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📄 sdl_dgavideo.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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			surfaces_mem += screen_len;			surfaces_len -= screen_len;		}	}	/* Allocate memory tracking for hardware surfaces */	DGA_FreeHWSurfaces(this);	if ( surfaces_len < 0 ) {		surfaces_len = 0;	}	DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len);	/* Expose the back buffer as surface memory */	if ( current->flags & SDL_DOUBLEBUF ) {		this->screen = current;		DGA_FlipHWSurface(this, current);		this->screen = NULL;	}	/* Set the update rectangle function */	this->UpdateRects = DGA_DirectUpdate;	/* Enable mouse and keyboard support */	{ long input_mask;	  input_mask = (KeyPressMask | KeyReleaseMask);	  input_mask |= (ButtonPressMask | ButtonReleaseMask);	  input_mask |= PointerMotionMask;	  SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask);	}	/* We're done */	return(current);}#ifdef DGA_DEBUGstatic void DGA_DumpHWSurfaces(_THIS){	vidmem_bucket *bucket;	printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal);	printf("\n");	printf("         Base  Size\n");	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {		printf("Bucket:  %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free");		if ( bucket->prev ) {			if ( bucket->base != bucket->prev->base+bucket->prev->size ) {				printf("Warning, corrupt bucket list! (prev)\n");			}		} else {			if ( bucket != &surfaces ) {				printf("Warning, corrupt bucket list! (!prev)\n");			}		}		if ( bucket->next ) {			if ( bucket->next->base != bucket->base+bucket->size ) {				printf("Warning, corrupt bucket list! (next)\n");			}		}	}	printf("\n");}#endifstatic int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size){	vidmem_bucket *bucket;	surfaces_memtotal = size;	surfaces_memleft = size;	if ( surfaces_memleft > 0 ) {		bucket = (vidmem_bucket *)malloc(sizeof(*bucket));		if ( bucket == NULL ) {			SDL_OutOfMemory();			return(-1);		}		bucket->prev = &surfaces;		bucket->used = 0;		bucket->dirty = 0;		bucket->base = base;		bucket->size = size;		bucket->next = NULL;	} else {		bucket = NULL;	}	surfaces.prev = NULL;	surfaces.used = 1;	surfaces.dirty = 0;	surfaces.base = screen->pixels;	surfaces.size = (unsigned int)((long)base - (long)surfaces.base);	surfaces.next = bucket;	screen->hwdata = (struct private_hwdata *)&surfaces;	return(0);}static void DGA_FreeHWSurfaces(_THIS){	vidmem_bucket *bucket, *freeable;	bucket = surfaces.next;	while ( bucket ) {		freeable = bucket;		bucket = bucket->next;		free(freeable);	}	surfaces.next = NULL;}static __inline__ void DGA_AddBusySurface(SDL_Surface *surface){	((vidmem_bucket *)surface->hwdata)->dirty = 1;}static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface){	return ((vidmem_bucket *)surface->hwdata)->dirty;}static __inline__ void DGA_WaitBusySurfaces(_THIS){	vidmem_bucket *bucket;	/* Wait for graphic operations to complete */	SDL_NAME(XDGASync)(DGA_Display, DGA_Screen);	/* Clear all surface dirty bits */	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {		bucket->dirty = 0;	}}static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface){	vidmem_bucket *bucket;	int size;	int extra;	int retval = 0;/* Temporarily, we only allow surfaces the same width as display.   Some blitters require the pitch between two hardware surfaces   to be the same.  Others have interesting alignment restrictions.*/if ( surface->pitch > SDL_VideoSurface->pitch ) {	SDL_SetError("Surface requested wider than screen");	return(-1);}surface->pitch = SDL_VideoSurface->pitch;	size = surface->h * surface->pitch;#ifdef DGA_DEBUG	fprintf(stderr, "Allocating bucket of %d bytes\n", size);#endif	LOCK_DISPLAY();	/* Quick check for available mem */	if ( size > surfaces_memleft ) {		SDL_SetError("Not enough video memory");		retval = -1;		goto done;	}	/* Search for an empty bucket big enough */	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {		if ( ! bucket->used && (size <= bucket->size) ) {			break;		}	}	if ( bucket == NULL ) {		SDL_SetError("Video memory too fragmented");		retval = -1;		goto done;	}	/* Create a new bucket for left-over memory */	extra = (bucket->size - size);	if ( extra ) {		