move.cpp

来自「Siemens 的SIMpad是一个多媒体设备」· C++ 代码 · 共 72 行

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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Move is used to represent an Othello move with a player value// (see class Score) and a pair of coordinates on an 8x8 Othello board.#include "Move.h"Move::Move(const Move &m) {   copy(m);}void Move::copy(const Move &m) {  m_x = m.m_x;   m_y = m.m_y;   m_player = m.m_player; }Move::Move(int x, int y, int player) {   m_x = x;   m_y = y;   m_player =player; }int Move::GetX() { return m_x; }int Move::GetY() { return m_y; }int Move::GetPlayer() { return m_player; }

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