📄 sdl_dgavideo.c
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surfaces_mem += screen_len; surfaces_len -= screen_len; } } /* Allocate memory tracking for hardware surfaces */ DGA_FreeHWSurfaces(this); if ( surfaces_len < 0 ) { surfaces_len = 0; } DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Expose the back buffer as surface memory */ if ( current->flags & SDL_DOUBLEBUF ) { this->screen = current; DGA_FlipHWSurface(this, current); this->screen = NULL; } /* Set the update rectangle function */ this->UpdateRects = DGA_DirectUpdate; /* Enable mouse and keyboard support */ { long input_mask; input_mask = (KeyPressMask | KeyReleaseMask); input_mask |= (ButtonPressMask | ButtonReleaseMask); input_mask |= PointerMotionMask; SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask); } /* We're done */ return(current);}#ifdef DGA_DEBUGstatic void DGA_DumpHWSurfaces(_THIS){ vidmem_bucket *bucket; printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); printf("\n"); printf(" Base Size\n"); for ( bucket=&surfaces; bucket; bucket=bucket->next ) { printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); if ( bucket->prev ) { if ( bucket->base != bucket->prev->base+bucket->prev->size ) { printf("Warning, corrupt bucket list! (prev)\n"); } } else { if ( bucket != &surfaces ) { printf("Warning, corrupt bucket list! (!prev)\n"); } } if ( bucket->next ) { if ( bucket->next->base != bucket->base+bucket->size ) { printf("Warning, corrupt bucket list! (next)\n"); } } } printf("\n");}#endifstatic int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size){ vidmem_bucket *bucket; surfaces_memtotal = size; surfaces_memleft = size; if ( surfaces_memleft > 0 ) { bucket = (vidmem_bucket *)malloc(sizeof(*bucket)); if ( bucket == NULL ) { SDL_OutOfMemory(); return(-1); } bucket->prev = &surfaces; bucket->used = 0; bucket->dirty = 0; bucket->base = base; bucket->size = size; bucket->next = NULL; } else { bucket = NULL; } surfaces.prev = NULL; surfaces.used = 1; surfaces.dirty = 0; surfaces.base = screen->pixels; surfaces.size = (unsigned int)((long)base - (long)surfaces.base); surfaces.next = bucket; screen->hwdata = (struct private_hwdata *)&surfaces; return(0);}static void DGA_FreeHWSurfaces(_THIS){ vidmem_bucket *bucket, *freeable; bucket = surfaces.next; while ( bucket ) { freeable = bucket; bucket = bucket->next; free(freeable); } surfaces.next = NULL;}static __inline__ void DGA_AddBusySurface(SDL_Surface *surface){ ((vidmem_bucket *)surface->hwdata)->dirty = 1;}static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface){ return ((vidmem_bucket *)surface->hwdata)->dirty;}static __inline__ void DGA_WaitBusySurfaces(_THIS){ vidmem_bucket *bucket; /* Wait for graphic operations to complete */ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; }}static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface){ vidmem_bucket *bucket; int size; int extra; int retval = 0;/* Temporarily, we only allow surfaces the same width as display. Some blitters require the pitch between two hardware surfaces to be the same. Others have interesting alignment restrictions.*/if ( surface->pitch > SDL_VideoSurface->pitch ) { SDL_SetError("Surface requested wider than screen"); return(-1);}surface->pitch = SDL_VideoSurface->pitch; size = surface->h * surface->pitch;#ifdef DGA_DEBUG fprintf(stderr, "Allocating bucket of %d bytes\n", size);#endif LOCK_DISPLAY(); /* Quick check for available mem */ if ( size > surfaces_memleft ) { SDL_SetError("Not enough video memory"); retval = -1; goto done; } /* Search for an empty bucket big enough */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( ! bucket->used && (size <= bucket->size) ) { break; } } if ( bucket == NULL ) { SDL_SetError("Video memory too fragmented"); retval = -1; goto done; } /* Create a new bucket for left-over memory */ extra = (bucket->size - size); if ( extra ) { vidmem_bucket *newbucket;#ifdef DGA_DEBUG fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);#endif newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket)); if ( newbucket == NULL ) { SDL_OutOfMemory(); retval = -1; goto done; } newbucket->prev = bucket; newbucket->used = 0; newbucket->base = bucket->base+size; newbucket->size = extra; newbucket->next = bucket->next; if ( bucket->next ) { bucket->next->prev = newbucket; } bucket->next = newbucket; } /* Set the current bucket values and return it! */ bucket->used = 1; bucket->size = size; bucket->dirty = 0;#ifdef DGA_DEBUG fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);#endif surfaces_memleft -= size; surface->flags |= SDL_HWSURFACE; surface->pixels = bucket->base; surface->hwdata = (struct private_hwdata *)bucket;done: UNLOCK_DISPLAY(); return(retval);}static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface){ vidmem_bucket *bucket, *freeable; /* Look for the bucket in the current list */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( bucket == (vidmem_bucket *)surface->hwdata ) { break; } } if ( bucket && bucket->used ) { /* Add the memory back to the total */#ifdef DGA_DEBUG printf("Freeing bucket