📄 sdl_surface.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_surface.c,v 1.12 2002/08/20 16:58:49 slouken Exp $";#endif#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL_error.h"#include "SDL_video.h"#include "SDL_sysvideo.h"#include "SDL_cursor_c.h"#include "SDL_blit.h"#include "SDL_RLEaccel_c.h"#include "SDL_pixels_c.h"#include "SDL_memops.h"#include "SDL_leaks.h"/* Public routines *//* * Create an empty RGB surface of the appropriate depth */SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask){ SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen; SDL_Surface *surface; /* Check to see if we desire the surface in video memory */ if ( video ) { screen = SDL_PublicSurface; } else { screen = NULL; } if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { flags |= SDL_HWSURFACE; } if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! current_video->info.blit_hw_CC ) { flags &= ~SDL_HWSURFACE; } } if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! current_video->info.blit_hw_A ) { flags &= ~SDL_HWSURFACE; } } } else { flags &= ~SDL_HWSURFACE; } /* Allocate the surface */ surface = (SDL_Surface *)malloc(sizeof(*surface)); if ( surface == NULL ) { SDL_OutOfMemory(); return(NULL); } surface->flags = SDL_SWSURFACE; if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { depth = screen->format->BitsPerPixel; Rmask = screen->format->Rmask; Gmask = screen->format->Gmask; Bmask = screen->format->Bmask; Amask = screen->format->Amask; } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if ( surface->format == NULL ) { free(surface); return(NULL); } if ( Amask ) { surface->flags |= SDL_SRCALPHA; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); surface->pixels = NULL; surface->offset = 0; surface->hwdata = NULL; surface->locked = 0; surface->map = NULL; surface->format_version = 0; surface->unused1 = 0; SDL_SetClipRect(surface, NULL); /* Get the pixels */ if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || (video->AllocHWSurface(this, surface) < 0) ) { if ( surface->w && surface->h ) { surface->pixels = malloc(surface->h*surface->pitch); if ( surface->pixels == NULL ) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return(NULL); } /* This is important for bitmaps */ memset(surface->pixels, 0, surface->h*surface->pitch); } } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if ( surface->map == NULL ) { SDL_FreeSurface(surface); return(NULL); } /* The surface is ready to go */ surface->refcount = 1;#ifdef CHECK_LEAKS ++surfaces_allocated;#endif return(surface);}/* * Create an RGB surface from an existing memory buffer */SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask){ SDL_Surface *surface; surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if ( surface != NULL ) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return(surface);}/* * Set the color key in a blittable surface */int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key){ /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCCOLORKEY ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); } else { flag = SDL_SRCCOLORKEY; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && (key == surface->format->colorkey) ) { return(0); } /* UnRLE surfaces before we change the colorkey */ if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); } if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCCOLORKEY; surface->format->colorkey = key; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWColorKey == NULL) || (video->SetHWColorKey(this, surface, key) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); surface->format->colorkey = 0; } SDL_InvalidateMap(surface->map); return(0);}/* This function sets the alpha channel of a surface */int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value){ Uint32 oldflags = surface->flags; Uint32 oldalpha = surface->format->alpha; /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCALPHA ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCALPHA | SDL_RLEACCELOK); } else { flag = SDL_SRCALPHA; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && (!flag || value == oldalpha) ) { return(0); } if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) SDL_UnRLESurface(surface, 1); if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCALPHA; surface->format->alpha = value; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWAlpha == NULL) || (video->SetHWAlpha(this, surface, value) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~SDL_SRCALPHA; surface->format->alpha = SDL_ALPHA_OPAQUE; } /* * The representation for software surfaces is independent of * per-surface alpha, so no need to invalidate the blit mapping * if just the alpha value was changed. (If either is 255, we still * need to invalidate.) */ if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL || oldflags != surface->flags || (((oldalpha + 1) ^ (value + 1)) & 0x100)) SDL_InvalidateMap(surface->map); return(0);}int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value){ int row, col; int offset; Uint8 *buf; if ( (surface->format->Amask != 0xFF000000) && (surface->format->Amask != 0x000000FF) ) { SDL_SetError("Unsupported surface alpha mask format"); return -1; }#if SDL_BYTEORDER == SDL_LIL_ENDIAN if ( surface->format->Amask == 0xFF000000 ) { offset = 3; } else { offset = 0; }#else if ( surface->format->Amask == 0xFF000000 ) { offset = 0; } else { offset = 3; }#endif /* Byte ordering */ /* Quickly set the alpha channel of an RGBA or ARGB surface */ if ( SDL_MUSTLOCK(surface) ) { if ( SDL_LockSurface(surface) < 0 ) { return -1; } } row = surface->h; while (row--) { col = surface->w; buf = (Uint8 *)surface->pixels + row * surface->pitch + offset; while(col--) { *buf = value; buf += 4; } } if ( SDL_MUSTLOCK(surface) ) { SDL_UnlockSurface(surface); } return 0;}/* * A function to calculate the intersection of two rectangles: * return true if the rectangles intersect, false otherwise */static __inline__SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection){ int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if(Bmin > Amin) Amin = Bmin; intersection->x = Amin; if(Bmax < Amax) Amax = Bmax; intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if(Bmin > Amin) Amin = Bmin; intersection->y = Amin; if(Bmax < Amax) Amax = Bmax; intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; return (intersection->w && intersection->h);}/* * Set the clipping rectangle for a blittable surface */SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect){ SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if ( ! surface ) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if ( ! rect ) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);}void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect){ if ( surface && rect ) { *rect = surface->clip_rect; }}/* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect){ SDL_blit do_blit; SDL_Rect hw_srcrect; SDL_Rect hw_dstrect; /* Check to make sure the blit mapping is valid */ if ( (src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version) ) { if ( SDL_MapSurface(src, dst) < 0 ) { return(-1); } } /* Figure out which blitter to use */ if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( src == SDL_VideoSurface ) { hw_srcrect = *dstrect; hw_srcrect.x += current_video->offset_x; hw_srcrect.y += current_video->offset_y; srcrect = &hw_srcrect; } if ( dst == SDL_VideoSurface ) { hw_dstrect = *dstrect; hw_dstrect.x += current_video->offset_x; hw_dstrect.y += current_video->offset_y; dstrect = &hw_dstrect; } do_blit = src->map->hw_blit; } else { do_blit = src->map->sw_blit; } return(do_blit(src, srcrect, dst, dstrect));}int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect){ SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return(-1); } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return(-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if ( dstrect == NULL ) { fulldst.x = fulldst.y = 0; dstrect = &fulldst;
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