📄 sdl_pixels.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_pixels.c,v 1.6 2002/03/06 11:23:03 slouken Exp $";#endif/* General (mostly internal) pixel/color manipulation routines for SDL */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL_error.h"#include "SDL_endian.h"#include "SDL_video.h"#include "SDL_sysvideo.h"#include "SDL_blit.h"#include "SDL_pixels_c.h"#include "SDL_RLEaccel_c.h"/* Helper functions *//* * Allocate a pixel format structure and fill it according to the given info. */SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask){ SDL_PixelFormat *format; Uint32 mask; /* Allocate an empty pixel format structure */ format = malloc(sizeof(*format)); if ( format == NULL ) { SDL_OutOfMemory(); return(NULL); } memset(format, 0, sizeof(*format)); format->alpha = SDL_ALPHA_OPAQUE; /* Set up the format */ format->BitsPerPixel = bpp; format->BytesPerPixel = (bpp+7)/8; switch (bpp) { case 1: /* Create the 2 color black-white palette */ format->palette = (SDL_Palette *)malloc( sizeof(SDL_Palette)); if ( format->palette == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } (format->palette)->ncolors = 2; (format->palette)->colors = (SDL_Color *)malloc( (format->palette)->ncolors*sizeof(SDL_Color)); if ( (format->palette)->colors == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } format->palette->colors[0].r = 0xFF; format->palette->colors[0].g = 0xFF; format->palette->colors[0].b = 0xFF; format->palette->colors[1].r = 0x00; format->palette->colors[1].g = 0x00; format->palette->colors[1].b = 0x00; format->Rloss = 8; format->Gloss = 8; format->Bloss = 8; format->Aloss = 8; format->Rshift = 0; format->Gshift = 0; format->Bshift = 0; format->Ashift = 0; format->Rmask = 0; format->Gmask = 0; format->Bmask = 0; format->Amask = 0; break; case 4: /* Create the 16 color VGA palette */ format->palette = (SDL_Palette *)malloc( sizeof(SDL_Palette)); if ( format->palette == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } (format->palette)->ncolors = 16; (format->palette)->colors = (SDL_Color *)malloc( (format->palette)->ncolors*sizeof(SDL_Color)); if ( (format->palette)->colors == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } /* Punt for now, will this ever be used? */ memset((format->palette)->colors, 0, (format->palette)->ncolors*sizeof(SDL_Color)); /* Palettized formats have no mask info */ format->Rloss = 8; format->Gloss = 8; format->Bloss = 8; format->Aloss = 8; format->Rshift = 0; format->Gshift = 0; format->Bshift = 0; format->Ashift = 0; format->Rmask = 0; format->Gmask = 0; format->Bmask = 0; format->Amask = 0; break; case 8: /* Create an empty 256 color palette */ format->palette = (SDL_Palette *)malloc( sizeof(SDL_Palette)); if ( format->palette == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } (format->palette)->ncolors = 256; (format->palette)->colors = (SDL_Color *)malloc( (format->palette)->ncolors*sizeof(SDL_Color)); if ( (format->palette)->colors == NULL ) { SDL_FreeFormat(format); SDL_OutOfMemory(); return(NULL); } memset((format->palette)->colors, 0, (format->palette)->ncolors*sizeof(SDL_Color)); /* Palettized formats have no mask info */ format->Rloss = 8; format->Gloss = 8; format->Bloss = 8; format->Aloss = 8; format->Rshift = 0; format->Gshift = 0; format->Bshift = 0; format->Ashift = 0; format->Rmask = 0; format->Gmask = 0; format->Bmask = 0; format->Amask = 0; break; default: /* No palette, just packed pixel info */ format->palette = NULL; format->Rshift = 0; format->Rloss = 8; if ( Rmask ) { for ( mask = Rmask; !(mask&0x01); mask >>= 1 ) ++format->Rshift; for ( ; (mask&0x01); mask >>= 1 ) --format->Rloss; } format->Gshift = 0; format->Gloss = 8; if ( Gmask ) { for ( mask = Gmask; !(mask&0x01); mask >>= 1 ) ++format->Gshift; for ( ; (mask&0x01); mask >>= 1 ) --format->Gloss; } format->Bshift = 0; format->Bloss = 8; if ( Bmask ) { for ( mask = Bmask; !(mask&0x01); mask >>= 1 ) ++format->Bshift; for ( ; (mask&0x01); mask >>= 1 ) --format->Bloss; } format->Ashift = 0; format->Aloss = 8; if ( Amask ) { for ( mask = Amask; !(mask&0x01); mask >>= 1 ) ++format->Ashift; for ( ; (mask&0x01); mask >>= 1 ) --format->Aloss; } format->Rmask = Rmask; format->Gmask = Gmask; format->Bmask = Bmask; format->Amask = Amask; break; } /* Calculate some standard bitmasks, if necessary * Note: This could conflict with an alpha mask, if given. */ if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) { /* R-G-B */ if ( bpp > 24 ) bpp = 24; format->Rloss = 8-(bpp/3); format->Gloss = 8-(bpp/3)-(bpp%3); format->Bloss = 8-(bpp/3); format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3); format->Gshift = (bpp/3); format->Bshift = 0; format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift); format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift); format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift); } return(format);}SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask){ if ( surface->format ) { SDL_FreeFormat(surface->format); SDL_FormatChanged(surface); } surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); return surface->format;}/* * Change any previous mappings from/to the new surface format */void SDL_FormatChanged(SDL_Surface *surface){ surface->format_version++; SDL_InvalidateMap(surface->map);}/* * Free a previously allocated format structure */void SDL_FreeFormat(SDL_PixelFormat *format){ if ( format ) { if ( format->palette ) { if ( format->palette->colors ) { free(format->palette->colors); } free(format->palette); } free(format); }}/* * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors */void SDL_DitherColors(SDL_Color *colors, int bpp){ int i; if(bpp != 8) return; /* only 8bpp supported right now */ for(i = 0; i < 256; i++) { int r, g, b; /* map each bit field to the full [0, 255] interval, so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ r = i & 0xe0; r |= r >> 3 | r >> 6; colors[i].r = r; g = (i << 3) & 0xe0; g |= g >> 3 | g >> 6; colors[i].g = g; b = i & 0x3; b |= b << 2; b |= b << 4; colors[i].b = b; }}/* * Calculate the pad-aligned scanline width of a surface */Uint16 SDL_CalculatePitch(SDL_Surface *surface){ Uint16 pitch; /* Surface should be 4-byte aligned for speed */ pitch = surface->w*surface->format->BytesPerPixel; switch (surface->format->BitsPerPixel) { case 1: pitch = (pitch+7)/8; break; case 4: pitch = (pitch+1)/2; break; default: break; }
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