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📄 sdl_gemvideo.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_gemvideo.h,v 1.2 2002/03/06 11:23:04 slouken Exp $";#endif#ifndef _SDL_gemvideo_h#define _SDL_gemvideo_h#include "SDL_sysvideo.h"#include "SDL_mutex.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_VideoDevice *this/* Functions prototypes */void GEM_wind_redraw(_THIS, int winhandle, short *inside);/* Private display data */#define SDL_NUMMODES	1		/* Fullscreen */struct SDL_PrivateVideoData {	/* VDI infos */	short vdi_handle;			/* VDI handle */	short full_w, full_h;		/* Fullscreen size */    int bpp;					/* Colour depth */	int pixelsize;				/* Bytes per pixel */	Uint16 old_numcolors;		/* Number of colors in saved palette */	Uint16 old_palette[256][3];	/* Saved current palette */	Uint16 pitch;				/* Line length */	int format;					/* Screen format */	void *screen;				/* Screen address */	Uint32 red, green, blue, alpha;	/* Screen components */	Uint32 screensize;	MFDB	src_mfdb, dst_mfdb;	/* VDI MFDB for bitblt */	short	blit_coords[8];		/* Coordinates for bitblt */	/* Gem infos */	short ap_id;				/* AES handle */	short desk_x, desk_y;		/* Desktop properties */	short desk_w, desk_h;	short win_handle;			/* Our window handle */    void *buffer;				/* Our shadow buffer */	int window_type;			/* Window type */	const char *title_name;		/* Window title */	const char *icon_name;		/* Icon title */	short version;				/* AES version */	short wfeatures;			/* AES window features */	SDL_bool window_fulled;		/* Window maximized ? */	SDL_bool mouse_relative;	/* Report relative mouse movement */	SDL_bool locked;			/* AES locked for fullscreen ? */	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];	/* Mode list */};/* Hidden structure -> variables names */#define VDI_handle			(this->hidden->vdi_handle)#define VDI_w				(this->hidden->full_w)#define VDI_h				(this->hidden->full_h)#define VDI_bpp				(this->hidden->bpp)#define VDI_pixelsize		(this->hidden->pixelsize)#define VDI_oldnumcolors	(this->hidden->old_numcolors)#define VDI_oldpalette		(this->hidden->old_palette)#define VDI_pitch			(this->hidden->pitch)#define VDI_format			(this->hidden->format)#define VDI_screen			(this->hidden->screen)#define VDI_redmask			(this->hidden->red)#define VDI_greenmask		(this->hidden->green)#define VDI_bluemask		(this->hidden->blue)#define VDI_alphamask		(this->hidden->alpha)#define VDI_screensize		(this->hidden->screensize)#define VDI_src_mfdb		(this->hidden->src_mfdb)#define VDI_dst_mfdb		(this->hidden->dst_mfdb)#define VDI_blit_coords		(this->hidden->blit_coords)#define GEM_ap_id			(this->hidden->ap_id)#define GEM_desk_x			(this->hidden->desk_x)#define GEM_desk_y			(this->hidden->desk_y)#define GEM_desk_w			(this->hidden->desk_w)#define GEM_desk_h			(this->hidden->desk_h)#define GEM_handle			(this->hidden->win_handle)#define GEM_buffer			(this->hidden->buffer)#define GEM_win_type		(this->hidden->window_type)#define GEM_title_name		(this->hidden->title_name)#define GEM_icon_name		(this->hidden->icon_name)#define GEM_version			(this->hidden->version)#define GEM_wfeatures		(this->hidden->wfeatures)#define GEM_win_fulled		(this->hidden->window_fulled)#define GEM_mouse_relative	(this->hidden->mouse_relative)#define GEM_locked			(this->hidden->locked)#define SDL_modelist		(this->hidden->SDL_modelist)#endif /* _SDL_gemvideo_h */

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