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📄 sdl_macgl.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_macgl.c,v 1.5 2002/08/19 17:58:08 slouken Exp $";#endif/* AGL implementation of SDL OpenGL support */#include "SDL_error.h"#include "SDL_lowvideo.h"#include "SDL_macgl_c.h"/* krat: adding OpenGL support */int Mac_GL_Init(_THIS){#ifdef HAVE_OPENGL	AGLPixelFormat format;   	int i = 0;	GLint attributes [ 24 ]; /* 24 is max possible in this setup */	GLboolean noerr;   	attributes[i++] = AGL_RGBA;	if ( this->gl_config.double_buffer ) {		attributes[i++] = AGL_DOUBLEBUFFER;	}	if ( this->gl_config.stereo ) {		attributes[i++] = AGL_STEREO;	}	if ( this->gl_config.depth_size != 0 ) {		attributes[i++] = AGL_DEPTH_SIZE;		attributes[i++] = this->gl_config.depth_size;	}		if ( this->gl_config.red_size   != 0 &&	     this->gl_config.blue_size  != 0 &&	     this->gl_config.green_size != 0 ) {		attributes[i++] = AGL_RED_SIZE;		attributes[i++] = this->gl_config.red_size;		attributes[i++] = AGL_GREEN_SIZE;		attributes[i++] = this->gl_config.green_size;		attributes[i++] = AGL_BLUE_SIZE;		attributes[i++] = this->gl_config.blue_size;		attributes[i++] = AGL_ALPHA_SIZE;		attributes[i++] = this->gl_config.alpha_size;	}	if ( this->gl_config.stencil_size != 0 ) {		attributes[i++] = AGL_STENCIL_SIZE;		attributes[i++] = this->gl_config.stencil_size;	}	if ( this->gl_config.accum_red_size   != 0 &&	     this->gl_config.accum_blue_size  != 0 &&	     this->gl_config.accum_green_size != 0 ) {				attributes[i++] = AGL_ACCUM_RED_SIZE;		attributes[i++] = this->gl_config.accum_red_size;		attributes[i++] = AGL_ACCUM_GREEN_SIZE;		attributes[i++] = this->gl_config.accum_green_size;		attributes[i++] = AGL_ACCUM_BLUE_SIZE;		attributes[i++] = this->gl_config.accum_blue_size;		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;		attributes[i++] = this->gl_config.accum_alpha_size;	}	attributes[i++] = AGL_ALL_RENDERERS;	attributes[i]	= AGL_NONE;	format = aglChoosePixelFormat(NULL, 0, attributes);	if ( format == NULL ) {		SDL_SetError("Couldn't match OpenGL desired format");		return(-1);	}	glContext = aglCreateContext(format, NULL);	if ( glContext == NULL ) {		SDL_SetError("Couldn't create OpenGL context");		return(-1);	}	aglDestroyPixelFormat(format);    #if  TARGET_API_MAC_CARBON    noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));    #else	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);    #endif    	if(!noerr) {		SDL_SetError("Unable to bind GL context to window");		return(-1);	}	return(0);#else	SDL_SetError("OpenGL support not configured");	return(-1);#endif}void Mac_GL_Quit(_THIS){#ifdef HAVE_OPENGL	if ( glContext != NULL ) {		aglSetCurrentContext(NULL);		aglSetDrawable(glContext, NULL);		aglDestroyContext(glContext);				glContext = NULL;	}#endif}#ifdef HAVE_OPENGL/* Make the current context active */int Mac_GL_MakeCurrent(_THIS){	int retval;	retval = 0;	if( ! aglSetCurrentContext(glContext) ) {		SDL_SetError("Unable to make GL context current");		retval = -1;	}	return(retval);}void Mac_GL_SwapBuffers(_THIS){	aglSwapBuffers(glContext);}#endif /* HAVE_OPENGL */

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