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📄 sdl_lowvideo.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_lowvideo.h,v 1.12 2002/08/20 04:55:36 slouken Exp $";#endif#ifndef _SDL_lowvideo_h#define _SDL_lowvideo_h#include <windows.h>#include "SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_VideoDevice *this#define WINDIB_FULLSCREEN()						\(									\	SDL_VideoSurface &&						\	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \	(((SDL_VideoSurface->flags & SDL_OPENGL   ) == SDL_OPENGL    ) || \	 (strcmp(this->name, "windib") == 0))				\)#define DDRAW_FULLSCREEN() 						\(									\	SDL_VideoSurface &&						\	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \	(strcmp(this->name, "directx") == 0)				\)#define DINPUT_FULLSCREEN()	DDRAW_FULLSCREEN()/* The main window -- and a function to set it for the audio */#ifdef _WIN32_WCEextern LPWSTR SDL_Appname;#elseextern LPSTR SDL_Appname;#endifextern HINSTANCE SDL_Instance;extern HWND SDL_Window;extern const char *SDL_windowid;/* Variables and functions exported to other parts of the native video   subsystem (SDL_sysevents.c)*//* Called by windows message loop when system palette is available */extern void (*WIN_RealizePalette)(_THIS);/* Called by windows message loop when the system palette changes */extern void (*WIN_PaletteChanged)(_THIS, HWND window);/* Called by windows message loop when a portion of the screen needs update */extern void (*WIN_WinPAINT)(_THIS, HDC hdc);/* Called by windows message loop when the message isn't handled */extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* The window cursor (from SDL_sysmouse.c) */extern HCURSOR SDL_hcursor;/* The bounds of the window in screen coordinates */extern RECT SDL_bounds;/* Flag -- SDL is performing a resize, rather than the user */extern int SDL_resizing;/* Flag -- the mouse is in relative motion mode */extern int mouse_relative;/* The GDI fullscreen mode currently active */#ifndef NO_CHANGEDISPLAYSETTINGSextern DEVMODE SDL_fullscreen_mode;#endif/* The system gamma ramp for GDI modes */extern WORD *gamma_saved;/* This is really from SDL_dx5audio.c */extern void DX5_SoundFocus(HWND window);/* DJM: This is really from SDL_sysevents.c, we need it in   GDL_CreateWindow as well */LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);#endif /* SDL_lowvideo_h */

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