern pattern) {            this.pattern = pattern;            this.children = new ArrayList();        }        /**         * Checks if this node is hidden, i.e. if it should not be visible         * outside the parser.         *          * @return true if the node should be hidden, or         *         false otherwise         */        internal override bool IsHidden() {            return pattern.IsSyntetic();        }        /**         * Returns the production pattern for this production.         *          * @return the production pattern         */        public ProductionPattern GetPattern() {            return pattern;        }        /**         * Returns the production (pattern) id. This value is set as a          * unique identifier when creating the production pattern to          * simplify later identification.         *          * @return the production id         */        public override int GetId() {            return pattern.GetId();            }        /**         * Returns the production node name.         *          * @return the production node name         */        public override string GetName() {            return pattern.GetName();        }        /**         * Returns the number of child nodes.         *          * @return the number of child nodes         */        public override int GetChildCount() {            return children.Count;        }                /**         * Returns the child node with the specified index.         *          * @param index          the child index, 0 <= index < count         *          * @return the child node found, or          *         null if index out of bounds         */        public override Node GetChildAt(int index) {            if (index < 0 || index >= children.Count) {                return null;             } else {                return (Node) children[index];            }        }            /**         * Adds a child node. The node will be added last in the list of         * children.         *          * @param child          the child node to add         */        public void AddChild(Node child) {            if (child != null) {                child.SetParent(this);                children.Add(child);            }        }        /**         * Returns a string representation of this production.         *          * @return a string representation of this production         */        public override string ToString() {            return pattern.GetName() + '(' +                   pattern.GetId() + ')';        }    }}

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