📄 sdl_gsvideo.c
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} } /* We're done! */ return(0);}static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags){ static SDL_Rect GS_vesa_mode_list[] = { { 0, 0, 1280, 1024 }, { 0, 0, 1024, 768 }, { 0, 0, 800, 600 }, { 0, 0, 640, 480 } }; static SDL_Rect *GS_vesa_modes[] = { &GS_vesa_mode_list[0], &GS_vesa_mode_list[1], &GS_vesa_mode_list[2], &GS_vesa_mode_list[3], NULL }; static SDL_Rect GS_tvout_stretch; static SDL_Rect GS_tvout_mode; static SDL_Rect *GS_tvout_modes[3]; SDL_Rect **modes = NULL; switch (format->BitsPerPixel) { case 16: case 24: case 32: if ( saved_vinfo.mode == PS2_GS_VESA ) { modes = GS_vesa_modes; } else { int i, j = 0;// FIXME - what's wrong with the stretch code at 16 bpp?if ( format->BitsPerPixel != 32 ) break; /* Add a mode that we could possibly stretch to */ for ( i=0; GS_vesa_modes[i]; ++i ) { if ( (GS_vesa_modes[i]->w == saved_vinfo.w) && (GS_vesa_modes[i]->h != saved_vinfo.h) ) { GS_tvout_stretch.w=GS_vesa_modes[i]->w; GS_tvout_stretch.h=GS_vesa_modes[i]->h; GS_tvout_modes[j++] = &GS_tvout_stretch; break; } } /* Add the current TV video mode */ GS_tvout_mode.w = saved_vinfo.w; GS_tvout_mode.h = saved_vinfo.h; GS_tvout_modes[j++] = &GS_tvout_mode; GS_tvout_modes[j++] = NULL; /* Return the created list of modes */ modes = GS_tvout_modes; } break; default: break; } return(modes);}/* Various screen update functions available */static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags){ struct ps2_screeninfo vinfo; /* Set the terminal into graphics mode */ if ( GS_EnterGraphicsMode(this) < 0 ) { return(NULL); } /* Set the video mode and get the final screen format */ if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) { SDL_SetError("Couldn't get console screen info"); return(NULL); } if ( (vinfo.w != width) || (vinfo.h != height) || (GS_pixelmasks[vinfo.psm].bpp != bpp) ) { /* If we're not in VESA mode, we have to scale resolution */ if ( saved_vinfo.mode == PS2_GS_VESA ) { switch (width) { case 640: vinfo.res = PS2_GS_640x480; break; case 800: vinfo.res = PS2_GS_800x600; break; case 1024: vinfo.res = PS2_GS_1024x768; break; case 1280: vinfo.res = PS2_GS_1280x1024; break; default: SDL_SetError("Unsupported resolution: %dx%d\n", width, height); return(NULL); } vinfo.res |= (PS2_GS_75Hz << 8); vinfo.w = width; vinfo.h = height; } vinfo.fbp = 0; vinfo.psm = GS_formatmap[bpp/8]; if ( vinfo.psm < 0 ) { SDL_SetError("Unsupported depth: %d bpp\n", bpp); return(NULL); } if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) { SDL_SetError("Couldn't set console screen info"); return(NULL); } /* Unmap the previous DMA buffer */ if ( mapped_mem ) { munmap(mapped_mem, mapped_len); mapped_mem = NULL; } } if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp, GS_pixelmasks[vinfo.psm].r, GS_pixelmasks[vinfo.psm].g, GS_pixelmasks[vinfo.psm].b, 0) ) { return(NULL); } /* Set up the new mode framebuffer */ current->flags = SDL_FULLSCREEN; current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); /* Memory map the DMA area for block memory transfer */ if ( ! mapped_mem ) { pixels_len = height * current->pitch; mapped_len = pixels_len + /* Screen update DMA command area */ sizeof(head_tags) + ((2 * MAXTAGS) * 16); if ( saved_vinfo.mode != PS2_GS_VESA ) { mapped_len += sizeof(tex_tags) + sizeof(scale_tags); } mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE, MAP_SHARED, memory_fd, 0); if ( mapped_mem == MAP_FAILED ) { SDL_SetError("Unable to map %d bytes for DMA", mapped_len); mapped_mem = NULL; return(NULL); } /* Set up the entire screen for DMA transfer */ screen_image.ptr = mapped_mem; screen_image.fbp = 0; screen_image.fbw = (vinfo.w + 63) / 64; screen_image.psm = vinfo.psm; screen_image.x = 0; if ( vinfo.h == height ) { screen_image.y = 0; } else { /* Put image offscreen and scale to screen height */ screen_image.y = vinfo.h; } screen_image.w = current->w; screen_image.h = current->h; /* get screen image data size (qword aligned) */ screen_image_size = (screen_image.w * screen_image.h); switch (screen_image.psm) { case PS2_GS_PSMCT32: screen_image_size *= 4; break; case