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📄 sdl_lowvideo.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_lowvideo.h,v 1.1 2002/05/19 20:06:01 slouken Exp $";#endif#ifndef _SDL_lowvideo_h#define _SDL_lowvideo_h#include "SDL_mouse.h"#include "SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_VideoDevice *_this/* Private display data */struct SDL_PrivateVideoData {  /* The main window */  SDL_QWin *SDL_Win;  /* The fullscreen mode list */#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */  int SDL_nummodes[NUM_MODELISTS];  SDL_Rect **SDL_modelist[NUM_MODELISTS];  /* A completely clear cursor */  WMcursor *BlankCursor;  /* Mouse state variables */  Uint32 last_buttons;  QPoint last_point;  /* Keyboard state variables */  int key_flip;  //struct key_info keyinfo[2];};/* Old variable names */#define SDL_Win		(_this->hidden->SDL_Win)#define saved_mode	(_this->hidden->saved_mode)#define SDL_nummodes	(_this->hidden->SDL_nummodes)#define SDL_modelist	(_this->hidden->SDL_modelist)#define SDL_BlankCursor	(_this->hidden->BlankCursor)#define last_buttons	(_this->hidden->last_buttons)#define last_point	(_this->hidden->last_point)#define key_flip	(_this->hidden->key_flip)#define keyinfo		(_this->hidden->keyinfo)#endif /* _SDL_lowvideo_h */

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