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📄 playfield.h

📁 Siemens 的SIMpad是一个多媒体设备
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/* * Copyright (C) 2002 Robert Ernst <robert.ernst@linux-solutions.at> * * This file may be distributed and/or modified under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation and appearing in the file LICENSE.GPL included in the * packaging of this file. * * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * See COPYING for GPL licensing information. * */#ifndef __PLAYFIELD_HEADER__#define __PLAYFIELD_HEADER__#include <qwidget.h>#include "PlayTile.h"#include "SpriteCollection.h"#include "Engine.h"#include "Game.h"#include "Move.h"class PlayField : public QWidget{    Q_OBJECTpublic:    PlayField(QWidget *parent, const char *name = 0, WFlags f = 0);    ~PlayField();public:    static const int rows = 8;    static const int cols = 8;    static const int tilesize = 30;    static const int empty = 0;    static const int blue = 1;    static const int red = 24;    enum State {	PLAYER_MOVE,	PLAYER_TURN,	COMPUTER_MOVE,	COMPUTER_TURN,	HINT,    };private:    SpriteCollection *m_sprites;    PlayTile *m_tile[rows * cols];    bool m_game_running;    enum State m_state;    int m_strength;    bool m_animations;    bool m_computerBegins;    Game game;    Engine engine;public slots:    void start(void);    void back(void);    void hint(void);    void tileClicked(int id);    void updateStrength(int strength);    void updateAnimations(int animations);    void updateComputerBegins(int computerBegins);private:    void computerMove(void);    void drawTile(int col, int row, int state);    void turnTilesRow(int row, int col, int dy, int dx);    void turnTiles(Move &move);    void updateBoard(void);    void gameOver(void);    int PlayerColor(void);    int ComputerColor(void);protected:    void paintEvent(QPaintEvent *event);};#endif // __PLAYFIELD_HEADER__

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