📄 sdl_yuv.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_yuv.c,v 1.5 2002/03/06 11:23:03 slouken Exp $";#endif/* This is the implementation of the YUV video surface support */#include <stdlib.h>#include <string.h>#include "SDL_getenv.h"#include "SDL_video.h"#include "SDL_sysvideo.h"#include "SDL_yuvfuncs.h"#include "SDL_yuv_sw_c.h"SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface *display){ SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; const char *yuv_hwaccel; SDL_Overlay *overlay; overlay = NULL; /* Display directly on video surface, if possible */ if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { if ( (display == SDL_PublicSurface) && ((SDL_VideoSurface->format->BytesPerPixel == 2) || (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { display = SDL_VideoSurface; } } yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) { overlay = video->CreateYUVOverlay(this, w, h, format, display); } /* If hardware YUV overlay failed ... */ if ( overlay == NULL ) { overlay = SDL_CreateYUV_SW(this, w, h, format, display); } return overlay;}int SDL_LockYUVOverlay(SDL_Overlay *overlay){ return overlay->hwfuncs->Lock(current_video, overlay);}void SDL_UnlockYUVOverlay(SDL_Overlay *overlay){ overlay->hwfuncs->Unlock(current_video, overlay);}int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect){ return overlay->hwfuncs->Display(current_video, overlay, dstrect);}void SDL_FreeYUVOverlay(SDL_Overlay *overlay){ if ( overlay ) { if ( overlay->hwfuncs ) { overlay->hwfuncs->FreeHW(current_video, overlay); } free(overlay); }}
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