📄 sdl_gemvideo.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_gemvideo.h,v 1.2 2002/03/06 11:23:04 slouken Exp $";#endif#ifndef _SDL_gemvideo_h#define _SDL_gemvideo_h#include "SDL_sysvideo.h"#include "SDL_mutex.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_VideoDevice *this/* Functions prototypes */void GEM_wind_redraw(_THIS, int winhandle, short *inside);/* Private display data */#define SDL_NUMMODES 1 /* Fullscreen */struct SDL_PrivateVideoData { /* VDI infos */ short vdi_handle; /* VDI handle */ short full_w, full_h; /* Fullscreen size */ int bpp; /* Colour depth */ int pixelsize; /* Bytes per pixel */ Uint16 old_numcolors; /* Number of colors in saved palette */ Uint16 old_palette[256][3]; /* Saved current palette */ Uint16 pitch; /* Line length */ int format; /* Screen format */ void *screen; /* Screen address */ Uint32 red, green, blue, alpha; /* Screen components */ Uint32 screensize; MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ short blit_coords[8]; /* Coordinates for bitblt */ /* Gem infos */ short ap_id; /* AES handle */ short desk_x, desk_y; /* Desktop properties */ short desk_w, desk_h; short win_handle; /* Our window handle */ void *buffer; /* Our shadow buffer */ int window_type; /* Window type */ const char *title_name; /* Window title */ const char *icon_name; /* Icon title */ short version; /* AES version */ short wfeatures; /* AES window features */ SDL_bool window_fulled; /* Window maximized ? */ SDL_bool mouse_relative; /* Report relative mouse movement */ SDL_bool locked; /* AES locked for fullscreen ? */ SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */};/* Hidden structure -> variables names */#define VDI_handle (this->hidden->vdi_handle)#define VDI_w (this->hidden->full_w)#define VDI_h (this->hidden->full_h)#define VDI_bpp (this->hidden->bpp)#define VDI_pixelsize (this->hidden->pixelsize)#define VDI_oldnumcolors (this->hidden->old_numcolors)#define VDI_oldpalette (this->hidden->old_palette)#define VDI_pitch (this->hidden->pitch)#define VDI_format (this->hidden->format)#define VDI_screen (this->hidden->screen)#define VDI_redmask (this->hidden->red)#define VDI_greenmask (this->hidden->green)#define VDI_bluemask (this->hidden->blue)#define VDI_alphamask (this->hidden->alpha)#define VDI_screensize (this->hidden->screensize)#define VDI_src_mfdb (this->hidden->src_mfdb)#define VDI_dst_mfdb (this->hidden->dst_mfdb)#define VDI_blit_coords (this->hidden->blit_coords)#define GEM_ap_id (this->hidden->ap_id)#define GEM_desk_x (this->hidden->desk_x)#define GEM_desk_y (this->hidden->desk_y)#define GEM_desk_w (this->hidden->desk_w)#define GEM_desk_h (this->hidden->desk_h)#define GEM_handle (this->hidden->win_handle)#define GEM_buffer (this->hidden->buffer)#define GEM_win_type (this->hidden->window_type)#define GEM_title_name (this->hidden->title_name)#define GEM_icon_name (this->hidden->icon_name)#define GEM_version (this->hidden->version)#define GEM_wfeatures (this->hidden->wfeatures)#define GEM_win_fulled (this->hidden->window_fulled)#define GEM_mouse_relative (this->hidden->mouse_relative)#define GEM_locked (this->hidden->locked)#define SDL_modelist (this->hidden->SDL_modelist)#endif /* _SDL_gemvideo_h */
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