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📄 sdl_x11mouse.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_x11mouse.c,v 1.7 2002/03/06 11:23:08 slouken Exp $";#endif#include <stdlib.h>#include <stdio.h>#include <string.h>#include <X11/Xlib.h>#include <X11/Xutil.h>#include "SDL_error.h"#include "SDL_mouse.h"#include "SDL_events_c.h"#include "SDL_cursor_c.h"#include "SDL_x11dga_c.h"#include "SDL_x11mouse_c.h"/* The implementation dependent data for the window manager cursor */struct WMcursor {	Cursor x_cursor;};void X11_FreeWMCursor(_THIS, WMcursor *cursor){	if ( SDL_Display != NULL ) {		SDL_Lock_EventThread();		XFreeCursor(SDL_Display, cursor->x_cursor);		XSync(SDL_Display, False);		SDL_Unlock_EventThread();	}	free(cursor);}WMcursor *X11_CreateWMCursor(_THIS,		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){	WMcursor *cursor;	XGCValues GCvalues;	GC        GCcursor;	XImage *data_image, *mask_image;	Pixmap  data_pixmap, mask_pixmap;	int       clen, i;	char     *x_data, *x_mask;	static XColor black = {  0,  0,  0,  0 };	static XColor white = { 0xffff, 0xffff, 0xffff, 0xffff };	/* Allocate the cursor memory */	cursor = (WMcursor *)malloc(sizeof(WMcursor));	if ( cursor == NULL ) {		SDL_OutOfMemory();		return(NULL);	}	/* Mix the mask and the data */	clen = (w/8)*h;	x_data = (char *)malloc(clen);	if ( x_data == NULL ) {		free(cursor);		SDL_OutOfMemory();		return(NULL);	}	x_mask = (char *)malloc(clen);	if ( x_mask == NULL ) {		free(cursor);		free(x_data);		SDL_OutOfMemory();		return(NULL);	}	for ( i=0; i<clen; ++i ) {		/* The mask is OR'd with the data to turn inverted color		   pixels black since inverted color cursors aren't supported		   under X11.		 */		x_mask[i] = data[i] | mask[i];		x_data[i] = data[i];	}	/* Prevent the event thread from running while we use the X server */	SDL_Lock_EventThread();	/* Create the data image */	data_image = XCreateImage(SDL_Display, 			DefaultVisual(SDL_Display, SDL_Screen),					1, XYBitmap, 0, x_data, w, h, 8, w/8);	data_image->byte_order = MSBFirst;	data_image->bitmap_bit_order = MSBFirst;	data_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1);	/* Create the data mask */	mask_image = XCreateImage(SDL_Display, 			DefaultVisual(SDL_Display, SDL_Screen),					1, XYBitmap, 0, x_mask, w, h, 8, w/8);	mask_image->byte_order = MSBFirst;	mask_image->bitmap_bit_order = MSBFirst;	mask_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1);	/* Create the graphics context */	GCvalues.function = GXcopy;	GCvalues.foreground = ~0;	GCvalues.background =  0;	GCvalues.plane_mask = AllPlanes;	GCcursor = XCreateGC(SDL_Display, data_pixmap,			(GCFunction|GCForeground|GCBackground|GCPlaneMask),								&GCvalues);	/* Blit the images to the pixmaps */	XPutImage(SDL_Display, data_pixmap, GCcursor, data_image,							0, 0, 0, 0, w, h);	XPutImage(SDL_Display, mask_pixmap, GCcursor, mask_image,							0, 0, 0, 0, w, h);	XFreeGC(SDL_Display, GCcursor);	/* These free the x_data and x_mask memory pointers */	XDestroyImage(data_image);	XDestroyImage(mask_image);	/* Create the cursor */	cursor->x_cursor = XCreatePixmapCursor(SDL_Display, data_pixmap,				mask_pixmap, &black, &white, hot_x, hot_y);	/* Release the event thread */	XSync(SDL_Display, False);	SDL_Unlock_EventThread();	return(cursor);}int X11_ShowWMCursor(_THIS, WMcursor *cursor){	