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📄 sdl_dibevents.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_dibevents.c,v 1.14 2002/10/06 20:31:34 slouken Exp $";#endif#include <stdlib.h>#include <stdio.h>#include <windows.h>#include "SDL_events.h"#include "SDL_error.h"#include "SDL_syswm.h"#include "SDL_sysevents.h"#include "SDL_events_c.h"#include "SDL_lowvideo.h"#include "SDL_dibvideo.h"#include "SDL_vkeys.h"#ifndef WM_APP#define WM_APP	0x8000#endif#ifdef _WIN32_WCE#define NO_GETKEYBOARDSTATE#endif/* The translation table from a Microsoft VK keysym to a SDL keysym */static SDLKey VK_keymap[SDLK_LAST];static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed);/* Masks for processing the windows KEYDOWN and KEYUP messages */#define REPEATED_KEYMASK	(1<<30)#define EXTENDED_KEYMASK	(1<<24)/* DJM: If the user setup the window for us, we want to save his window proc,   and give him a chance to handle some messages. */static WNDPROC userWindowProc = NULL;/* The main Win32 event handler */LONG DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){	extern int posted;	switch (msg) {		case WM_SYSKEYDOWN:		case WM_KEYDOWN: {			SDL_keysym keysym;			/* Ignore repeated keys */			if ( lParam&REPEATED_KEYMASK ) {				return(0);			}			switch (wParam) {				case VK_CONTROL:					if ( lParam&EXTENDED_KEYMASK )						wParam = VK_RCONTROL;					else						wParam = VK_LCONTROL;					break;				case VK_SHIFT:					/* EXTENDED trick doesn't work here */					wParam = VK_LSHIFT;					break;				case VK_MENU:					if ( lParam&EXTENDED_KEYMASK )						wParam = VK_RMENU;					else						wParam = VK_LMENU;					break;			}#ifdef NO_GETKEYBOARDSTATE			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */			if ( SDL_TranslateUNICODE ) {				MSG m;				m.hwnd = hwnd;				m.message = msg;				m.wParam = wParam;				m.lParam = lParam;				m.time = 0;				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {					GetMessage(&m, hwnd, 0, WM_USER);			    		wParam = m.wParam;				} else {					wParam = 0;				}			} else {				wParam = 0;			}#endif /* NO_GETKEYBOARDSTATE */			posted = SDL_PrivateKeyboard(SDL_PRESSED,				TranslateKey(wParam,HIWORD(lParam),&keysym,1));		}		return(0);		case WM_SYSKEYUP:		case WM_KEYUP: {			SDL_keysym keysym;			switch (wParam) {				case VK_CONTROL:					if ( lParam&EXTENDED_KEYMASK )						wParam = VK_RCONTROL;					else						wParam = VK_LCONTROL;					break;				case VK_SHIFT:					/* EXTENDED trick doesn't work here */					wParam = VK_LSHIFT;					break;				case VK_MENU:					if ( lParam&EXTENDED_KEYMASK )						wParam = VK_RMENU;					else						wParam = VK_LMENU;					break;			}			posted = SDL_PrivateKeyboard(SDL_RELEASED,				TranslateKey(wParam,HIWORD(lParam),&keysym,0));		}		return(0);		default: {			/* Only post the event if we're watching for it */			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {			        SDL_SysWMmsg wmmsg;				SDL_VERSION(&wmmsg.version);				wmmsg.hwnd = hwnd;				wmmsg.msg = msg;				wmmsg.wParam = wParam;				wmmsg.lParam = lParam;				posted = SDL_PrivateSysWMEvent(&wmmsg);			/* DJM: If the user isn't watching for private				messages in her SDL event loop, then pass it				along to any win32 specific window proc.			 */			} else if (userWindowProc) {				return userWindowProc(hwnd, msg, wParam, lParam);			}		}		break;	}	return(DefWindowProc(hwnd, msg, wParam, lParam));}void DIB_PumpEvents(_THIS){	MSG msg;	while ( PeekMessage(&msg, NULL, 0, (WM_APP-1), PM_NOREMOVE) ) {		if ( GetMessage(&msg, NULL, 0, (WM_APP-1)) > 0 ) {			DispatchMessage(&msg);		}	}}void DIB_InitOSKeymap(_THIS){	int i;	/* Map the VK keysyms */	for ( i=0; i<SDL_TABLESIZE(VK_keymap); ++i )		VK_keymap[i] = SDLK_UNKNOWN;	VK_keymap[VK_BACK] = SDLK_BACKSPACE;	VK_keymap[VK_TAB] = SDLK_TAB;	VK_keymap[VK_CLEAR] = SDLK_CLEAR;	VK_keymap[VK_RETURN] = SDLK_RETURN;	VK_keymap[VK_PAUSE] = SDLK_PAUSE;	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;	VK_keymap[VK_SPACE] = SDLK_SPACE;	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;	VK_keymap[VK_COMMA] = SDLK_COMMA;	VK_keymap[VK_MINUS] = SDLK_MINUS;	VK_keymap[VK_PERIOD] = SDLK_PERIOD;	VK_keymap[VK_SLASH] = SDLK_SLASH;	VK_keymap[VK_0] = SDLK_0;	VK_keymap[VK_1] = SDLK_1;	VK_keymap[VK_2] = SDLK_2;	VK_keymap[VK_3] = SDLK_3;	VK_keymap[VK_4] = SDLK_4;	VK_keymap[VK_5] = SDLK_5;	VK_keymap[VK_6] = SDLK_6;	VK_keymap[VK_7] = SDLK_7;	VK_keymap[VK_8] = SDLK_8;	VK_keymap[VK_9] = SDLK_9;	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;	VK_keymap[VK_EQUALS] = SDLK_EQUALS;	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;	VK_keymap[VK_A] = SDLK_a;	VK_keymap[VK_B] = SDLK_b;	VK_keymap[VK_C] = SDLK_c;	VK_keymap[VK_D] = SDLK_d;	VK_keymap[VK_E] = SDLK_e;	VK_keymap[VK_F] = SDLK_f;	VK_keymap[VK_G] = SDLK_g;	VK_keymap[VK_H] = SDLK_h;	VK_keymap[VK_I] = SDLK_i;	VK_keymap[VK_J] = SDLK_j;	VK_keymap[VK_K] = SDLK_k;	VK_keymap[VK_L] = SDLK_l;	VK_keymap[VK_M] = SDLK_m;	VK_keymap[VK_N] = SDLK_n;	VK_keymap[VK_O] = SDLK_o;	VK_keymap[VK_P] = SDLK_p;	VK_keymap[VK_Q] = SDLK_q;	VK_keymap[VK_R] = SDLK_r;	VK_keymap[VK_S] = SDLK_s;	VK_keymap[VK_T] = SDLK_t;	VK_keymap[VK_U] = SDLK_u;	VK_keymap[VK_V] = SDLK_v;	VK_keymap[VK_W] = SDLK_w;	VK_keymap[VK_X] = SDLK_x;	VK_keymap[VK_Y] = SDLK_y;	VK_keymap[VK_Z] = SDLK_z;	VK_keymap[VK_DELETE] = SDLK_DELETE;	VK_keymap[VK_NUMPAD0] = SDLK_KP0;	VK_keymap[VK_NUMPAD1] = SDLK_KP1;	VK_keymap[VK_NUMPAD2] = SDLK_KP2;	VK_keymap[VK_NUMPAD3] = SDLK_KP3;	VK_keymap[VK_NUMPAD4] = SDLK_KP4;	VK_keymap[VK_NUMPAD5] = SDLK_KP5;	VK_keymap[VK_NUMPAD6] = SDLK_KP6;	VK_keymap[VK_NUMPAD7] = SDLK_KP7;	VK_keymap[VK_NUMPAD8] = SDLK_KP8;	VK_keymap[VK_NUMPAD9] = SDLK_KP9;	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;	VK_keymap[VK_ADD] = SDLK_KP_PLUS;	VK_keymap[VK_UP] = SDLK_UP;	VK_keymap[VK_DOWN] = SDLK_DOWN;	VK_keymap[VK_RIGHT] = SDLK_RIGHT;	VK_keymap[VK_LEFT] = SDLK_LEFT;	VK_keymap[VK_INSERT] = SDLK_INSERT;	VK_keymap[VK_HOME] = SDLK_HOME;	VK_keymap[VK_END] = SDLK_END;	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;	VK_keymap[VK_F1] = SDLK_F1;	VK_keymap[VK_F2] = SDLK_F2;	VK_keymap[VK_F3] = SDLK_F3;	VK_keymap[VK_F4] = SDLK_F4;	VK_keymap[VK_F5] = SDLK_F5;	VK_keymap[VK_F6] = SDLK_F6;	VK_keymap[VK_F7] = SDLK_F7;	VK_keymap[VK_F8] = SDLK_F8;	VK_keymap[VK_F9] = SDLK_F9;	VK_keymap[VK_F10] = SDLK_F10;	VK_keymap[VK_F11] = SDLK_F11;	VK_keymap[VK_F12] = SDLK_F12;	VK_keymap[VK_F13] = SDLK_F13;	VK_keymap[VK_F14] = SDLK_F14;	VK_keymap[VK_F15] = SDLK_F15;	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;	VK_keymap[VK_RMENU] = SDLK_RALT;	VK_keymap[VK_LMENU] = SDLK_LALT;	VK_keymap[VK_RWIN] = SDLK_RSUPER;	VK_keymap[VK_LWIN] = SDLK_LSUPER;	VK_keymap[VK_HELP] = SDLK_HELP;#ifdef VK_PRINT	VK_keymap[VK_PRINT] = SDLK_PRINT;#endif	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;	VK_keymap[VK_CANCEL] = SDLK_BREAK;	VK_keymap[VK_APPS] = SDLK_MENU;}static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed){	/* Set the keysym information */	keysym->scancode = (unsigned char) scancode;	keysym->sym = VK_keymap[vkey];	keysym->mod = KMOD_NONE;	keysym->unicode = 0;	if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */#ifdef NO_GETKEYBOARDSTATE		/* Uh oh, better hope the vkey is close enough.. */		keysym->unicode = vkey;#else		BYTE keystate[256];		BYTE chars[2];		GetKeyboardState(keystate);		if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) {			keysym->unicode = chars[0];		}#endif /* NO_GETKEYBOARDSTATE */	}	return(keysym);}int DIB_CreateWindow(_THIS){#ifndef CS_BYTEALIGNCLIENT#define CS_BYTEALIGNCLIENT	0#endif	SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0);	if ( SDL_windowid ) {		SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0);      /* DJM: we want all event's for the user specified         window to be handled by SDL.       */      if (SDL_Window) {         userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC);         SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage);      }	} else {		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),                                 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL);		if ( SDL_Window == NULL ) {			SDL_SetError("Couldn't create window");			return(-1);		}		ShowWindow(SDL_Window, SW_HIDE);	}	return(0);}void DIB_DestroyWindow(_THIS){	if ( SDL_windowid == NULL ) {		DestroyWindow(SDL_Window);	}}

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