📄 sdl_macevents.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_macevents.c,v 1.8 2002/03/06 11:23:05 slouken Exp $";#endif#include <stdio.h>#if TARGET_API_MAC_CARBON#include <Carbon.h>#else#include <Script.h>#include <LowMem.h>#include <Devices.h>#include <DiskInit.h>#include <ToolUtils.h>#endif#include "SDL_events.h"#include "SDL_video.h"#include "SDL_error.h"#include "SDL_syswm.h"#include "SDL_events_c.h"#include "SDL_cursor_c.h"#include "SDL_sysevents.h"#include "SDL_macevents_c.h"#include "SDL_mackeys.h"#include "SDL_macmouse_c.h"/* Define this to be able to collapse SDL windows.#define USE_APPEARANCE_MANAGER *//* Macintosh resource constants */#define mApple 128 /* Apple menu resource */#define iAbout 1 /* About menu item *//* Functions to handle the About menu */static void Mac_DoAppleMenu(_THIS, long item);/* The translation table from a macintosh key scancode to a SDL keysym */static SDLKey MAC_keymap[256];static SDL_keysym *TranslateKey(int scancode, int modifiers, SDL_keysym *keysym, int pressed);/* Handle activation and deactivation -- returns whether an event was posted */static int Mac_HandleActivate(int activate){ if ( activate ) { /* Show the current SDL application cursor */ SDL_SetCursor(NULL); /* put our mask back case it changed during context switch */ SetEventMask(everyEvent & ~autoKeyMask); } else {#if TARGET_API_MAC_CARBON { Cursor cursor; SetCursor(GetQDGlobalsArrow(&cursor)); }#else SetCursor(&theQD->arrow);#endif if ( ! Mac_cursor_showing ) { ShowCursor(); Mac_cursor_showing = 1; } } return(SDL_PrivateAppActive(activate, SDL_APPINPUTFOCUS));}static void myGlobalToLocal(_THIS, Point *pt){ if ( SDL_VideoSurface && !(SDL_VideoSurface->flags&SDL_FULLSCREEN) ) { GrafPtr saveport; GetPort(&saveport);#if TARGET_API_MAC_CARBON SetPort(GetWindowPort(SDL_Window));#else SetPort(SDL_Window);#endif GlobalToLocal(pt); SetPort(saveport); }}/* The main MacOS event handler */static int Mac_HandleEvents(_THIS, int wait4it){ static int mouse_button = 1; int i; EventRecord event;#if TARGET_API_MAC_CARBON /* There's no GetOSEvent() in the Carbon API. *sigh* */#define cooperative_multitasking 1#else int cooperative_multitasking; /* If we're running fullscreen, we can hog the MacOS events, otherwise we had better play nicely with the other apps. */ if ( this->screen && (this->screen->flags & SDL_FULLSCREEN) ) { cooperative_multitasking = 0; } else { cooperative_multitasking = 1; }#endif /* If we call WaitNextEvent(), MacOS will check other processes * and allow them to run, and perform other high-level processing. */ if ( cooperative_multitasking || wait4it ) { UInt32 wait_time; /* Are we polling or not? */ if ( wait4it ) { wait_time = 2147483647; } else { wait_time = 0; } WaitNextEvent(everyEvent, &event, wait_time, nil); } else {#if ! TARGET_API_MAC_CARBON GetOSEvent(everyEvent, &event);#endif }#if TARGET_API_MAC_CARBON /* for some reason, event.where isn't set ? */ GetGlobalMouse ( &event.where );#endif /* Check for mouse motion */ if ( (event.where.h != last_where.h) || (event.where.v != last_where.v) ) { Point pt; pt = last_where = event.where; myGlobalToLocal(this, &pt); SDL_PrivateMouseMotion(0, 0, pt.h, pt.v); } /* Check the current state of the keyboard */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { KeyMap keys; /* Check for special non-event keys */ if ( event.modifiers != last_mods ) { static struct { EventModifiers mask; SDLKey key; } mods[] = { { alphaLock, SDLK_CAPSLOCK },#if 0 /* These are handled below in the GetKeys() code */ { cmdKey, SDLK_LMETA }, { shiftKey, SDLK_LSHIFT }, { rightShiftKey, SDLK_RSHIFT }, { optionKey, SDLK_LALT }, { rightOptionKey, SDLK_RALT }, { controlKey, SDLK_LCTRL }, { rightControlKey, SDLK_RCTRL },#endif /* 0 */ { 0, 0 } }; SDL_keysym keysym; Uint8 mode; EventModifiers mod, mask; /* Set up the keyboard event */ keysym.scancode = 0; keysym.sym = SDLK_UNKNOWN; keysym.mod = KMOD_NONE; keysym.unicode = 0; /* See what has changed, and generate events */ mod = event.modifiers; for ( i=0; mods[i].mask; ++i ) { mask = mods[i].mask; if ( (mod&mask) != (last_mods&mask) ) { keysym.sym = mods[i].key; if ( (mod&mask) || (mods[i].key == SDLK_CAPSLOCK) ) { mode = SDL_PRESSED; } else { mode = SDL_RELEASED; } SDL_PrivateKeyboard(mode, &keysym); } } /* Save state for next time */ last_mods = mod; } /* Check for normal event keys, but we have to scan the actual keyboard state because on MacOS X a keydown event is immediately followed by a keyup event. */ GetKeys(keys); if ( (keys[0] != last_keys[0]) || (keys[1] != last_keys[1]) || (keys[2] != last_keys[2]) || (keys[3] != last_keys[3]) ) { SDL_keysym keysym; int old_bit, new_bit;#ifdef DEBUG_KEYBOARD fprintf(sterr, "New keys: 0x%x 0x%x 0x%x 0x%x\n", new_keys[0], new_keys[1], new_keys[2], new_keys[3]);#endif for ( i=0; i<128; ++i ) { old_bit = (((Uint8 *)last_keys)[i/8]>>(i%8)) & 0x01; new_bit = (((Uint8 *)keys)[i/8]>>(i%8)) & 0x01; if ( old_bit != new_bit ) { /* Post the keyboard event */#ifdef DEBUG_KEYBOARD fprintf(stderr,"Scancode: 0x%2.2X\n",i);#endif SDL_PrivateKeyboard(new_bit, TranslateKey(i, event.modifiers, &keysym, new_bit)); } } /* Save state for next time */ last_keys[0] = keys[0]; last_keys[1] = keys[1]; last_keys[2] = keys[2]; last_keys[3] = keys[3]; } } /* Handle normal events */ switch (event.what) { case mouseDown: { WindowRef win; short area; area = FindWindow(event.where, &win); /* Support switching between the SIOUX console and SDL_Window by clicking in the window. */ if ( win && (win != FrontWindow()) ) { SelectWindow(win); } switch (area) { case inMenuBar: /* Only the apple menu exists */ Mac_DoAppleMenu(this, MenuSelect(event.where)); HiliteMenu(0); break; case inDrag:#if TARGET_API_MAC_CARBON DragWindow(win, event.where, NULL);#else DragWindow(win, event.where, &theQD->screenBits.bounds);#endif break; case inGoAway: if ( TrackGoAway(win, event.where) ) { SDL_PrivateQuit(); } break; case inContent: myGlobalToLocal(this, &event.where); /* Treat command-click as right mouse button */ if ( event.modifiers & optionKey ) { mouse_button = 2; } else if ( event.modifiers & cmdKey ) { mouse_button = 3; } else { mouse_button = 1; } SDL_PrivateMouseButton(SDL_PRESSED, mouse_button, event.where.h, event.where.v); break; case inGrow: { int newSize; /* Don't allow resize if video mode isn't resizable */ if ( ! SDL_PublicSurface || ! (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { break; }#if TARGET_API_MAC_CARBON newSize = GrowWindow(win, event.where, NULL);#else newSize = GrowWindow(win, event.where, &theQD->screenBits.bounds);#endif if ( newSize ) {#if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds );#endif SizeWindow ( win, LoWord (newSize), HiWord (newSize), 1 ); SDL_PrivateResize ( LoWord (newSize), HiWord (newSize) ); } } break; case inZoomIn: case inZoomOut: if ( TrackBox (win, event.where, area )) { Rect rect;#if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds );#endif ZoomWindow ( win, area, 0); if ( area == inZoomIn ) { GetWindowUserState(SDL_Window, &rect); } else { GetWindowStandardState(SDL_Window, &rect); } SDL_PrivateResize (rect.right-rect.left, rect.bottom-rect.top); } break;#if TARGET_API_MAC_CARBON case inCollapseBox: if ( TrackBox (win, event.where, area )) { if ( IsWindowCollapsable(win) ) { CollapseWindow (win, !IsWindowCollapsed(win)); /* There should be something done like in inGrow case, but... */ } } break;#endif /* TARGET_API_MAC_CARBON */ case inSysWindow:#if TARGET_API_MAC_CARBON /* Never happens in Carbon? */#else SystemClick(&event, win);#endif break; default: break; } } break; case mouseUp: { myGlobalToLocal(this, &event.where); /* Release the mouse button we simulated in the last press. The drawback of this methos is we cannot press more than one button. However, this doesn't matter, since there is only a single logical mouse button, even if you have a multi-button mouse, this doesn't matter at all. */ SDL_PrivateMouseButton(SDL_RELEASED, mouse_button, event.where.h, event.where.v); } break;#if 0 /* Handled above the switch statement */ case keyDown: { SDL_keysym keysym;
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