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📄 sdl_sysmouse.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_sysmouse.c,v 1.6 2002/10/05 05:46:32 slouken Exp $";#endif#include <stdlib.h>#include <windows.h>#include "SDL_error.h"#include "SDL_mouse.h"#include "SDL_sysmouse_c.h"#include "SDL_events_c.h"#include "SDL_cursor_c.h"#include "SDL_lowvideo.h"#ifdef _WIN32_WCE#define USE_STATIC_CURSOR#endifHCURSOR	SDL_hcursor = NULL;		/* Exported for SDL_eventloop.c *//* The implementation dependent data for the window manager cursor *//* For some reason when creating a windows cursor, the ands and xors memory   is not copied, so we need to keep track of it and free it when we are done   with the cursor.  If we free the memory prematurely, the app crashes. :-}*/struct WMcursor {	HCURSOR curs;#ifndef USE_STATIC_CURSOR	Uint8 *ands;	Uint8 *xors;#endif};/* Convert bits to padded bytes */#define PAD_BITS(bits)	((bits+7)/8)#ifdef CURSOR_DEBUGstatic void PrintBITMAP(FILE *out, char *bits, int w, int h){	int i;	unsigned char ch;	while ( h-- > 0 ) {		for ( i=0; i<w; ++i ) {			if ( (i%8) == 0 )				ch = *bits++;			if ( ch&0x80 )				fprintf(out, "X");			else				fprintf(out, " ");			ch <<= 1;		}		fprintf(out, "\n");	}}#endif#ifndef USE_STATIC_CURSOR/* Local functions to convert the SDL cursor mask into Windows format */static void memnot(Uint8 *dst, Uint8 *src, int len){	while ( len-- > 0 )		*dst++ = ~*src++;}static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len){	while ( len-- > 0 )		*dst++ = (*src1++)^(*src2++);}#endif /* !USE_STATIC_CURSOR */void WIN_FreeWMCursor(_THIS, WMcursor *cursor){#ifndef USE_STATIC_CURSOR	if ( cursor->curs == GetCursor() )		SetCursor(NULL);	if ( cursor->curs != NULL )		DestroyCursor(cursor->curs);	if ( cursor->ands != NULL )		free(cursor->ands);	if ( cursor->xors != NULL )		free(cursor->xors);#endif /* !USE_STATIC_CURSOR */	free(cursor);}WMcursor *WIN_CreateWMCursor(_THIS,		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){#ifdef USE_STATIC_CURSOR	WMcursor *cursor;	/* Allocate the cursor */	cursor = (WMcursor *)malloc(sizeof(*cursor));	if ( cursor ) {		cursor->curs = LoadCursor(NULL, IDC_ARROW);	}	return(cursor);#else	WMcursor *cursor;	int allowed_x;	int allowed_y;	int run, pad, i;	Uint8 *aptr, *xptr;	/* Check to make sure the cursor size is okay */	allowed_x = GetSystemMetrics(SM_CXCURSOR);	allowed_y = GetSystemMetrics(SM_CYCURSOR);	if ( (w > allowed_x) || (h > allowed_y) ) {		SDL_SetError("Only cursors of dimension (%dx%d) are allowed",							allowed_x, allowed_y);		return(NULL);	}	/* Allocate the cursor */	cursor = (WMcursor *)malloc(sizeof(*cursor));	if ( cursor == NULL ) {		SDL_SetError("Out of memory");		return(NULL);	}	cursor->curs = NULL;	cursor->ands = NULL;	cursor->xors = NULL;	/* Pad out to the normal cursor size */	run = PAD_BITS(w);	pad = PAD_BITS(allowed_x)-run;	aptr = cursor->ands = (Uint8 *)malloc((run+pad)*allowed_y);	xptr = cursor->xors = (Uint8 *)malloc((run+pad)*allowed_y);	if ( (aptr == NULL) || (xptr == NULL) ) {		WIN_FreeWMCursor(NULL, cursor);		SDL_OutOfMemory();		return(NULL);	}	for ( i=0; i<h; ++i ) {		memxor(xptr, data, mask, run);		xptr += run;		data += run;		memnot(aptr, mask, run);		mask += run;		aptr += run;		memset(xptr,  0, pad);		xptr += pad;		memset(aptr, ~0, pad);		aptr += pad;	}	pad += run;	for ( ; i<allowed_y; ++i ) {		memset(xptr,  0, pad);		xptr += pad;		memset(aptr, ~0, pad);		aptr += pad;	}	/* Create the cursor */	cursor->curs = CreateCursor(			(HINSTANCE)GetWindowLong(SDL_Window, GWL_HINSTANCE),					hot_x, hot_y, allowed_x, allowed_y, 						cursor->ands, cursor->xors);	if ( cursor->curs == NULL ) {		WIN_FreeWMCursor(NULL, cursor);		SDL_SetError("Windows couldn't create the requested cursor");		return(NULL);	}	return(cursor);#endif /* USE_STATIC_CURSOR */}int WIN_ShowWMCursor(_THIS, WMcursor *cursor){	POINT mouse_pos;	/* The fullscreen cursor must be done in software with DirectInput */	if ( !this->screen || DDRAW_FULLSCREEN() ) {		return(0);	}	/* Set the window cursor to our cursor, if applicable */	if ( cursor != NULL ) {		SDL_hcursor = cursor->curs;	} else {		SDL_hcursor = NULL;	}	GetCursorPos(&mouse_pos);	if ( PtInRect(&SDL_bounds, mouse_pos) ) {		SetCursor(SDL_hcursor);	}	return(1);}void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y){	POINT pt;	if ( DDRAW_FULLSCREEN() ) {		x += (this->screen->offset % this->screen->pitch) /		      this->screen->format->BytesPerPixel;		y += (this->screen->offset / this->screen->pitch);		SDL_PrivateMouseMotion(0, 0, x, y);	} else if ( mouse_relative) {		/*	RJR: March 28, 2000			leave physical cursor at center of screen if			mouse hidden and grabbed */		SDL_PrivateMouseMotion(0, 0, x, y);	} else {		pt.x = x;		pt.y = y;		ClientToScreen(SDL_Window, &pt);		SetCursorPos(pt.x, pt.y);	}}/* Update the current mouse state and position */void WIN_UpdateMouse(_THIS){	RECT rect;	POINT pt;	if ( ! DDRAW_FULLSCREEN() ) {		GetClientRect(SDL_Window, &rect);		GetCursorPos(&pt);		MapWindowPoints(NULL, SDL_Window, &pt, 1);		if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){			SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);			SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);		} else {			SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);		}	}}/* Check to see if we need to enter or leave mouse relative mode */void WIN_CheckMouseMode(_THIS){        /* If the mouse is hidden and input is grabbed, we use relative mode */        if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&             (this->input_grab != SDL_GRAB_OFF) ) {                mouse_relative = 1;        } else {                mouse_relative = 0;        }}

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