📄 sdl_nxvideo.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com*/#ifndef _SDL_nxvideo_h#define _SDL_nxvideo_h#include <microwin/nano-X.h>#include "SDL_sysvideo.h"#ifdef ENABLE_NANOX_DEBUG#define Dprintf printf#else#define Dprintf(ignore...)#endif// Hidden "this" pointer for the video functions#define _THIS SDL_VideoDevice * this// Private display datatypedef struct NX_SDL_VISUAL { int bpp ; Uint32 red_mask ; Uint32 green_mask ; Uint32 blue_mask ;} nx_sdl_visual_t ;struct SDL_PrivateVideoData { GR_WINDOW_ID SDL_Window ; GR_WINDOW_ID FSwindow ; // Flag: true if we have been passed a window char * SDL_windowid ; GR_GC_ID GC ; unsigned char * Image ; unsigned char * Image_buff ; /* for GrArea*/ unsigned char * Clientfb; /* for DirectFB*/ nx_sdl_visual_t SDL_Visual ; // The current list of available video modes SDL_Rect ** modelist ; int currently_fullscreen ; // for fullscreen int OffsetX, OffsetY ; // for GammaRamp Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; // for GrArea, r_mask, g_mask, b_mask int pixel_type ;#ifdef ENABLE_NANOX_DIRECT_FB GR_WINDOW_FB_INFO fbinfo;#endif} ;#define SDL_Window (this -> hidden -> SDL_Window)#define FSwindow (this -> hidden -> FSwindow)#define SDL_windowid (this -> hidden -> SDL_windowid)#define SDL_GC (this -> hidden -> GC)#define SDL_Image (this -> hidden -> Image)#define Image_buff (this -> hidden -> Image_buff)#define Clientfb (this -> hidden -> Clientfb)#define SDL_Visual (this -> hidden -> SDL_Visual)#define SDL_modelist (this -> hidden -> modelist)#define currently_fullscreen (this -> hidden -> currently_fullscreen)#define OffsetX (this -> hidden -> OffsetX)#define OffsetY (this -> hidden -> OffsetY)#define GammaRamp_R (this -> hidden -> GammaRamp_R)#define GammaRamp_G (this -> hidden -> GammaRamp_G)#define GammaRamp_B (this -> hidden -> GammaRamp_B)#define pixel_type (this -> hidden -> pixel_type)#define fbinfo (this -> hidden -> fbinfo)#define CI_SIZE 256 // color index size#endif // _SDL_nxvideo_h
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