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📄 sdl_wingl_c.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_wingl_c.h,v 1.4 2002/03/06 11:23:08 slouken Exp $";#endif/* WGL implementation of SDL OpenGL support */#include "SDL_sysvideo.h"struct SDL_PrivateGLData {    int gl_active; /* to stop switching drivers while we have a valid context */#ifdef HAVE_OPENGL    PIXELFORMATDESCRIPTOR GL_pfd;    HDC GL_hdc;    HGLRC GL_hrc;    void * (WINAPI *wglGetProcAddress)(const char *proc);    HGLRC (WINAPI *wglCreateContext)(HDC hdc);    BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc);    BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc);#endif /* HAVE_OPENGL */};/* Old variable names */#define gl_active	(this->gl_data->gl_active)#define GL_pfd		(this->gl_data->GL_pfd)#define GL_hdc		(this->gl_data->GL_hdc)#define GL_hrc		(this->gl_data->GL_hrc)/* OpenGL functions */extern int WIN_GL_SetupWindow(_THIS);extern void WIN_GL_ShutDown(_THIS);#ifdef HAVE_OPENGLextern int WIN_GL_MakeCurrent(_THIS);extern int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);extern void WIN_GL_SwapBuffers(_THIS);extern void WIN_GL_UnloadLibrary(_THIS);extern int WIN_GL_LoadLibrary(_THIS, const char* path);extern void *WIN_GL_GetProcAddress(_THIS, const char* proc);#endif

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