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📄 sdl_blit.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_blit.h,v 1.6 2002/03/06 11:23:02 slouken Exp $";#endif#ifndef _SDL_blit_h#define _SDL_blit_h#include "SDL_endian.h"/* The structure passed to the low level blit functions */typedef struct {	Uint8 *s_pixels;	int s_width;	int s_height;	int s_skip;	Uint8 *d_pixels;	int d_width;	int d_height;	int d_skip;	void *aux_data;	SDL_PixelFormat *src;	Uint8 *table;	SDL_PixelFormat *dst;} SDL_BlitInfo;/* The type definition for the low level blit functions */typedef void (*SDL_loblit)(SDL_BlitInfo *info);/* This is the private info structure for software accelerated blits */struct private_swaccel {	SDL_loblit blit;	void *aux_data;};/* Blit mapping definition */typedef struct SDL_BlitMap {	SDL_Surface *dst;	int identity;	Uint8 *table;	SDL_blit hw_blit;	SDL_blit sw_blit;	struct private_hwaccel *hw_data;	struct private_swaccel *sw_data;	/* the version count matches the destination; mismatch indicates	   an invalid mapping */        unsigned int format_version;} SDL_BlitMap;/* Functions found in SDL_blit.c */extern int SDL_CalculateBlit(SDL_Surface *surface);/* Functions found in SDL_blit_{0,1,N,A}.c */extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex);extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex);extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex);extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex);/* * Useful macros for blitting routines */#define FORMAT_EQUAL(A, B)						\    ((A)->BitsPerPixel == (B)->BitsPerPixel				\     && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))/* Load pixel of the specified format from a buffer and get its R-G-B values *//* FIXME: rescale values to 0..255 here? */#define RGB_FROM_PIXEL(pixel, fmt, r, g, b)				\{									\	r = (((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); 		\	g = (((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); 		\	b = (((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); 		\}#define RGB_FROM_RGB565(pixel, r, g, b)					\{									\	r = (((pixel&0xF800)>>11)<<3);		 			\	g = (((pixel&0x07E0)>>5)<<2); 					\	b = ((pixel&0x001F)<<3); 					\}#define RGB_FROM_RGB555(pixel, r, g, b)					\{									\	r = (((pixel&0x7C00)>>10)<<3);		 			\	g = (((pixel&0x03E0)>>5)<<3); 					\	b = ((pixel&0x001F)<<3); 					\}#define RGB_FROM_RGB888(pixel, r, g, b)					\{									\	r = ((pixel&0xFF0000)>>16);		 			\	g = ((pixel&0xFF00)>>8);		 			\	b = (pixel&0xFF);			 			\}#define RETRIEVE_RGB_PIXEL(buf, bpp, pixel)				   \do {									   \	switch (bpp) {							   \		case 2:							   \			pixel = *((Uint16 *)(buf));			   \		break;							   \									   \		case 3: {						   \		        Uint8 *B = (Uint8 *)(buf);			   \			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \			        pixel = B[0] + (B[1] << 8) + (B[2] << 16); \			} else {					   \			        pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \			}						   \		}							   \		break;							   \									   \		case 4:							   \			pixel = *((Uint32 *)(buf));			   \		break;							   \									   \		default:						   \			pixel = 0; /* appease gcc */			   \		break;							   \	}								   \} while(0)#define DISEMBLE_RGB(buf, bpp, fmt, pixel, r, g, b)			   \do {									   \	switch (bpp) {							   \		case 2:							   \			pixel = *((Uint16 *)(buf));			   \		break;							   \									   \		case 3: {						   \		        Uint8 *B = (Uint8 *)buf;			   \			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \			        pixel = B[0] + (B[1] << 8) + (B[2] << 16); \			} else {					   \			        pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \			}						   \		}							   \		break;							   \									   \		case 4:							   \			pixel = *((Uint32 *)(buf));			   \		break;							   \									   \	        default:						   \		        pixel = 0;	/* prevent gcc from complaining */ \		break;							   \	}								   \	RGB_FROM_PIXEL(pixel, fmt, r, g, b);				   \} while(0)/* Assemble R-G-B values into a specified pixel format and store them */#define PIXEL_FROM_RGB(pixel, fmt, r, g, b)				\{									\	pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\		