vidmem_bucket *newbucket;#ifdef DGA_DEBUG	fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);#endif		newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket));		if ( newbucket == NULL ) {			SDL_OutOfMemory();			retval = -1;			goto done;		}		newbucket->prev = bucket;		newbucket->used = 0;		newbucket->base = bucket->base+size;		newbucket->size = extra;		newbucket->next = bucket->next;		if ( bucket->next ) {			bucket->next->prev = newbucket;		}		bucket->next = newbucket;	}	/* Set the current bucket values and return it! */	bucket->used = 1;	bucket->size = size;	bucket->dirty = 0;#ifdef DGA_DEBUG	fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);#endif	surfaces_memleft -= size;	surface->flags |= SDL_HWSURFACE;	surface->pixels = bucket->base;	surface->hwdata = (struct private_hwdata *)bucket;done:	UNLOCK_DISPLAY();	return(retval);}static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface){	vidmem_bucket *bucket, *freeable;	/* Look for the bucket in the current list */	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {		if ( bucket == (vidmem_bucket *)surface->hwdata ) {			break;		}	}	if ( bucket && bucket->used ) {		/* Add the memory back to the total */#ifdef DGA_DEBUG	printf("Freeing bucket of %d bytes\n", bucket->size);#endif		surfaces_memleft += bucket->size;		/* Can we merge the space with surrounding buckets? */		bucket->used = 0;		if ( bucket->next && ! bucket->next->used ) {#ifdef DGA_DEBUG	printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);#endif			freeable = bucket->next;			bucket->size += bucket->next->size;			bucket->next = bucket->next->next;			if ( bucket->next ) {				bucket->next->prev = bucket;			}			free(freeable);		}		if ( bucket->prev && ! bucket->prev->used ) {#ifdef DGA_DEBUG	printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);#endif			freeable = bucket;			bucket->prev->size += bucket->size;			bucket->prev->next = bucket->next;			if ( bucket->next ) {				bucket->next->prev = bucket->prev;			}			free(freeable);		}	}	surface->pixels = NULL;	surface->hwdata = NULL;}static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y){	*x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch;	*y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch;}static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color){	int x, y;	unsigned int w, h;	/* Don't fill the visible part of the screen, wait until flipped */	LOCK_DISPLAY();	if ( was_flipped && (dst == this->screen) ) {		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )			/* Keep waiting for the hardware ... */ ;		was_flipped = 0;	}	DGA_dst_to_xy(this, dst, &x, &y);	x += rect->x;	y += rect->y;	w = rect->w;	h = rect->h;#if 0  printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y);#endif	SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color);	XFlush(DGA_Display);	DGA_AddBusySurface(dst);	UNLOCK_DISPLAY();	return(0);}static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,                       SDL_Surface *dst, SDL_Rect *dstrect){	SDL_VideoDevice *this;	int srcx, srcy;	int dstx, dsty;	unsigned int w, h;	this = current_video;	/* Don't blit to the visible part of the screen, wait until flipped */	LOCK_DISPLAY();	if ( was_flipped && (dst == this->screen) ) {		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )			/* Keep waiting for the hardware ... */ ;		was_flipped = 0;	}	DGA_dst_to_xy(this, src, &srcx, &srcy);	srcx += srcrect->x;	srcy += srcrect->y;	DGA_dst_to_xy(this, dst, &dstx, &dsty);	dstx += dstrect->x;	dsty += dstrect->y;	w = srcrect->w;	h = srcrect->h;#if 0  printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty);#endif	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {		SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen,			srcx, srcy, w, h, dstx, dsty, src->format->colorkey);	} else {		SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen,			srcx, srcy, w, h, dstx, dsty);	}	XFlush(DGA_Display);	DGA_AddBusySurface(src);	DGA_AddBusySurface(dst);	UNLOCK_DISPLAY();	return(0);}static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst){	int accelerated;	/* Set initial acceleration on */	src->flags |= SDL_HWACCEL;	/* Set the surface attributes */	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {		if ( ! this->info.blit_hw_A ) {			src->flags &= ~SDL_HWACCEL;		}	}	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {		if ( ! this->info.blit_hw_CC ) {			src->flags &= ~SDL_HWACCEL;		}	}	/* Check to see if final surface blit is accelerated */	accelerated = !!