PS2_GS_PSMCT24: screen_image_size *= 3; break; case PS2_GS_PSMCT16: screen_image_size *= 2; break; } screen_image_size = (screen_image_size + 15) & ~15; /* Set up the memory for screen update DMA commands */ head_tags_mem = (unsigned long long *) (mapped_mem + pixels_len); image_tags_mem = (unsigned long long *) ((caddr_t)head_tags_mem + sizeof(head_tags)); memcpy(head_tags_mem, head_tags, sizeof(head_tags)); if ( saved_vinfo.mode != PS2_GS_VESA ) { tex_tags_mem = (unsigned long long *) ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16)); scale_tags_mem = (unsigned long long *) ((caddr_t)tex_tags_mem + sizeof(tex_tags)); memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags)); tex_tags_mem[2] = (vinfo.h * vinfo.w) / 64 + ((unsigned long long)screen_image.fbw << 14) + ((unsigned long long)screen_image.psm << 20) + ((unsigned long long)power_of_2(screen_image.w) << 26) + ((unsigned long long)power_of_2(screen_image.h) << 30) + ((unsigned long long)1 << 34) + ((unsigned long long)1 << 35); memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags)); scale_tags_mem[8] = ((unsigned long long)screen_image.w * 16) + (((unsigned long long)screen_image.h * 16) << 16); scale_tags_mem[10] = ((unsigned long long)vinfo.w * 16) + (((unsigned long long)vinfo.h * 16) << 16); } } current->pixels = NULL; if ( getenv("SDL_FULLSCREEN_UPDATE") ) { /* Correct semantics */ current->flags |= SDL_ASYNCBLIT; } else { /* We lie here - the screen memory isn't really the visible display memory and still requires an update, but this has the desired effect for most applications. */ current->flags |= SDL_HWSURFACE; } /* Set the update rectangle function */ this->UpdateRects = GS_DMAFullUpdate; /* We're done */ return(current);}/* We don't support hardware surfaces yet */static int GS_AllocHWSurface(_THIS, SDL_Surface *surface){ return(-1);}static void GS_FreeHWSurface(_THIS, SDL_Surface *surface){ return;}static int GS_LockHWSurface(_THIS, SDL_Surface *surface){ if ( surface == this->screen ) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if ( dma_pending ) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the cursor is drawn on the DMA area, remove it */ if ( cursor_drawn ) { surface->pixels = mapped_mem + surface->offset; SDL_EraseCursorNoLock(this->screen); cursor_drawn = 0; } /* Set the surface pixels to the base of the DMA area */ surface->pixels = mapped_mem; /* We're finished! */ SDL_UnlockCursor(); } return(0);}static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface){ if ( surface == this->screen ) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); surface->pixels = NULL; SDL_UnlockCursor(); }}static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects){ /* Lock so we aren't interrupted by a mouse update */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if ( dma_pending ) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the mouse is visible, draw it on the DMA area */ if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) { this->screen->pixels = mapped_mem + this->screen->offset; SDL_DrawCursorNoLock(this->screen); this->screen->pixels = NULL; cursor_drawn = 1; } /* Put the image onto the screen */ loadimage_nonblock(console_fd, &screen_image, screen_image_size, head_tags_mem, image_tags_mem); if ( screen_image.y > 0 ) { /* Need to scale offscreen image to TV output */ ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); } else { dma_pending = 1; } /* We're finished! */ SDL_UnlockCursor();}static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors){ return(0);}static void GS_VideoQuit(_THIS){ /* Close console and input file descriptors */ if ( console_fd > 0 ) { /* Unmap the video framebuffer */ if ( mapped_mem ) { /* Unmap the video framebuffer */ munmap(mapped_mem, mapped_len); mapped_mem = NULL; } close(memory_fd); /* Restore the original video mode */ if ( GS_InGraphicsMode(this) ) { ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo); } /* We're all done with the graphics device */ close(console_fd); console_fd = -1; } GS_CloseMouse(this); GS_CloseKeyboard(this);}
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