📄 sdl_vglmouse.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_vglmouse.c,v 1.3 2002/03/06 11:23:08 slouken Exp $";#endif#include <stdio.h>#include "SDL_error.h"#include "SDL_mouse.h"#include "SDL_events_c.h"#include "SDL_vglvideo.h"#include "SDL_vglmouse_c.h"/* The implementation dependent data for the window manager cursor */struct WMcursor { int unused;};void VGL_FreeWMCursor(_THIS, WMcursor *cursor){ return;}WMcursor *VGL_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){ return(NULL);}int VGL_ShowWMCursor(_THIS, WMcursor *cursor){ return(0);}void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y){ x += (this->screen->offset % this->screen->pitch) / this->screen->format->BytesPerPixel; y += (this->screen->offset / this->screen->pitch); SDL_PrivateMouseMotion(0, 0, x, y);}
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