(src->flags & SDL_HWACCEL);	if ( accelerated ) {		src->map->hw_blit = HWAccelBlit;	}	return(accelerated);}static __inline__ void DGA_WaitFlip(_THIS){	if ( was_flipped ) {		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )			/* Keep waiting for the hardware ... */ ;		was_flipped = 0;	}}static int DGA_LockHWSurface(_THIS, SDL_Surface *surface){	if ( surface == this->screen ) {		SDL_mutexP(hw_lock);		LOCK_DISPLAY();		if ( DGA_IsSurfaceBusy(surface) ) {			DGA_WaitBusySurfaces(this);		}		DGA_WaitFlip(this);		UNLOCK_DISPLAY();	} else {		if ( DGA_IsSurfaceBusy(surface) ) {			LOCK_DISPLAY();			DGA_WaitBusySurfaces(this);			UNLOCK_DISPLAY();		}	}	return(0);}static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface){	if ( surface == this->screen ) {		SDL_mutexV(hw_lock);	}}static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface){	/* Wait for vertical retrace and then flip display */	LOCK_DISPLAY();	if ( DGA_IsSurfaceBusy(this->screen) ) {		DGA_WaitBusySurfaces(this);	}	DGA_WaitFlip(this);	SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen,	                0, flip_yoffset[flip_page], XDGAFlipRetrace);	XFlush(DGA_Display);	UNLOCK_DISPLAY();	was_flipped = 1;	flip_page = !flip_page;	surface->pixels = flip_address[flip_page];	return(0);}static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects){	/* The application is already updating the visible video memory */	return;}static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){        int i;	XColor  *xcmap;	/* This happens on initialization */	if ( ! DGA_colormap ) {		return(0);	}	xcmap = (XColor *)alloca(ncolors*sizeof(*xcmap));	for ( i=0; i<ncolors; ++i ) {		xcmap[i].pixel = firstcolor + i;		xcmap[i].red   = (colors[i].r<<8)|colors[i].r;		xcmap[i].green = (colors[i].g<<8)|colors[i].g;		xcmap[i].blue  = (colors[i].b<<8)|colors[i].b;		xcmap[i].flags = (DoRed|DoGreen|DoBlue);	}	LOCK_DISPLAY();	XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);	XSync(DGA_Display, False);	UNLOCK_DISPLAY();	/* That was easy. :) */	return(1);}int DGA_SetGammaRamp(_THIS, Uint16 *ramp){	int i, ncolors;	XColor xcmap[256];	/* See if actually setting the gamma is supported */	if ( DGA_visualClass != DirectColor ) {	    SDL_SetError("Gamma correction not supported on this visual");	    return(-1);	}	/* Calculate the appropriate palette for the given gamma ramp */	if ( this->screen->format->BitsPerPixel <= 16 ) {		ncolors = 64; /* Is this right? */	} else {		ncolors = 256;	}	for ( i=0; i<ncolors; ++i ) {		Uint8 c = (256 * i / ncolors);		xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);		xcmap[i].red   = ramp[0*256+c];		xcmap[i].green = ramp[1*256+c];		xcmap[i].blue  = ramp[2*256+c];		xcmap[i].flags = (DoRed|DoGreen|DoBlue);	}	LOCK_DISPLAY();	XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);	XSync(DGA_Display, False);	UNLOCK_DISPLAY();	return(0);}void DGA_VideoQuit(_THIS){	int i, j;	if ( DGA_Display ) {		/* Free colormap, if necessary */		if ( DGA_colormap ) {			XFreeColormap(DGA_Display, DGA_colormap);			DGA_colormap = 0;		}		/* Unmap memory and reset video mode */		SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen);		if ( this->screen ) {			/* Tell SDL not to free the pixels */			this->screen->pixels = NULL;		}		SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0);		/* Clear the lock mutex */		if ( hw_lock != NULL ) {			SDL_DestroyMutex(hw_lock);			hw_lock = NULL;		}#ifdef LOCK_DGA_DISPLAY		if ( event_lock != NULL ) {			SDL_DestroyMutex(event_lock);			event_lock = NULL;		}#endif /* LOCK_DGA_DISPLAY */		/* Clean up defined video modes */		for ( i=0; i<NUM_MODELISTS; ++i ) {			if ( SDL_modelist[i] != NULL ) {				for ( j=0; SDL_modelist[i][j]; ++j ) {					free(SDL_modelist[i][j]);				}				free(SDL_modelist[i]);				SDL_modelist[i] = NULL;			}		}		/* Clean up the memory bucket list */		DGA_FreeHWSurfaces(this);		/* Close up the display */		XCloseDisplay(DGA_Display);	}}

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