of %d bytes\n", bucket->size);#endif surfaces_memleft += bucket->size; /* Can we merge the space with surrounding buckets? */ bucket->used = 0; if ( bucket->next && ! bucket->next->used ) {#ifdef DGA_DEBUG printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);#endif freeable = bucket->next; bucket->size += bucket->next->size; bucket->next = bucket->next->next; if ( bucket->next ) { bucket->next->prev = bucket; } free(freeable); } if ( bucket->prev && ! bucket->prev->used ) {#ifdef DGA_DEBUG printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);#endif freeable = bucket; bucket->prev->size += bucket->size; bucket->prev->next = bucket->next; if ( bucket->next ) { bucket->next->prev = bucket->prev; } free(freeable); } } surface->pixels = NULL; surface->hwdata = NULL;}static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y){ *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch; *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch;}static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color){ int x, y; unsigned int w, h; /* Don't fill the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, dst, &x, &y); x += rect->x; y += rect->y; w = rect->w; h = rect->h;#if 0 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y);#endif SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color); XFlush(DGA_Display); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0);}static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect){ SDL_VideoDevice *this; int srcx, srcy; int dstx, dsty; unsigned int w, h; this = current_video; /* Don't blit to the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, src, &srcx, &srcy); srcx += srcrect->x; srcy += srcrect->y; DGA_dst_to_xy(this, dst, &dstx, &dsty); dstx += dstrect->x; dsty += dstrect->y; w = srcrect->w; h = srcrect->h;#if 0 printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty);#endif if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty, src->format->colorkey); } else { SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty); } XFlush(DGA_Display); DGA_AddBusySurface(src); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0);}static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst){ int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated);}static __inline__ void DGA_WaitFlip(_THIS){ if ( was_flipped ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; }}static int DGA_LockHWSurface(_THIS, SDL_Surface *surface){ if ( surface == this->screen ) { SDL_mutexP(hw_lock); LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(surface) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); UNLOCK_DISPLAY(); } else { if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } } return(0);}static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface){ if ( surface == this->screen ) { SDL_mutexV(hw_lock); }}static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface){ /* Wait for vertical retrace and then flip display */ LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(this->screen) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, flip_yoffset[flip_page], XDGAFlipRetrace); XFlush(DGA_Display); UNLOCK_DISPLAY(); was_flipped = 1; flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return(0);}static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects){ /* The application is already updating the visible video memory */ return;}static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){ int i; XColor *xcmap; /* This happens on initialization */ if ( ! DGA_colormap ) { return(0); } xcmap = (XColor *)alloca(ncolors*sizeof(*xcmap)); for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = firstcolor + i; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); /* That was easy. :) */ return(1);}int DGA_SetGammaRamp(_THIS, Uint16 *ramp){ int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( DGA_visualClass != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ if ( this->screen->format->BitsPerPixel <= 16 ) { ncolors = 64; /* Is this right? */ } else { ncolors = 256; } for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); return(0);}void DGA_VideoQuit(_THIS){ int i, j; if ( DGA_Display ) { /* Free colormap, if necessary */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Unmap memory and reset video mode */ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen); if ( this->screen ) { /* Tell SDL not to free the pixels */ this->screen->pixels = NULL; } SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0); /* Clear the lock mutex */ if ( hw_lock != NULL ) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; }#ifdef LOCK_DGA_DISPLAY if ( event_lock != NULL ) { SDL_DestroyMutex(event_lock); event_lock = NULL; }#endif /* LOCK_DGA_DISPLAY */ /* Clean up defined video modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) { free(SDL_modelist[i][j]); } free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } /* Clean up the memory bucket list */ DGA_FreeHWSurfaces(this); /* Close up the display */ XCloseDisplay(DGA_Display); }}
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