📄 sdl_surface.c
字号:
} /* clip the source rectangle to the source surface */ if(srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if(srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if(srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if(dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstrect->y; if(dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0;}/* * This function performs a fast fill of the given rectangle with 'color' */int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color){ SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; int x, y; Uint8 *row; /* If 'dstrect' == NULL, then fill the whole surface */ if ( dstrect ) { /* Perform clipping */ if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { return(0); } } else { dstrect = &dst->clip_rect; } /* Check for hardware acceleration */ if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && video->info.blit_fill ) { SDL_Rect hw_rect; if ( dst == SDL_VideoSurface ) { hw_rect = *dstrect; hw_rect.x += current_video->offset_x; hw_rect.y += current_video->offset_y; dstrect = &hw_rect; } return(video->FillHWRect(this, dst, dstrect, color)); } /* Perform software fill */ if ( SDL_LockSurface(dst) != 0 ) { return(-1); } row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ dstrect->x*dst->format->BytesPerPixel; if ( dst->format->palette || (color == 0) ) { x = dstrect->w*dst->format->BytesPerPixel; if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) { int n = x >> 2; for ( y=dstrect->h; y; --y ) { SDL_memset4(row, 0, n); row += dst->pitch; } } else {#ifdef __powerpc__ /* * memset() on PPC (both glibc and codewarrior) uses * the dcbz (Data Cache Block Zero) instruction, which * causes an alignment exception if the destination is * uncachable, so only use it on software surfaces */ if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { if(dstrect->w >= 8) { /* * 64-bit stores are probably most * efficient to uncached video memory */ double fill; memset(&fill, color, (sizeof fill)); for(y = dstrect->h; y; y--) { Uint8 *d = row; unsigned n = x; unsigned nn; Uint8 c = color; double f = fill; while((unsigned long)d & (sizeof(double) - 1)) { *d++ = c; n--; } nn = n / (sizeof(double) * 4); while(nn) { ((double *)d)[0] = f; ((double *)d)[1] = f; ((double *)d)[2] = f; ((double *)d)[3] = f; d += 4*sizeof(double); nn--; } n &= ~(sizeof(double) * 4 - 1); nn = n / sizeof(double); while(nn) { *(double *)d = f; d += sizeof(double); nn--; } n &= ~(sizeof(double) - 1); while(n) { *d++ = c; n--; } row += dst->pitch; } } else { /* narrow boxes */ for(y = dstrect->h; y; y--) { Uint8 *d = row; Uint8 c = color; int n = x; while(n) { *d++ = c; n--; } row += dst->pitch; } } } else#endif /* __powerpc__ */ { for(y = dstrect->h; y; y--) { memset(row, color, x); row += dst->pitch; } } } } else { switch (dst->format->BytesPerPixel) { case 2: for ( y=dstrect->h; y; --y ) { Uint16 *pixels = (Uint16 *)row; Uint16 c = color; Uint32 cc = (Uint32)c << 16 | c; int n = dstrect->w; if((unsigned long)pixels & 3) { *pixels++ = c; n--; } if(n >> 1) SDL_memset4(pixels, cc, n >> 1); if(n & 1) pixels[n - 1] = c; row += dst->pitch; } break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) color <<= 8; for ( y=dstrect->h; y; --y ) { Uint8 *pixels = row; for ( x=dstrect->w; x; --x ) { memcpy(pixels, &color, 3); pixels += 3; } row += dst->pitch; } break; case 4: for(y = dstrect->h; y; --y) { SDL_memset4(row, color, dstrect->w); row += dst->pitch; } break; } } SDL_UnlockSurface(dst); /* We're done! */ return(0);}/* * Lock a surface to directly access the pixels * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse * Instead, use: * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) * video->LockHWSurface(video, surface); */int SDL_LockSurface (SDL_Surface *surface){ if ( ! surface->locked ) { /* Perform the lock */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; if ( video->LockHWSurface(this, surface) < 0 ) { return(-1); } } if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } /* This needs to be done here in case pixels changes value */ surface->pixels = (Uint8 *)surface->pixels + surface->offset; } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return(0);}/* * Unlock a previously locked surface * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse * Instead, use: * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) * video->UnlockHWSurface(video, surface); */void SDL_UnlockSurface (SDL_Surface *surface){ /* Only perform an unlock if we are locked */ if ( ! surface->locked || (--surface->locked > 0) ) { return; } /* Perform the unlock */ surface->pixels = (Uint8 *)surface->pixels - surface->offset; /* Unlock hardware or accelerated surfaces */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->UnlockHWSurface(this, surface); } else { /* Update RLE encoded surface with new data */ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } }}/* * Convert a surface into the specified pixel format. */SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, SDL_PixelFormat *format, Uint32 flags){ SDL_Surface *convert; Uint32 colorkey = 0; Uint8 alpha = 0; Uint32 surface_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if ( format->palette != NULL ) { int i; for ( i=0; i<format->palette->ncolors; ++i ) { if ( (format->palette->colors[i].r != 0) || (format->palette->colors[i].g != 0) || (format->palette->colors[i].b != 0) ) break; } if ( i == format->palette->ncolors ) { SDL_SetError("Empty destination palette"); return(NULL); } } /* Only create hw surfaces with alpha channel if hw alpha blits are supported */ if(format->Amask != 0 && (flags & SDL_HWSURFACE)) { const SDL_VideoInfo *vi = SDL_GetVideoInfo(); if(!vi || !vi->blit_hw_A) flags &= ~SDL_HWSURFACE; } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if ( convert == NULL ) { return(NULL); } /* Copy the palette if any */ if ( format->palette && convert->format->palette ) { memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors*sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original surface color key and alpha */ surface_flags = surface->flags; if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { /* Convert colourkeyed surfaces to RGBA if requested */ if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) { surface_flags &= ~SDL_SRCCOLORKEY; } else { colorkey = surface->format->colorkey; SDL_SetColorKey(surface, 0, 0); } } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { /* Copy over the alpha channel to RGBA if requested */ if ( format->Amask ) { surface->flags &= ~SDL_SRCALPHA; } else { alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ if ( convert != NULL ) { SDL_SetClipRect(convert, &surface->clip_rect); } if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); if ( convert != NULL ) { Uint8 keyR, keyG, keyB; SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), SDL_MapRGB(convert->format, keyR, keyG, keyB)); } SDL_SetColorKey(surface, cflags, colorkey); } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); if ( convert != NULL ) { SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), alpha); } if ( format->Amask ) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* We're ready to go! */ return(convert);}/* * Free a surface created by the above function. */void SDL_FreeSurface (SDL_Surface *surface){ /* Free anything that's not NULL, and not the screen surface */ if ((surface == NULL) || (current_video && ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { return; } if ( --surface->refcount > 0 ) { return; } if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 0); } if ( surface->format ) { SDL_FreeFormat(surface->format); surface->format = NULL; } if ( surface->map != NULL ) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if ( surface->hwdata ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->FreeHWSurface(this, surface); } if ( surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { free(surface->pixels); } free(surface);#ifdef CHECK_LEAKS --surfaces_allocated;#endif}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -