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📄 sdl_cursor_c.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_cursor_c.h,v 1.4 2002/03/06 11:23:03 slouken Exp $";#endif/* Useful variables and functions from SDL_cursor.c */#include "SDL_mouse.h"extern int  SDL_CursorInit(Uint32 flags);extern void SDL_CursorPaletteChanged(void);extern void SDL_DrawCursor(SDL_Surface *screen);extern void SDL_DrawCursorNoLock(SDL_Surface *screen);extern void SDL_EraseCursor(SDL_Surface *screen);extern void SDL_EraseCursorNoLock(SDL_Surface *screen);extern void SDL_UpdateCursor(SDL_Surface *screen);extern void SDL_ResetCursor(void);extern void SDL_MoveCursor(int x, int y);extern void SDL_CursorQuit(void);#define INLINE_MOUSELOCK#ifdef INLINE_MOUSELOCK/* Inline (macro) versions of the mouse lock functions */#include "SDL_mutex.h"extern SDL_mutex *SDL_cursorlock;#define SDL_LockCursor()						\	do {								\		if ( SDL_cursorlock ) {					\			SDL_mutexP(SDL_cursorlock);			\		}							\	} while ( 0 )#define SDL_UnlockCursor()						\	do {								\		if ( SDL_cursorlock ) {					\			SDL_mutexV(SDL_cursorlock);			\		}							\	} while ( 0 )#elseextern void SDL_LockCursor(void);extern void SDL_UnlockCursor(void);#endif /* INLINE_MOUSELOCK *//* Only for low-level mouse cursor drawing */extern SDL_Cursor *SDL_cursor;extern void SDL_MouseRect(SDL_Rect *area);/* State definitions for the SDL cursor */#define CURSOR_VISIBLE	0x01#define CURSOR_USINGSW	0x10#define SHOULD_DRAWCURSOR(X) 						\			(((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) ==  	\					(CURSOR_VISIBLE|CURSOR_USINGSW))extern volatile int SDL_cursorstate;

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