📄 game.h
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Game represents a complete or incomplete Othello game. It uses// the classes Score and Move (and internally Position).// You can make moves, take back one move at a time, reset to initial position// and get certain data on the current position.// Public functions:// public Game()// Creates a game with the initial position.// public void Reset()// Resets to the initial position.// public boolean MakeMove(Move m)// Makes the move m. Returns false if the move is not legal or when called// with a move where the player is Score.NOBODY.// public boolean TakeBackMove()// Takes back a move. Returns true if not at the initial position.// public int GetSquare(int x, int y)// Returns the piece at (x, y). Returns Score.NOBODY if the square is not// occupied.// public int GetScore(int player)// Returns the score for player.// public Move GetLastMove()// Returns the last move. Returns null if at the initial position.// public boolean MoveIsLegal(Move m)// Checks if move m is legal.// public boolean MoveIsPossible(int player)// Checks if there is a legal move for player.// public boolean MoveIsAtAllPossible()// Checks if there are any legal moves at all.// public int GetMoveNumber()// Returns move number.// public int GetWhoseTurn()// Returns the player in turn to play (if there are no legal moves// Score.NOBODY is returned).// public Move[] TurnedByLastMove()// Returns a vector of the squares that were changed by the last move.// The move that was actually played is at index 0. At the initial// position the length of the vector returned is zero. (Could be used// for faster updates of a graphical board).#ifndef __GAME__H__#define __GAME__H__#include "Score.h"#include "Move.h"#include "Position.h"#define TRUE 1#define FALSE 0class Game { public: Game(); void Reset(); bool MakeMove(Move m); bool TakeBackMove(); int GetSquare(int x, int y); int GetScore(int player); Move GetLastMove(); bool MoveIsLegal(Move m); bool MoveIsPossible(int player); bool MoveIsAtAllPossible(); int GetMoveNumber(); int GetWhoseTurn(); int GetWhoseTurnOpponent(); bool squareModified(int x, int y); bool wasTurned(int x, int y);private: Position m_positions[64]; int m_movenumber;};#endif
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