/* Don't do anything if the display is gone */	if ( SDL_Display == NULL ) {		return(0);	}	/* Set the X11 cursor cursor, or blank if cursor is NULL */	if ( SDL_Window ) {		SDL_Lock_EventThread();		if ( cursor == NULL ) {			if ( SDL_BlankCursor != NULL ) {				XDefineCursor(SDL_Display, SDL_Window,					SDL_BlankCursor->x_cursor);			}		} else {			XDefineCursor(SDL_Display, SDL_Window, cursor->x_cursor);		}		XSync(SDL_Display, False);		SDL_Unlock_EventThread();	}	return(1);}void X11_WarpWMCursor(_THIS, Uint16 x, Uint16 y){	if ( using_dga & DGA_MOUSE ) {		x += (this->screen->offset % this->screen->pitch) /		      this->screen->format->BytesPerPixel;		y += (this->screen->offset / this->screen->pitch);		SDL_PrivateMouseMotion(0, 0, x, y);	} else {		SDL_Lock_EventThread();		XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, x, y);		XSync(SDL_Display, False);		SDL_Unlock_EventThread();	}}/* Sets the mouse acceleration from a string of the form:	2/1/0   The first number is the numerator, followed by the acceleration   denumenator and threshold.*/static void SetMouseAccel(_THIS, const char *accel_param){	int i;	int accel_value[3];	char *mouse_param, *mouse_param_buf, *pin;	mouse_param_buf = (char *)malloc(strlen(accel_param)+1);	if ( ! mouse_param_buf ) {		return;	}	strcpy(mouse_param_buf, accel_param);	mouse_param = mouse_param_buf;	for ( i=0; (i < 3) && mouse_param; ++i ) {		pin = strchr(mouse_param, '/');		if ( pin ) {			*pin = '\0';		}		accel_value[i] = atoi(mouse_param);		if ( pin ) {			mouse_param = pin+1;		} else {			mouse_param = NULL;		}	}	if ( mouse_param_buf ) {		XChangePointerControl(SDL_Display, True, True,			accel_value[0], accel_value[1], accel_value[2]);		free(mouse_param_buf);	}}/* Check to see if we need to enter or leave mouse relative mode */void X11_CheckMouseModeNoLock(_THIS){	char *env_override;	int enable_relative = 1;	/* Allow the user to override the relative mouse mode.	   They almost never want to do this, as it seriously affects	   applications that rely on continuous relative mouse motion.	*/	env_override = getenv("SDL_MOUSE_RELATIVE");	if ( env_override ) {		enable_relative = atoi(env_override);	}	/* If the mouse is hidden and input is grabbed, we use relative mode */	if ( enable_relative &&	     !(SDL_cursorstate & CURSOR_VISIBLE) &&	     (this->input_grab != SDL_GRAB_OFF) &&             (SDL_GetAppState() & SDL_APPACTIVE) ) {		if ( ! mouse_relative ) {			X11_EnableDGAMouse(this);			if ( ! (using_dga & DGA_MOUSE) ) {				char *xmouse_accel;				SDL_GetMouseState(&mouse_last.x, &mouse_last.y);				/* Use as raw mouse mickeys as possible */				XGetPointerControl(SDL_Display,						&mouse_accel.numerator, 						&mouse_accel.denominator,						&mouse_accel.threshold);				xmouse_accel=getenv("SDL_VIDEO_X11_MOUSEACCEL");				if ( xmouse_accel ) {					SetMouseAccel(this, xmouse_accel);				}			}			mouse_relative = 1;		}	} else {		if ( mouse_relative ) {			if ( using_dga & DGA_MOUSE ) {				X11_DisableDGAMouse(this);			} else {				XChangePointerControl(SDL_Display, True, True,						mouse_accel.numerator, 						mouse_accel.denominator,						mouse_accel.threshold);			}			mouse_relative = 0;		}	}}void X11_CheckMouseMode(_THIS){	SDL_Lock_EventThread();	X11_CheckMouseModeNoLock(this);	SDL_Unlock_EventThread();}

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