position.cpp

来自「Siemens 的SIMpad是一个多媒体设备」· C++ 代码 · 共 199 行

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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Position is used to represent an Othello position as white and// black pieces and empty squares (see class Score) on an 8x8 Othello board.// It also stores information on the move that lead to the position.//  Public functions://  public Position()//     Creates an initial position.//  public Position(Position p, Move m)//     Creates the position that arise when the Move m is applied to the//     Position p (m must be a legal move).//  public int GetSquare(int x, int y)//     Returns the color of the piece at the square (x, y) (Score.WHITE,//     Score.BLACK or Score.NOBODY).//  public int GetScore(int player) { return m_score.GetScore(player); }//     Returns the the current number of pieces of color player.//  public Move GetLastMove()//     Returns the last move.//  public boolean MoveIsLegal(Move m)//     Checks if a move is legal.//  public boolean MoveIsPossible(int player)//     Checks if there is a legal move for player.//  public boolean MoveIsAtAllPossible()//     Checks if there are any legal moves at all.#include "Position.h"#include <stdlib.h>void Position::constrInit() {  m_score.InitScore(2,2);    for (int i=0; i<10; i++)    for (int j=0; j<10; j++)      m_board[i][j] = Score::NOBODY;      m_board[4][4] = Score::WHITE;  m_board[5][5] = Score::WHITE;  m_board[5][4] = Score::BLACK;  m_board[4][5] = Score::BLACK;}void Position::constrCopy(Position &p, Move &m) {  m_score.InitScore(0, 0);  // JAVA m_board = new int[10][10];  /* JAVA for (int i=0; i<10; i++)     System.arraycopy(p.m_board[i], 0, m_board[i], 0, 10); */  for(int r = 0; r < 10; r++)    for(int c = 0; c < 10; c++)      m_board[r][c] = p.m_board[r][c];  m_score.ScoreCopy(p.m_score);  int player = m.GetPlayer();  int opponent = Score::GetOpponent(player);  m_board[m.GetX()][m.GetY()] = player;  m_score.ScoreAdd(player, 1);  for (int xinc=-1; xinc<=1; xinc++)    for (int yinc=-1; yinc<=1; yinc++)      if (xinc != 0 || yinc != 0)	{      int x, y;            for (x = m.GetX()+xinc, y = m.GetY()+yinc; m_board[x][y] == opponent;	   x += xinc, y += yinc)	;            if (m_board[x][y] == player)	for (x -= xinc, y -= yinc; x != m.GetX() || y != m.GetY();	     x -= xinc, y -= yinc)	  {	    m_board[x][y] = player;	    m_score.ScoreAdd(player, 1);	    m_score.ScoreSubtract(opponent, 1);	  }	}    m_last_move.copy(m);}Position::Position(){  constrInit();}Position::Position(Position &p, Move &m){  constrCopy(p,m);}Position::~Position() {}int Position::GetSquare(int x, int y) {   return m_board[x][y]; }int Position::GetScore(int player) { return m_score.GetScore(player); }Move Position::GetLastMove() { return m_last_move; }bool Position::MoveIsLegal(Move m){  if (m_board[m.GetX()][m.GetY()] != Score::NOBODY) return false;  int player = m.GetPlayer();  int opponent = Score::GetOpponent(player);  for (int xinc=-1; xinc<=1; xinc++)    for (int yinc=-1; yinc<=1; yinc++)      if (xinc != 0 || yinc != 0)	{	  int x, y;	  	  for (x = m.GetX()+xinc, y = m.GetY()+yinc; m_board[x][y] == opponent;	       x += xinc, y += yinc)	    ;	  	  if (m_board[x][y] == player &&	      (x - xinc != m.GetX() || y - yinc != m.GetY()))	    return true;	}    return false;}bool Position::MoveIsPossible(int player){  for (int i=1; i<9; i++)    for (int j=1; j<9; j++)      if (MoveIsLegal(Move(i, j, player))) return true;    return false;}bool Position::MoveIsAtAllPossible(){  return (bool)(MoveIsPossible(Score::WHITE) || MoveIsPossible(Score::BLACK));}

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