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📄 sdl_qwin.cc

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_QWin.cc,v 1.3 2002/09/01 00:37:24 slouken Exp $";#endif#include "SDL_QWin.h"#include <qapplication.h>#include <qdirectpainter_qws.h>screenRotationT screenRotation = SDL_QT_NO_ROTATION;SDL_QWin::SDL_QWin(const QSize& size)  : QWidget(0, "SDL_main"), my_painter(0), my_image(0),    my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),    my_has_fullscreen(false), my_locked(0){  setBackgroundMode(NoBackground);}SDL_QWin::~SDL_QWin() {  // Nothing to do yet.  if(my_image) {    delete my_image;  }}void SDL_QWin::setImage(QImage *image) {  if ( my_image ) {    delete my_image;  }  my_image = image;  //  setFixedSize(image->size());}void SDL_QWin::resizeEvent(QResizeEvent *e) {  if(size() != qApp->desktop()->size()) {    // Widget is not the correct size, so do the fullscreen magic    my_has_fullscreen = false;    enableFullscreen();  }  if(my_inhibit_resize) {    my_inhibit_resize = false;  } else {    SDL_PrivateResize(e->size().width(), e->size().height());  }}void SDL_QWin::focusInEvent(QFocusEvent *) {  // Always do it here, no matter the size.  enableFullscreen();  SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS);}void SDL_QWin::focusOutEvent(QFocusEvent *) {  my_has_fullscreen = false;  SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS);}void SDL_QWin::closeEvent(QCloseEvent *e) {  SDL_PrivateQuit();  e->ignore();}void SDL_QWin::setMousePos(const QPoint &pos) {  if(my_image->width() == height()) {    if (screenRotation == SDL_QT_ROTATION_90)      my_mouse_pos = QPoint(height()-pos.y(), pos.x());    else if (screenRotation == SDL_QT_ROTATION_270)      my_mouse_pos = QPoint(pos.y(), width()-pos.x());  } else {    my_mouse_pos = pos;  }}void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {  Qt::ButtonState button = e->button();  int sdlstate = 0;  if( (button & Qt::LeftButton)) {    sdlstate |= SDL_BUTTON_LMASK;  }  if( (button & Qt::RightButton)) {    sdlstate |= SDL_BUTTON_RMASK;  }  if( (button & Qt::MidButton)) {    sdlstate |= SDL_BUTTON_MMASK;  }  setMousePos(e->pos());  SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y());}void SDL_QWin::mousePressEvent(QMouseEvent *e) {  mouseMoveEvent(e);  Qt::ButtonState button = e->button();  SDL_PrivateMouseButton(SDL_PRESSED,			 (button & Qt::LeftButton) ? 1 :			 ((button & Qt::RightButton) ? 2 : 3),			 my_mouse_pos.x(), my_mouse_pos.y());}void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {  setMousePos(e->pos());  Qt::ButtonState button = e->button();  SDL_PrivateMouseButton(SDL_RELEASED,			 (button & Qt::LeftButton) ? 1 :			 ((button & Qt::RightButton) ? 2 : 3),			 my_mouse_pos.x(), my_mouse_pos.y());  my_mouse_pos = QPoint(-1, -1);}#define USE_DIRECTPAINTER#ifndef __i386__static inline void gs_fastRotateBlit_3 ( unsigned short *fb,					 unsigned short *bits,					 const QRect& rect ){  int startx, starty;  int width, height;    startx = rect.left() >> 1;  starty = rect.top() >> 1;  width  = ((rect.right() - rect.left()) >> 1) + 2;  height = ((rect.bottom() - rect.top()) >> 1) + 2;  if((startx+width) > 120) {    width = 120 - startx; // avoid horizontal overflow  }  if((starty+height) > 160) {     height = 160 - starty; // avoid vertical overflow  }  ulong *sp1, *sp2, *dp1, *dp2;  ulong stop, sbot, dtop, dbot;        sp1 = (ulong*)bits + startx + starty*240;  sp2 = sp1 + 120;  dp1 = (ulong *)fb + (159 - starty) + startx*320;  dp2 = dp1 + 160;  int rowadd = (-320*width) - 1;  int rowadd2 = 240 - width;  // transfer in cells of 2x2 pixels in words  for (int y=0; y<height; y++) {    for (int x=0; x<width; x++) {      // read source pixels      stop = *sp1;      sbot = *sp2;      // rotate pixels      dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);      dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);      // write to framebuffer      *dp1 = dtop;      *dp2 = dbot;      // update source ptrs      sp1++; sp2++;      // update dest ptrs - 2 pix at a time      dp1 += 320;      dp2 += 320;    }    // adjust src ptrs - skip a row as we work in pairs    sp1 += rowadd2;    sp2 += rowadd2;    // adjust dest ptrs for rotation    dp1 += rowadd;    dp2 += rowadd;  }}#endifvoid SDL_QWin::repaintRect(const QRect& rect) {  if(!my_painter || !rect.width() || !rect.height()) {    return;  }#ifndef __i386__  if(QPixmap::defaultDepth() == 16 &&     my_painter->transformOrientation() == 3 &&     my_painter->numRects() >= 0) {    if(my_image->width() == width()) {      ushort *fb = (ushort*)my_painter->frameBuffer();      ushort *buf = (ushort*)my_image->bits();      gs_fastRotateBlit_3(fb, buf, rect);    } else {      // landscape mode      if (screenRotation == SDL_QT_ROTATION_90) {        uchar *fb = (uchar*)my_painter->frameBuffer();        uchar *buf = (uchar*)my_image->bits();        if(rect == my_image->rect()) {          memcpy(fb, buf, width()*height()*2);        } else {          int h = rect.height();          int wd = rect.width()<<1;          int fblineadd = my_painter->lineStep();          int buflineadd = my_image->bytesPerLine();          fb  += (rect.left()<<1) + rect.top() * my_painter->lineStep();          buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();          while(h--) {            memcpy(fb, buf, wd);            fb += fblineadd;            buf += buflineadd;          }        }      }      else if (screenRotation == SDL_QT_ROTATION_270) {        int h = rect.height();        int wd = rect.width();        int fblineadd = my_painter->lineStep() - (rect.width() << 1);        int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);        int w;        uchar *fb = (uchar*)my_painter->frameBuffer();        uchar *buf = (uchar*)my_image->bits();                fb += ((my_painter->width() - (rect.top() + rect.height())) *             my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +                                                                  rect.width()))) << 1);        buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -            (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);        while(h--) {          w = wd;          while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;          fb += fblineadd;          buf -= buflineadd;          }        }    }  } else {#endif    QPainter pp(this);    pp.drawImage(rect.topLeft(), *my_image, rect);    pp.end();#ifndef __i386__  }#endif}// This paints the current buffer to the screen, when desired. void SDL_QWin::paintEvent(QPaintEvent *ev) {    if(my_image && isVisible() && isActiveWindow()) {    lockScreen();    repaintRect(ev->rect());    unlockScreen();  }}  /* Function to translate a keyboard transition and queue the key event */void SDL_QWin::QueueKey(QKeyEvent *e, int pressed){    SDL_keysym keysym;  int scancode = e->key();  /* Set the keysym information */  if(scancode >= 'A' && scancode <= 'Z') {    // Qt sends uppercase, SDL wants lowercase    keysym.sym = static_cast<SDLKey>(scancode + 32);  } else if(scancode  >= 0x1000) {    // Special keys    switch(scancode) {    case Qt::Key_Escape: scancode = SDLK_ESCAPE; break;    case Qt::Key_Tab: scancode = SDLK_TAB; break;    case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break;    case Qt::Key_Return: scancode = SDLK_RETURN; break;    case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break;    case Qt::Key_Insert: scancode = SDLK_INSERT; break;    case Qt::Key_Delete: scancode = SDLK_DELETE; break;    case Qt::Key_Pause: scancode = SDLK_PAUSE; break;    case Qt::Key_Print: scancode = SDLK_PRINT; break;    case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break;    