📄 position.h
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Position is used to represent an Othello position as white and// black pieces and empty squares (see class Score) on an 8x8 Othello board.// It also stores information on the move that lead to the position.// Public functions:// public Position()// Creates an initial position.// public Position(Position p, Move m)// Creates the position that arise when the Move m is applied to the// Position p (m must be a legal move).// public int GetSquare(int x, int y)// Returns the color of the piece at the square (x, y) (Score.WHITE,// Score.BLACK or Score.NOBODY).// public int GetScore(int player) { return m_score.GetScore(player); }// Returns the the current number of pieces of color player.// public Move GetLastMove()// Returns the last move.// public boolean MoveIsLegal(Move m)// Checks if a move is legal.// public boolean MoveIsPossible(int player)// Checks if there is a legal move for player.// public boolean MoveIsAtAllPossible()// Checks if there are any legal moves at all.#ifndef __POSITION__H__#define __POSITION__H__#include "Move.h"#include "Score.h"class Position{public: Position(); Position(Position &p, Move &m); ~Position(); void constrInit(); void constrCopy(Position &p, Move &m); int GetSquare(int x, int y); int GetScore(int player); Move GetLastMove(); bool MoveIsLegal(Move m); bool MoveIsPossible(int player); bool MoveIsAtAllPossible();private: int m_board[10][10]; Move m_last_move; Score m_score;};#endif
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