📄 sdl_dx5video.c
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SDL_palette = NULL; }#if defined(NONAMELESSUNION) if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {#else if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {#endif int i; if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { /* We have access to the entire palette */ for ( i=0; i<256; ++i ) { SDL_colors[i].peFlags = (PC_NOCOLLAPSE|PC_RESERVED); SDL_colors[i].peRed = 0; SDL_colors[i].peGreen = 0; SDL_colors[i].peBlue = 0; } } else { /* First 10 colors are reserved by Windows */ for ( i=0; i<10; ++i ) { SDL_colors[i].peFlags = PC_EXPLICIT; SDL_colors[i].peRed = i; SDL_colors[i].peGreen = 0; SDL_colors[i].peBlue = 0; } for ( i=10; i<(10+236); ++i ) { SDL_colors[i].peFlags = PC_NOCOLLAPSE; SDL_colors[i].peRed = 0; SDL_colors[i].peGreen = 0; SDL_colors[i].peBlue = 0; } /* Last 10 colors are reserved by Windows */ for ( i=246; i<256; ++i ) { SDL_colors[i].peFlags = PC_EXPLICIT; SDL_colors[i].peRed = i; SDL_colors[i].peGreen = 0; SDL_colors[i].peBlue = 0; } } result = IDirectDraw2_CreatePalette(ddraw2, (DDPCAPS_8BIT|DDPCAPS_ALLOW256), SDL_colors, &SDL_palette, NULL); if ( result != DD_OK ) { SetDDerror("DirectDraw2::CreatePalette", result); return(NULL); } result = IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::SetPalette", result); return(NULL); } } /* Create our video surface using the same pixel format */ video = current; if ( (width != video->w) || (height != video->h) || (video->format->BitsPerPixel != #if defined(NONAMELESSUNION) ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {#else ddsd.ddpfPixelFormat.dwRGBBitCount) ) {#endif SDL_FreeSurface(video); video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,#if defined(NONAMELESSUNION) ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.ddpfPixelFormat.u2.dwRBitMask, ddsd.ddpfPixelFormat.u3.dwGBitMask, ddsd.ddpfPixelFormat.u4.dwBBitMask,#else ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.ddpfPixelFormat.dwRBitMask, ddsd.ddpfPixelFormat.dwGBitMask, ddsd.ddpfPixelFormat.dwBBitMask,#endif 0); if ( video == NULL ) { SDL_OutOfMemory(); return(NULL); } video->w = width; video->h = height; video->pitch = 0; } video->flags = 0; /* Clear flags */ /* If not fullscreen, locking is possible, but it doesn't do what the caller really expects -- if the locked surface is written to, the appropriate portion of the entire screen is modified, not the application window, as we would like. Note that it is still possible to write directly to display memory, but the application must respect the clip list of the surface. There might be some odd timing interactions involving clip list updates and background refreshing as Windows moves other windows across our window. We currently don't support this, even though it might be a good idea since BeOS has an implementation of BDirectWindow that does the same thing. This would be most useful for applications that do complete screen updates every frame. -- Fixme? */ if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { /* Necessary if we're going from fullscreen to window */ if ( video->pixels == NULL ) { video->pitch = (width*video->format->BytesPerPixel); /* Pitch needs to be QWORD (8-byte) aligned */ video->pitch = (video->pitch + 7) & ~7; video->pixels = (void *)malloc(video->h*video->pitch); if ( video->pixels == NULL ) { if ( video != current ) { SDL_FreeSurface(video); } SDL_OutOfMemory(); return(NULL); } } dd_surface3 = NULL;#if 0 /* FIXME: enable this when SDL consistently reports lost surfaces */ if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { video->flags |= SDL_HWSURFACE; } else { video->flags |= SDL_SWSURFACE; }#else video->flags |= SDL_SWSURFACE;#endif if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) { video->flags |= SDL_RESIZABLE; } if ( flags & SDL_NOFRAME ) { video->flags |= SDL_NOFRAME; } } else { /* Necessary if we're going from window to fullscreen */ if ( video->pixels != NULL ) { free(video->pixels); video->pixels = NULL; } dd_surface3 = SDL_primary; video->flags |= SDL_HWSURFACE; } /* See if the primary surface has double-buffering enabled */ if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) { video->flags |= SDL_DOUBLEBUF; } /* Allocate the SDL surface associated with the primary surface */ if ( DX5_AllocDDSurface(this, video, dd_surface3, video->flags&SDL_HWSURFACE) < 0 ) { if ( video != current ) { SDL_FreeSurface(video); } return(NULL); } /* Use the appropriate blitting function */ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { video->flags |= SDL_FULLSCREEN; if ( video->format->palette != NULL ) { video->flags |= SDL_HWPALETTE; } this->UpdateRects = DX5_DirectUpdate; } else { this->UpdateRects = DX5_WindowUpdate; } /* Make our window the proper size, set the clipper, then show it */ if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { RECT bounds; int x, y; UINT swp_flags; /* Create and set a clipper on our primary surface */ if ( SDL_clipper == NULL ) { result = IDirectDraw2_CreateClipper(ddraw2, 0, &SDL_clipper, NULL); if ( result != DD_OK ) { if ( video != current ) { SDL_FreeSurface(video); } SetDDerror("DirectDraw2::CreateClipper",result); return(NULL); } } result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window); if ( result != DD_OK ) { if ( video != current ) { SDL_FreeSurface(video); } SetDDerror("DirectDrawClipper::SetHWnd", result); return(NULL); } result = IDirectDrawSurface3_SetClipper(SDL_primary, SDL_clipper); if ( result != DD_OK ) { if ( video != current ) { SDL_FreeSurface(video); } SetDDerror("DirectDrawSurface3::SetClipper", result); return(NULL); } /* Set the size of the window, centering and adjusting */ SDL_resizing = 1; bounds.top = 0; bounds.bottom = video->h; bounds.left = 0; bounds.right = video->w; AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0); width = bounds.right-bounds.left; height = bounds.bottom-bounds.top; x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; if ( y < 0 ) { /* Cover up title bar for more client area */ y -= GetSystemMetrics(SM_CYCAPTION)/2; } swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER); if ( was_visible ) { swp_flags |= SWP_NOMOVE; } SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags); SDL_resizing = 0; } ShowWindow(SDL_Window, SW_SHOW); SetForegroundWindow(SDL_Window); /* We're live! */ return(video);}struct private_hwdata { LPDIRECTDRAWSURFACE3 dd_surface; LPDIRECTDRAWSURFACE3 dd_writebuf;};static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, LPDIRECTDRAWSURFACE3 requested, Uint32 flag){ LPDIRECTDRAWSURFACE dd_surface1; LPDIRECTDRAWSURFACE3 dd_surface3; DDSURFACEDESC ddsd; HRESULT result; /* Clear the hardware flag, in case we fail */ surface->flags &= ~flag; /* Allocate the hardware acceleration data */ surface->hwdata = (struct private_hwdata *) malloc(sizeof(*surface->hwdata)); if ( surface->hwdata == NULL ) { SDL_OutOfMemory(); return(-1); } dd_surface3 = NULL; /* Set up the surface description */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS| DDSD_PITCH|DDSD_PIXELFORMAT); ddsd.dwWidth = surface->w; ddsd.dwHeight= surface->h;#if defined(NONAMELESSUNION) ddsd.u1.lPitch = surface->pitch;#else ddsd.lPitch = surface->pitch;#endif if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY); } else { ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY); } ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; if ( surface->format->palette ) { ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8; }#if defined(NONAMELESSUNION) ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel; ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask; ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask; ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;#else ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel; ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask; ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask; ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;#endif /* Create the DirectDraw video surface */ if ( requested != NULL ) { dd_surface3 = requested; } else { result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); if ( result != DD_OK ) { SetDDerror("DirectDraw2::CreateSurface", result); goto error_end; } result = IDirectDrawSurface_QueryInterface(dd_surface1, &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3); IDirectDrawSurface_Release(dd_surface1); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface::QueryInterface", result); goto error_end; } } if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { /* Check to see whether the surface actually ended up in video memory, and fail if not. We expect the surfaces we create here to actually be in hardware! */ result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::GetCaps", result); goto error_end; } if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) != DDSCAPS_VIDEOMEMORY ) { SDL_SetError("No room in video memory"); goto error_end; } } else { /* Try to hook our surface memory */ ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = surface->pixels; result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3, &ddsd, 0); if ( result != DD_OK ) { SetDDerror("DirectDraw2::SetSurfaceDesc", result); goto error_end; } } /* Make sure the surface format was set properly */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); result = IDirectDrawSurface3_Lock(dd_surface3, NULL, &ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::Lock", result); goto error_end; } IDirectDrawSurface3_Unlock(dd_surface3, NULL); if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) { if ( ddsd.lpSurface != surface->pixels ) { SDL_SetError("DDraw didn't use SDL surface memory"); goto error_end; } if (#if defined(NONAMELESSUNION) ddsd.u1.lPitch#else ddsd.lPitch#endif != (LONG)surface->pitch ) { SDL_SetError("DDraw created surface with wrong pitch"); goto error_end; } } else {#if defined(NONAMELESSUNION) surface->pitch = (Uint16)ddsd.u1.lPitch;#else surface->pitch = (Uint16)ddsd.lPitch;#endif }#if defined(NONAMELESSUNION) if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != surface->format->BitsPerPixel) || (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) || (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) || (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){#else if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != surface->format->BitsPerPixel) || (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) || (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) || (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){#endif SDL_SetError("DDraw didn't use SDL surface description"); goto error_end; } if ( (ddsd.dwWidth != (DWORD)surface->w) || (ddsd.dwHeight != (DWORD)surface->h) ) { SDL_SetError("DDraw created surface with wrong size"); goto error_end; } /* Set the surface private data */ surface->flags |= flag; surface->hwdata->dd_surface = dd_surface3; if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { LPDIRECTDRAWSURFACE3 dd_writebuf; ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER; result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3, &ddsd.ddsCaps, &dd_writebuf); if ( result != DD_OK ) { SetDDerror("DirectDrawSurface3::GetAttachedSurface", result); } else { dd_surface3 = dd_writebuf; } } surface->hwdata->dd_writebuf = dd_surface3; /* We're ready to go! */ return(0); /* Okay, so goto's are cheesy, but there are so many possible errors in this function, and the cleanup is the same in every single case. Is there a better way, other than deeply nesting the code? */error_end: if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) { IDirectDrawSurface_Release(dd_surface3); }
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