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📄 sdl_yuv.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_yuv.c,v 1.5 2002/03/06 11:23:03 slouken Exp $";#endif/* This is the implementation of the YUV video surface support */#include <stdlib.h>#include <string.h>#include "SDL_getenv.h"#include "SDL_video.h"#include "SDL_sysvideo.h"#include "SDL_yuvfuncs.h"#include "SDL_yuv_sw_c.h"SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,                                  SDL_Surface *display){	SDL_VideoDevice *video = current_video;	SDL_VideoDevice *this  = current_video;	const char *yuv_hwaccel;	SDL_Overlay *overlay;	overlay = NULL;	/* Display directly on video surface, if possible */	if ( getenv("SDL_VIDEO_YUV_DIRECT") ) {		if ( (display == SDL_PublicSurface) &&		     ((SDL_VideoSurface->format->BytesPerPixel == 2) ||		      (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {			display = SDL_VideoSurface;		}	}        yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL");	if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&	     (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) {		overlay = video->CreateYUVOverlay(this, w, h, format, display);	}	/* If hardware YUV overlay failed ... */	if ( overlay == NULL ) {		overlay = SDL_CreateYUV_SW(this, w, h, format, display);	}	return overlay;}int SDL_LockYUVOverlay(SDL_Overlay *overlay){	return overlay->hwfuncs->Lock(current_video, overlay);}void SDL_UnlockYUVOverlay(SDL_Overlay *overlay){	overlay->hwfuncs->Unlock(current_video, overlay);}int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect){	return overlay->hwfuncs->Display(current_video, overlay, dstrect);}void SDL_FreeYUVOverlay(SDL_Overlay *overlay){	if ( overlay ) {		if ( overlay->hwfuncs ) {			overlay->hwfuncs->FreeHW(current_video, overlay);		}		free(overlay);	}}

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