game.cpp
来自「Siemens 的SIMpad是一个多媒体设备」· C++ 代码 · 共 226 行
CPP
226 行
/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Game represents a complete or incomplete Othello game. It uses// the classes Score and Move (and internally Position).// You can make moves, take back one move at a time, reset to initial position// and get certain data on the current position.// Public functions:// public Game()// Creates a game with the initial position.// public void Reset()// Resets to the initial position.// public boolean MakeMove(Move m)// Makes the move m. Returns false if the move is not legal or when called// with a move where the player is Score.NOBODY.// public boolean TakeBackMove()// Takes back a move. Returns true if not at the initial position.// public int GetSquare(int x, int y)// Returns the piece at (x, y). Returns Score.NOBODY if the square is not// occupied.// public int GetScore(int player)// Returns the score for player.// public Move GetLastMove()// Returns the last move. Returns null if at the initial position.// public boolean MoveIsLegal(Move m)// Checks if move m is legal.// public boolean MoveIsPossible(int player)// Checks if there is a legal move for player.// public boolean MoveIsAtAllPossible()// Checks if there are any legal moves at all.// public int GetMoveNumber()// Returns move number.// public int GetWhoseTurn()// Returns the player in turn to play (if there are no legal moves// Score.NOBODY is returned).// public Move[] TurnedByLastMove()// Returns a vector of the squares that were changed by the last move.// The move that was actually played is at index 0. At the initial// position the length of the vector returned is zero. (Could be used// for faster updates of a graphical board).//#include <qobject.h>#include "Game.h"Game::Game(){ // JAVA m_positions = new Position[61]; // JAVA m_positions[0] = new Position(); m_positions[0].constrInit(); m_movenumber = 0;}void Game::Reset(){ // JAVA m_positions = new Position[61]; // JAVA m_positions[0] = new Position(); m_positions[0].constrInit(); m_movenumber = 0;}bool Game::MakeMove(Move m){ if (m.GetPlayer() == Score::NOBODY) return false; if (GetWhoseTurn() != m.GetPlayer()) return false; if (! m_positions[m_movenumber].MoveIsLegal(m)) return false; m_positions[m_movenumber+1].constrCopy(m_positions[m_movenumber], m); m_movenumber++; return true;}bool Game::TakeBackMove(){ if (m_movenumber <= 0) return false; // JAVA m_positions[m_movenumber--] = null; m_movenumber--; return true;}int Game::GetSquare(int x, int y){ return m_positions[m_movenumber].GetSquare(x, y);}int Game::GetScore(int player){ return m_positions[m_movenumber].GetScore(player);}Move Game::GetLastMove() { return m_positions[m_movenumber].GetLastMove(); }bool Game::MoveIsLegal(Move m){ return m_positions[m_movenumber].MoveIsLegal(m);}bool Game::MoveIsPossible(int player){ return m_positions[m_movenumber].MoveIsPossible(player);}bool Game::MoveIsAtAllPossible(){ return m_positions[m_movenumber].MoveIsAtAllPossible();}int Game::GetMoveNumber() { return m_movenumber; }int Game::GetWhoseTurn(){ if (m_movenumber <= 0) return Score::BLACK; int player = GetLastMove().GetPlayer(); int opponent = Score::GetOpponent(player); if (MoveIsPossible(opponent)) return opponent; if (MoveIsPossible(player)) return player; return Score::NOBODY;}int Game::GetWhoseTurnOpponent() { int color = GetWhoseTurn(); if(color == Score::NOBODY) return Score::NOBODY; else if(color == Score::BLACK) return Score::WHITE; else return Score::BLACK;}bool Game::squareModified(int x, int y) { if(GetMoveNumber() == 1) return TRUE; else return (bool)(m_positions[m_movenumber].GetSquare(x, y) != m_positions[m_movenumber-1].GetSquare(x, y));}bool Game::wasTurned(int x, int y) { if(GetMoveNumber() == 0) return FALSE; else { int c1 = m_positions[m_movenumber-1].GetSquare(x, y); int c2 = m_positions[m_movenumber].GetSquare(x, y); if(c1 == Score::NOBODY) return FALSE; else if(c1 == c2) return FALSE; else return TRUE; }}
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