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📄 score.h

📁 Siemens 的SIMpad是一个多媒体设备
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/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file  * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.  * Many thanks to Mr. Luthman who has allowed me to put this port  * under the GNU GPL. Without his wonderful game engine kreversi  * would be just another of those Reversi programs a five year old  * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING.  If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */// The class Score maintains the score for two players. The constants// BLACK and WHITE are used to access the scores for each player. The constant// NOBODY can be used in any context where a value other than WHITE and BLACK// is meaningful. The function GetOpponent() transforms WHITE to BLACK and// vice versa. The other funcions are self explanatory.#ifndef __SCORE__H__#define __SCORE__H__class Score {public:  Score();  Score(int whitescore, int blackscore);  void ScoreCopy(Score &s);  void InitScore(int w, int b) { SetScore(Score::BLACK, b); SetScore(Score::WHITE, w); }  int  GetScore(int player);  void SetScore(int player, int score);  void ScoreAdd(int player, int amount);  void ScoreSubtract(int player, int amount);  static int GetOpponent(int player);  private:  int m_score[2];public:  static const int NOBODY;  static const int WHITE;  static const int BLACK;};#endif

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