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📄 game.h

📁 Siemens 的SIMpad是一个多媒体设备
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Game represents a complete or incomplete Othello game. It uses// the classes Score and Move (and internally  Position).// You can make moves, take back one move at a time, reset to initial position// and get certain data on the current position.//  Public functions://  public Game()//     Creates a game with the initial position.//  public void Reset()//     Resets to the initial position.//  public boolean MakeMove(Move m)//     Makes the move m. Returns false if the move is not legal or when called//     with a move where the player is Score.NOBODY.//  public boolean TakeBackMove()//     Takes back a move. Returns true if not at the initial position.//  public int GetSquare(int x, int y)//     Returns the piece at (x, y). Returns Score.NOBODY if the square is not//     occupied.//  public int GetScore(int player)//     Returns the score for player.//  public Move GetLastMove()//     Returns the last move. Returns null if at the initial position.//  public boolean MoveIsLegal(Move m)//     Checks if move m is legal.//  public boolean MoveIsPossible(int player)//     Checks if there is a legal move for player.//  public boolean MoveIsAtAllPossible()//     Checks if there are any legal moves at all.//  public int GetMoveNumber()//     Returns move number.//  public int GetWhoseTurn()//     Returns the player in turn to play (if there are no legal moves//     Score.NOBODY is returned).//  public Move[] TurnedByLastMove()//     Returns a vector of the squares that were changed by the last move.//     The move that was actually played is at index 0. At the initial//     position the length of the vector returned is zero. (Could be used//     for faster updates of a graphical board).#ifndef __GAME__H__#define __GAME__H__#include "Score.h"#include "Move.h"#include "Position.h"#define TRUE 1#define FALSE 0class Game { public:  Game();  void Reset();  bool MakeMove(Move m);  bool TakeBackMove();  int GetSquare(int x, int y);  int GetScore(int player);  Move GetLastMove();  bool MoveIsLegal(Move m);  bool MoveIsPossible(int player);  bool MoveIsAtAllPossible();  int GetMoveNumber();  int GetWhoseTurn();  int GetWhoseTurnOpponent();  bool squareModified(int x, int y);  bool wasTurned(int x, int y);private:  Position m_positions[64];  int m_movenumber;};#endif

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