case Qt::Key_Home: scancode = SDLK_HOME; break;    case Qt::Key_End: scancode = SDLK_END; break;    // We want the control keys to rotate with the screen    case Qt::Key_Left:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;        else scancode = SDLK_LEFT;        break;    case Qt::Key_Up:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;        else scancode = SDLK_UP;        break;    case Qt::Key_Right:         if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;        else scancode = SDLK_RIGHT;        break;    case Qt::Key_Down:        if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;        else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;        else scancode = SDLK_DOWN;        break;    case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;    case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;    case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;    case Qt::Key_Control: scancode = SDLK_LCTRL; break;    case Qt::Key_Meta: scancode = SDLK_LMETA; break;    case Qt::Key_Alt: scancode = SDLK_LALT; break;    case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break;    case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break;    case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break;    case Qt::Key_F1: scancode = SDLK_F1; break;    case Qt::Key_F2: scancode = SDLK_F2; break;    case Qt::Key_F3: scancode = SDLK_F3; break;    case Qt::Key_F4: scancode = SDLK_F4; break;    case Qt::Key_F5: scancode = SDLK_F5; break;    case Qt::Key_F6: scancode = SDLK_F6; break;    case Qt::Key_F7: scancode = SDLK_F7; break;    case Qt::Key_F8: scancode = SDLK_F8; break;    case Qt::Key_F9: scancode = SDLK_F9; break;    case Qt::Key_F10: scancode = SDLK_F10; break;    case Qt::Key_F11: scancode = SDLK_F11; break;    case Qt::Key_F12: scancode = SDLK_F12; break;    case Qt::Key_F13: scancode = SDLK_F13; break;    case Qt::Key_F14: scancode = SDLK_F14; break;    case Qt::Key_F15: scancode = SDLK_F15; break;    case Qt::Key_Super_L: scancode = SDLK_LSUPER; break;    case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;    case Qt::Key_Menu: scancode = SDLK_MENU; break;    case Qt::Key_Help: scancode = SDLK_HELP; break;    default:      scancode = SDLK_UNKNOWN;      break;    }    keysym.sym = static_cast<SDLKey>(scancode);      } else {    keysym.sym = static_cast<SDLKey>(scancode);      }  keysym.scancode = scancode;  keysym.mod = KMOD_NONE;  ButtonState st = e->state();  if( (st & ShiftButton) )   { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT);  }  if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL);  }  if( (st & AltButton) )     { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT);  }  if ( SDL_TranslateUNICODE ) {    QChar qchar = e->text()[0];    keysym.unicode = qchar.unicode();  } else {    keysym.unicode = 0;  }  /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */  //	if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) {  //		pressed = 1;  //	}  /* Queue the key event */  if ( pressed ) {    SDL_PrivateKeyboard(SDL_PRESSED, &keysym);  } else {    SDL_PrivateKeyboard(SDL_RELEASED, &keysym);  }}void SDL_QWin::setFullscreen(bool fs_on) {  my_has_fullscreen = false;  enableFullscreen();}void SDL_QWin::enableFullscreen() {  // Make sure size is correct  if(!my_has_fullscreen) {    setFixedSize(qApp->desktop()->size());    // This call is needed because showFullScreen won't work    // correctly if the widget already considers itself to be fullscreen.    showNormal();    // This is needed because showNormal() forcefully changes the window    // style to WSTyle_TopLevel.    setWFlags(WStyle_Customize | WStyle_NoBorder);    // Enable fullscreen.    showFullScreen();    my_has_fullscreen = true;  }}

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