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📄 sdl_dcevents.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    BERO    bero@geocities.co.jp    based on SDL_nullevents.c by    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_dcevents.c,v 1.1 2002/10/05 16:50:56 slouken Exp $";#endif/* Being a null driver, there's no event stream. We just define stubs for   most of the API. */#include "SDL.h"#include "SDL_sysevents.h"#include "SDL_events_c.h"#include "SDL_dcvideo.h"#include "SDL_dcevents_c.h"#include <dc/maple.h>#include <dc/maple/mouse.h>#include <dc/maple/keyboard.h>const static unsigned short sdl_key[]= {	/*0*/	0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',		'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',		'u', 'v', 'w', 'x', 'y', 'z',	/*1e*/	'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',	/*28*/	SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET, 	SDLK_RIGHTBRACKET, SDLK_BACKSLASH , 0, SDLK_SEMICOLON, SDLK_QUOTE,	/*35*/	'~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK, 	SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12,	/*46*/	SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP,	/*53*/	SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER, 	SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6,	/*5f*/	SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0 /* S3 */};const static unsigned short sdl_shift[] = {	SDLK_LCTRL,SDLK_LSHIFT,SDLK_LALT,0 /* S1 */,	SDLK_RCTRL,SDLK_RSHIFT,SDLK_RALT,0 /* S2 */,};#define	MOUSE_WHEELUP 	(1<<4)#define	MOUSE_WHEELDOWN	(1<<5)static void mouse_update(void){const	static char sdl_mousebtn[] = {	MOUSE_LEFTBUTTON,	MOUSE_RIGHTBUTTON,	MOUSE_SIDEBUTTON,	MOUSE_WHEELUP,	MOUSE_WHEELDOWN};	uint8 addr;	mouse_cond_t	cond;	static int prev_buttons;	int buttons,changed;	int i;	if ((addr = maple_first_mouse())==0 || mouse_get_cond(addr, &cond)<0) return;	buttons = cond.buttons^0xff;	if (cond.dz<0) buttons|=MOUSE_WHEELUP;	if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;	if (cond.dx||cond.dy) SDL_PrivateMouseMotion(0,1,cond.dx,cond.dy);	changed = buttons^prev_buttons;	for(i=0;i<sizeof(sdl_mousebtn);i++) {		if (changed & sdl_mousebtn[i]) {			SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);		}	}	prev_buttons = buttons;}static void keyboard_update(void){	static kbd_state_t	old_state;	static uint8 old_addr;	kbd_state_t	*state;	uint8	addr;	int	port,unit;	int shiftkeys;	SDL_keysym keysym;	int i;	addr = maple_first_kb();	if (addr==0) return;	if (addr!=old_addr) {		old_addr = addr;		memset(&old_state,0,sizeof(old_state));	}	maple_raddr(addr,&port,&unit);	state = kbd_get_state(port,unit);	if (!state) return;	shiftkeys = state->shift_keys ^ old_state.shift_keys;	for(i=0;i<sizeof(sdl_shift);i++) {		if ((shiftkeys>>i)&1) {			keysym.sym = sdl_shift[i];			SDL_PrivateKeyboard(((state->shift_keys>>i)&1)?SDL_PRESSED:SDL_RELEASED,&keysym);		}	}	for(i=0;i<sizeof(sdl_key);i++) {		if (state->matrix[i]!=old_state.matrix[i]) {			int key = sdl_key[i];			if (key) {				keysym.sym = key;				SDL_PrivateKeyboard(state->matrix[i]?SDL_PRESSED:SDL_RELEASED,&keysym);			}		}	}	old_state = *state;}void DC_PumpEvents(_THIS){	keyboard_update();	mouse_update();}void DC_InitOSKeymap(_THIS){	/* do nothing. */}/* end of SDL_dcevents.c ... */

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