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📄 sdl_bwin.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_BWin.h,v 1.4 2002/03/06 11:23:03 slouken Exp $";#endif#ifndef _SDL_BWin_h#define _SDL_BWin_h#include <stdio.h>#include <AppKit.h>#include <InterfaceKit.h>#include <be/game/DirectWindow.h>#ifdef HAVE_OPENGL#include <be/opengl/GLView.h>#endif#include "SDL_BeApp.h"#include "SDL_events.h"#include "SDL_BView.h"extern "C" {#include "SDL_events_c.h"};class SDL_BWin : public BDirectWindow{public:	SDL_BWin(BRect bounds) :			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {		the_view = NULL;#ifdef HAVE_OPENGL		SDL_GLView = NULL;#endif		SDL_View = NULL;		Unlock();		shown = false;		inhibit_resize = false;	}	virtual ~SDL_BWin() {		Lock();		if ( the_view ) {#ifdef HAVE_OPENGL			if ( the_view == SDL_GLView ) {				SDL_GLView->UnlockGL();			}#endif			RemoveChild(the_view);			the_view = NULL;		}		Unlock();#ifdef HAVE_OPENGL		if ( SDL_GLView ) {			delete SDL_GLView;		}#endif		if ( SDL_View ) {			delete SDL_View;		}	}	/* Override the Show() method so we can tell when we've been shown */	virtual void Show(void) {		BWindow::Show();		shown = true;	}	virtual bool Shown(void) {		return (shown);	}	/* If called, the next resize event will not be forwarded to SDL. */	virtual void InhibitResize(void) {		inhibit_resize=true;	}	/* Handle resizing of the window */	virtual void FrameResized(float width, float height) {		if(inhibit_resize)			inhibit_resize = false;		else 			SDL_PrivateResize((int)width, (int)height);	}	virtual int CreateView(Uint32 flags) {		int retval;		retval = 0;		Lock();		if ( flags & SDL_OPENGL ) {#ifdef HAVE_OPENGL			if ( SDL_GLView == NULL ) {				/* FIXME: choose BGL type via user flags */				SDL_GLView = new BGLView(Bounds(), "SDL GLView",					 	B_FOLLOW_ALL_SIDES,                                        	(B_WILL_DRAW|B_FRAME_EVENTS),						(BGL_RGB|BGL_DOUBLE|BGL_DEPTH));			}			if ( the_view != SDL_GLView ) {				if ( the_view ) {					RemoveChild(the_view);				}				AddChild(SDL_GLView);				SDL_GLView->LockGL();				the_view = SDL_GLView;			}#else			SDL_SetError("OpenGL support not enabled");			retval = -1;#endif		} else {			if ( SDL_View == NULL ) {				SDL_View = new SDL_BView(Bounds());			}			if ( the_view != SDL_View ) {				if ( the_view ) {#ifdef HAVE_OPENGL					if ( the_view == SDL_GLView ) {						SDL_GLView->UnlockGL();					}#endif					RemoveChild(the_view);				}				AddChild(SDL_View);				the_view = SDL_View;			}		}		Unlock();		return(retval);	}	virtual void SetBitmap(BBitmap *bitmap) {		SDL_View->SetBitmap(bitmap);	}	virtual void SetXYOffset(int x, int y) {#ifdef HAVE_OPENGL		if ( the_view == SDL_GLView ) {			return;		}#endif		SDL_View->SetXYOffset(x, y);			}	virtual void GetXYOffset(int &x, int &y) {#ifdef HAVE_OPENGL		if ( the_view == SDL_GLView ) {			x = 0;			y = 0;			return;		}#endif		SDL_View->GetXYOffset(x, y);	}	virtual bool BeginDraw(void) {		return(Lock());	}	virtual void DrawAsync(BRect updateRect) {		SDL_View->DrawAsync(updateRect);	}	virtual void EndDraw(void) {		SDL_View->Sync();		Unlock();	}#ifdef HAVE_OPENGL	virtual void SwapBuffers(void) {		SDL_GLView->UnlockGL();		SDL_GLView->LockGL();		SDL_GLView->SwapBuffers();	}#endif	virtual BView *View(void) {		return(the_view);	}	/* Hook functions -- overridden */	virtual void Minimize(bool minimize) {		/* This is only called when mimimized, not when restored */		//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);		BWindow::Minimize(minimize);	}	virtual void WindowActivated(bool active) {		SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);	}	virtual bool QuitRequested(void) {		if ( SDL_BeAppActive > 0 ) {			SDL_PrivateQuit();			/* We don't ever actually close the window here because			   the application should respond to the quit request,			   or ignore it as desired.			 */			return(false);		}		return(true);	/* Close the app window */	}private:#ifdef HAVE_OPENGL	BGLView *SDL_GLView;#endif	SDL_BView *SDL_View;	BView *the_view;	bool shown;	bool inhibit_resize;};#endif /* _SDL_BWin_h */

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