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📄 sdl_nxvideo.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    Copyright (C) 2001  Hsieh-Fu Tsai    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org        Hsieh-Fu Tsai    clare@setabox.com*/#ifndef _SDL_nxvideo_h#define _SDL_nxvideo_h#include <microwin/nano-X.h>#include "SDL_sysvideo.h"#ifdef ENABLE_NANOX_DEBUG#define Dprintf printf#else#define Dprintf(ignore...)#endif// Hidden "this" pointer for the video functions#define _THIS   SDL_VideoDevice * this// Private display datatypedef struct NX_SDL_VISUAL {    int    bpp ;    Uint32 red_mask ;    Uint32 green_mask ;    Uint32 blue_mask ;} nx_sdl_visual_t ;struct SDL_PrivateVideoData {    GR_WINDOW_ID    SDL_Window ;    GR_WINDOW_ID    FSwindow ;    // Flag: true if we have been passed a window    char            * SDL_windowid ;    GR_GC_ID        GC ;    unsigned char   * Image ;    unsigned char   * Image_buff ;	/* for GrArea*/    unsigned char   * Clientfb;		/* for DirectFB*/    nx_sdl_visual_t SDL_Visual ;    // The current list of available video modes    SDL_Rect        ** modelist ;    int             currently_fullscreen ;    // for fullscreen    int             OffsetX, OffsetY ;    // for GammaRamp    Uint16          * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ;    // for GrArea, r_mask, g_mask, b_mask    int             pixel_type ;#ifdef ENABLE_NANOX_DIRECT_FB    GR_WINDOW_FB_INFO fbinfo;#endif} ;#define SDL_Window           (this -> hidden -> SDL_Window)#define FSwindow             (this -> hidden -> FSwindow)#define SDL_windowid         (this -> hidden -> SDL_windowid)#define SDL_GC               (this -> hidden -> GC)#define SDL_Image            (this -> hidden -> Image)#define Image_buff           (this -> hidden -> Image_buff)#define Clientfb             (this -> hidden -> Clientfb)#define SDL_Visual           (this -> hidden -> SDL_Visual)#define SDL_modelist         (this -> hidden -> modelist)#define currently_fullscreen (this -> hidden -> currently_fullscreen)#define OffsetX              (this -> hidden -> OffsetX)#define OffsetY              (this -> hidden -> OffsetY)#define GammaRamp_R          (this -> hidden -> GammaRamp_R)#define GammaRamp_G          (this -> hidden -> GammaRamp_G)#define GammaRamp_B          (this -> hidden -> GammaRamp_B)#define pixel_type           (this -> hidden -> pixel_type)#define fbinfo               (this -> hidden -> fbinfo)#define CI_SIZE 256   // color index size#endif  // _SDL_nxvideo_h

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