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📄 sdl_nullvideo.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_nullvideo.c,v 1.6 2002/03/06 11:23:03 slouken Exp $";#endif/* Dummy SDL video driver implementation; this is just enough to make an *  SDL-based application THINK it's got a working video driver, for *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, *  and also for use as a collection of stubs when porting SDL to a new *  platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL *  is a performance problem for a given platform, enable this driver, and *  then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion *  of this was cut-and-pasted from Stephane Peter's work in the AAlib *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL.h"#include "SDL_error.h"#include "SDL_video.h"#include "SDL_mouse.h"#include "SDL_sysvideo.h"#include "SDL_pixels_c.h"#include "SDL_events_c.h"#include "SDL_nullvideo.h"#include "SDL_nullevents_c.h"#include "SDL_nullmouse_c.h"#define DUMMYVID_DRIVER_NAME "dummy"/* Initialization/Query functions */static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);static void DUMMY_VideoQuit(_THIS);/* Hardware surface functions */static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);/* etc. */static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);/* DUMMY driver bootstrap functions */static int DUMMY_Available(void){	const char *envr = getenv("SDL_VIDEODRIVER");	if ((envr) && (strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {		return(1);	}	return(0);}static void DUMMY_DeleteDevice(SDL_VideoDevice *device){	free(device->hidden);	free(device);}static SDL_VideoDevice *DUMMY_CreateDevice(int devindex){	SDL_VideoDevice *device;	/* Initialize all variables that we clean on shutdown */	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));	if ( device ) {		memset(device, 0, (sizeof *device));		device->hidden = (struct SDL_PrivateVideoData *)				malloc((sizeof *device->hidden));	}	if ( (device == NULL) || (device->hidden == NULL) ) {		SDL_OutOfMemory();		if ( device ) {			free(device);		}		return(0);	}	memset(device->hidden, 0, (sizeof *device->hidden));	/* Set the function pointers */	device->VideoInit = DUMMY_VideoInit;	device->ListModes = DUMMY_ListModes;	device->SetVideoMode = DUMMY_SetVideoMode;	device->CreateYUVOverlay = NULL;	device->SetColors = DUMMY_SetColors;	device->UpdateRects = DUMMY_UpdateRects;	device->VideoQuit = DUMMY_VideoQuit;	device->AllocHWSurface = DUMMY_AllocHWSurface;	device->CheckHWBlit = NULL;	device->FillHWRect = NULL;	device->SetHWColorKey = NULL;	device->SetHWAlpha = NULL;	device->LockHWSurface = DUMMY_LockHWSurface;	device->UnlockHWSurface = DUMMY_UnlockHWSurface;	device->FlipHWSurface = NULL;	device->FreeHWSurface = DUMMY_FreeHWSurface;	device->SetCaption = NULL;	device->SetIcon = NULL;	device->IconifyWindow = NULL;	device->GrabInput = NULL;	device->GetWMInfo = NULL;	device->InitOSKeymap = DUMMY_InitOSKeymap;	device->PumpEvents = DUMMY_PumpEvents;	device->free = DUMMY_DeleteDevice;	return device;}VideoBootStrap DUMMY_bootstrap = {	DUMMYVID_DRIVER_NAME, "SDL dummy video driver",	DUMMY_Available, DUMMY_CreateDevice};int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat){	fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");	/* Determine the screen depth (use default 8-bit depth) */	/* we change this during the SDL_SetVideoMode implementation... */	vformat->BitsPerPixel = 8;	vformat->BytesPerPixel = 1;	/* We're done! */	return(0);}SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags){   	 return (SDL_Rect **) -1;}SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,				int width, int height, int bpp, Uint32 flags){	if ( this->hidden->buffer ) {		free( this->hidden->buffer );	}	this->hidden->buffer = malloc(width * height * (bpp / 8));	if ( ! this->hidden->buffer ) {		SDL_SetError("Couldn't allocate buffer for requested mode");		return(NULL);	}/* 	printf("Setting mode %dx%d\n", width, height); */	memset(this->hidden->buffer, 0, width * height * (bpp / 8));	/* Allocate the new pixel format for the screen */	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {		free(this->hidden->buffer);		this->hidden->buffer = NULL;		SDL_SetError("Couldn't allocate new pixel format for requested mode");		return(NULL);	}	/* Set up the new mode framebuffer */	current->flags = flags & SDL_FULLSCREEN;	this->hidden->w = current->w = width;	this->hidden->h = current->h = height;	current->pitch = current->w * (bpp / 8);	current->pixels = this->hidden->buffer;	/* We're done */	return(current);}/* We don't actually allow hardware surfaces other than the main one */static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface){	return(-1);}static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface){	return;}/* We need to wait for vertical retrace on page flipped displays */static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface){	return(0);}static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface){	return;}static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects){	/* do nothing. */}int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){	/* do nothing of note. */	return(1);}/* Note:  If we are terminated, this could be called in the middle of   another SDL video routine -- notably UpdateRects.*/void DUMMY_VideoQuit(_THIS){	if (this->screen->pixels != NULL)	{		free(this->screen->pixels);		this->screen->pixels = NULL;	}}

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