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📄 sdl_fb3dfx.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*	SDL - Simple DirectMedia Layer	Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga	This library is free software; you can redistribute it and/or	modify it under the terms of the GNU Library General Public	License as published by the Free Software Foundation; either	version 2 of the License, or (at your option) any later version.	This library is distributed in the hope that it will be useful,	but WITHOUT ANY WARRANTY; without even the implied warranty of	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU	Library General Public License for more details.	You should have received a copy of the GNU Library General Public	License along with this library; if not, write to the Free	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	Sam Lantinga	slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_fb3dfx.c,v 1.6 2002/03/06 11:23:03 slouken Exp $";#endif#include "SDL_types.h"#include "SDL_video.h"#include "SDL_blit.h"#include "SDL_fb3dfx.h"#include "3dfx_mmio.h"/* Wait for vertical retrace */static void WaitVBL(_THIS){	/* find start of retrace */	tdfx_waitidle();	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )		;	/* wait until we're past the start */	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )		; }static void WaitIdle(_THIS){	tdfx_waitidle();}/* Sets video mem colorkey and accelerated blit function */static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key){	return(0);}static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color){	int bpp;	char *dst_base;	Uint32 format;	int dstX, dstY;	/* Don't blit to the display surface when switched away */	if ( dst == this->screen ) {		SDL_mutexP(hw_lock);	}	/* Set the destination pixel format */	dst_base = (char *)((char *)dst->pixels - mapped_mem);	bpp = dst->format->BitsPerPixel;	format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);	/* Calculate source and destination base coordinates */	dstX = rect->x;	dstY = rect->y;	/* Execute the fill command */	tdfx_wait(6);	tdfx_out32(DSTBASE, (Uint32)dst_base);	tdfx_out32(DSTFORMAT, format);	tdfx_out32(COLORFORE, color);	tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);	tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));	tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));	FB_AddBusySurface(dst);	if ( dst == this->screen ) {		SDL_mutexV(hw_lock);	}	return(0);}static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,                       SDL_Surface *dst, SDL_Rect *dstrect){	SDL_VideoDevice *this = current_video;	int bpp;	Uint32 src_format;	Uint32 dst_format;	char *src_base;	char *dst_base;	int srcX, srcY;	int dstX, dstY;	Uint32 blitop;	Uint32 use_colorkey;	/* Don't blit to the display surface when switched away */	if ( dst == this->screen ) {		SDL_mutexP(hw_lock);	}	/* Set the source and destination pixel format */	src_base = (char *)((char *)src->pixels - mapped_mem);	bpp = src->format->BitsPerPixel;	src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);	dst_base = (char *)((char *)dst->pixels - mapped_mem);	bpp = dst->format->BitsPerPixel;	dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);	srcX = srcrect->x;	srcY = srcrect->y;	dstX = dstrect->x;	dstY = dstrect->y;	/* Assemble the blit operation */	blitop = COMMAND_2D_BITBLT | (0xCC << 24);	if ( srcX <= dstX ) {		blitop |= BIT(14);		srcX += (dstrect->w - 1);		dstX += (dstrect->w - 1);	}	if ( srcY <= dstY ) {		blitop |= BIT(15);		srcY += (dstrect->h - 1);		dstY += (dstrect->h - 1);	}	/* Perform the blit! */	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {    		tdfx_wait(3);    		tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);    		tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);    		tdfx_out32(ROP_2D, 0xAA00);		use_colorkey = 1;	} else {		use_colorkey = 0;	}	tdfx_wait(9);	tdfx_out32(SRCBASE, (Uint32)src_base);	tdfx_out32(SRCFORMAT, src_format);	tdfx_out32(DSTBASE, (Uint32)dst_base);	tdfx_out32(DSTFORMAT, src_format);	tdfx_out32(COMMAND_2D, blitop);	tdfx_out32(COMMANDEXTRA_2D, use_colorkey);	tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));	tdfx_out32(DSTXY, dstX | (dstY << 16));	tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));	FB_AddBusySurface(src);	FB_AddBusySurface(dst);	if ( dst == this->screen ) {		SDL_mutexV(hw_lock);	}	return(0);}static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst){	int accelerated;	/* Set initial acceleration on */	src->flags |= SDL_HWACCEL;	/* Set the surface attributes */	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {		if ( ! this->info.blit_hw_A ) {			src->flags &= ~SDL_HWACCEL;		}	}	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {		if ( ! this->info.blit_hw_CC ) {			src->flags &= ~SDL_HWACCEL;		}	}	/* Check to see if final surface blit is accelerated */	accelerated = !!(src->flags & SDL_HWACCEL);	if ( accelerated ) {		src->map->hw_blit = HWAccelBlit;	}	return(accelerated);}void FB_3DfxAccel(_THIS, __u32 card){	/* We have hardware accelerated surface functions */	this->CheckHWBlit = CheckHWBlit;	wait_vbl = WaitVBL;	wait_idle = WaitIdle;	/* Reset the 3Dfx controller */	tdfx_out32(BRESERROR0, 0);	tdfx_out32(BRESERROR1, 0);	/* The 3Dfx has an accelerated color fill */	this->info.blit_fill = 1;	this->FillHWRect = FillHWRect;	/* The 3Dfx has accelerated normal and colorkey blits */	this->info.blit_hw = 1;	this->info.blit_hw_CC = 1;	this->SetHWColorKey = SetHWColorKey;}

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