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📄 superengine.h

📁 Siemens 的SIMpad是一个多媒体设备
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class SuperEngine is a super class for engines that produce moves.// It implements functionality that move engines have in common, which is// useful if you want to use several different engines in the same program// (for instance when you are test playing different strategies against each// other).//// SuperEngine implements://// Random number handling (engines should not play exactly the same games// repeatedly).//// Setting playing strength level.//// Functionality for telling the engine to interrupt calculation.////  Public and protected functions://  public SuperEngine(int st)//     Creates an engine playing at level st. All integers greater than 0//     should be possible levels. There need not be any actual difference in//     playing strength between levels, but if there is, higher number should//     mean greater playing strength.//  public SuperEngine(int st, int sd)//     The same as above, but uses sd as the seed for the random generator.//     This means that the engine always behaves in exactly the same way//     (practical when testing).//  public synchronized final void SetInterrupt(boolean intr)//     This function could be called when ComputeMove() (see below) is//     executing. It tells the engine to interrupt calculation as//     soon as possible and return null from ComputeMove().//  protected synchronized final boolean GetInterrupt()//     Returns true when SetInterrupt() has been called. Should be called//     with short intervals from ComputeMove().//  public void SetStrength(int st)//     Sets playing strength level.//  public int GetStrength()//     Gets playing strength level.//  public void SetSeed(int sd)//     Changes the random seed.//  public abstract Move ComputeMove(Game g)//     This function should produce a move. If SetInterrupt() is called//     during its execution it should return null as soon as possible.//  Protected members://  protected int m_strength//     Is set and read by SetStrength() and GetStrength().//  protected Random m_random//     Could (and should in a good engine) be used to prevent the engine from//     repeating itself, always playing the same moves in the same positions.//     If this is not done, winning once would make it possible to play the//     same moves and win every time against the program.#ifndef __SUPERENGINE__H__#define __SUPERENGINE__H__#include "Game.h"class SuperEngine {public:  SuperEngine(int st);  SuperEngine(int st, int sd);  virtual ~SuperEngine();  void SetInterrupt(bool intr);  bool GetInterrupt();  void SetStrength(int st);  int GetStrength();  void SetSeed(int sd);  virtual Move ComputeMove(Game g) = 0;protected:  int m_strength;private:  bool m_interrupt;};#endif

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