move.h
来自「Siemens 的SIMpad是一个多媒体设备」· C头文件 代码 · 共 71 行
H
71 行
/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Move is used to represent an Othello move with a player value// (see class Score) and a pair of coordinates on an 8x8 Othello board.#ifndef __MOVE__H__#define __MOVE__H__class Move{public: Move() { m_x = -1; m_y = -1; m_player = -1; } Move(const Move &m); Move(int x, int y, int player); void copy(const Move &m); int GetX(); int GetY(); int GetPlayer();private: int m_x, m_y; int m_player;};#endif
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