📄 sdl_lowvideo.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_lowvideo.h,v 1.12 2002/08/20 04:55:36 slouken Exp $";#endif#ifndef _SDL_lowvideo_h#define _SDL_lowvideo_h#include <windows.h>#include "SDL_sysvideo.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_VideoDevice *this#define WINDIB_FULLSCREEN() \( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ (strcmp(this->name, "windib") == 0)) \)#define DDRAW_FULLSCREEN() \( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ (strcmp(this->name, "directx") == 0) \)#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()/* The main window -- and a function to set it for the audio */#ifdef _WIN32_WCEextern LPWSTR SDL_Appname;#elseextern LPSTR SDL_Appname;#endifextern HINSTANCE SDL_Instance;extern HWND SDL_Window;extern const char *SDL_windowid;/* Variables and functions exported to other parts of the native video subsystem (SDL_sysevents.c)*//* Called by windows message loop when system palette is available */extern void (*WIN_RealizePalette)(_THIS);/* Called by windows message loop when the system palette changes */extern void (*WIN_PaletteChanged)(_THIS, HWND window);/* Called by windows message loop when a portion of the screen needs update */extern void (*WIN_WinPAINT)(_THIS, HDC hdc);/* Called by windows message loop when the message isn't handled */extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);/* The window cursor (from SDL_sysmouse.c) */extern HCURSOR SDL_hcursor;/* The bounds of the window in screen coordinates */extern RECT SDL_bounds;/* Flag -- SDL is performing a resize, rather than the user */extern int SDL_resizing;/* Flag -- the mouse is in relative motion mode */extern int mouse_relative;/* The GDI fullscreen mode currently active */#ifndef NO_CHANGEDISPLAYSETTINGSextern DEVMODE SDL_fullscreen_mode;#endif/* The system gamma ramp for GDI modes */extern WORD *gamma_saved;/* This is really from SDL_dx5audio.c */extern void DX5_SoundFocus(HWND window);/* DJM: This is really from SDL_sysevents.c, we need it in GDL_CreateWindow as well */LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);#endif /* SDL_lowvideo_h */
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