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📄 position.h

📁 Siemens 的SIMpad是一个多媒体设备
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Position is used to represent an Othello position as white and// black pieces and empty squares (see class Score) on an 8x8 Othello board.// It also stores information on the move that lead to the position.//  Public functions://  public Position()//     Creates an initial position.//  public Position(Position p, Move m)//     Creates the position that arise when the Move m is applied to the//     Position p (m must be a legal move).//  public int GetSquare(int x, int y)//     Returns the color of the piece at the square (x, y) (Score.WHITE,//     Score.BLACK or Score.NOBODY).//  public int GetScore(int player) { return m_score.GetScore(player); }//     Returns the the current number of pieces of color player.//  public Move GetLastMove()//     Returns the last move.//  public boolean MoveIsLegal(Move m)//     Checks if a move is legal.//  public boolean MoveIsPossible(int player)//     Checks if there is a legal move for player.//  public boolean MoveIsAtAllPossible()//     Checks if there are any legal moves at all.#ifndef __POSITION__H__#define __POSITION__H__#include "Move.h"#include "Score.h"class Position{public:  Position();  Position(Position &p, Move &m);  ~Position();  void constrInit();  void constrCopy(Position &p, Move &m);  int GetSquare(int x, int y);  int GetScore(int player);  Move GetLastMove();  bool MoveIsLegal(Move m);  bool MoveIsPossible(int player);  bool MoveIsAtAllPossible();private:  int m_board[10][10];  Move m_last_move;  Score m_score;};#endif

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