((g>>fmt->Gloss)<<fmt->Gshift)|				\		((b>>fmt->Bloss)<<fmt->Bshift);				\}#define RGB565_FROM_RGB(pixel, r, g, b)					\{									\	pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);			\}#define RGB555_FROM_RGB(pixel, r, g, b)					\{									\	pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);			\}#define RGB888_FROM_RGB(pixel, r, g, b)					\{									\	pixel = (r<<16)|(g<<8)|b;					\}#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) 				\{									\	switch (bpp) {							\		case 2: {						\			Uint16 pixel;					\									\			PIXEL_FROM_RGB(pixel, fmt, r, g, b);		\			*((Uint16 *)(buf)) = pixel;			\		}							\		break;							\									\		case 3: {						\                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\			        *((buf)+fmt->Rshift/8) = r;		\				*((buf)+fmt->Gshift/8) = g;		\				*((buf)+fmt->Bshift/8) = b;		\			} else {					\			        *((buf)+2-fmt->Rshift/8) = r;		\				*((buf)+2-fmt->Gshift/8) = g;		\				*((buf)+2-fmt->Bshift/8) = b;		\			}						\		}							\		break;							\									\		case 4: {						\			Uint32 pixel;					\									\			PIXEL_FROM_RGB(pixel, fmt, r, g, b);		\			*((Uint32 *)(buf)) = pixel;			\		}							\		break;							\	}								\}#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask)		\{									\	switch (bpp) {							\		case 2: {						\			Uint16 *bufp;					\			Uint16 pixel;					\									\			bufp = (Uint16 *)buf;				\			PIXEL_FROM_RGB(pixel, fmt, r, g, b);		\			*bufp = pixel | (*bufp & Amask);		\		}							\		break;							\									\		case 3: {						\                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\			        *((buf)+fmt->Rshift/8) = r;		\				*((buf)+fmt->Gshift/8) = g;		\				*((buf)+fmt->Bshift/8) = b;		\			} else {					\			        *((buf)+2-fmt->Rshift/8) = r;		\				*((buf)+2-fmt->Gshift/8) = g;		\				*((buf)+2-fmt->Bshift/8) = b;		\			}						\		}							\		break;							\									\		case 4: {						\			Uint32 *bufp;					\			Uint32 pixel;					\									\			bufp = (Uint32 *)buf;				\			PIXEL_FROM_RGB(pixel, fmt, r, g, b);		\			*bufp = pixel | (*bufp & Amask);		\		}							\		break;							\	}								\}/* FIXME: Should we rescale alpha into 0..255 here? */#define RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a)				\{									\	r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; 		\	g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; 		\	b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; 		\	a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss;	 	\}#define RGBA_FROM_8888(pixel, fmt, r, g, b, a)	\{						\	r = (pixel&fmt->Rmask)>>fmt->Rshift;	\	g = (pixel&fmt->Gmask)>>fmt->Gshift;	\	b = (pixel&fmt->Bmask)>>fmt->Bshift;	\	a = (pixel&fmt->Amask)>>fmt->Ashift;	\}#define RGBA_FROM_RGBA8888(pixel, r, g, b, a)				\{									\	r = (pixel>>24);						\	g = ((pixel>>16)&0xFF);						\	b = ((pixel>>8)&0xFF);						\	a = (pixel&0xFF);						\}#define RGBA_FROM_ARGB8888(pixel, r, g, b, a)				\{									\	r = ((pixel>>16)&0xFF);						\	g = ((pixel>>8)&0xFF);						\	b = (pixel&0xFF);						\	a = (pixel>>24);						\}#define RGBA_FROM_ABGR8888(pixel, r, g, b, a)				\{									\	r = (pixel&0xFF);						\	g = ((pixel>>8)&0xFF);						\	b = ((pixel>>16)&0xFF);						\	a = (pixel>>24);						\}#define DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a)			   \do {									   \	switch (bpp) {							   \		case 2:							   \			pixel = *((Uint16 *)(buf));			   \		break;							   \									   \		case 3:	{/* FIXME: broken code (no alpha) */		   \		        Uint8 *b = (Uint8 *)buf;			   \			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \			        pixel = b[0] + (b[1] << 8) + (b[2] << 16); \			} else {					   \			        pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \			}						   \		}							   \		break;							   \									   \		case 4:							   \			pixel = *((Uint32 *)(buf));			   \		break;							   \									   \		default:						   \		        pixel = 0; /* stop gcc complaints */		   \		break;							   \	}								   \	RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a);			   \	pixel &= ~fmt->Amask;						   \} while(0)/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */#define PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a)				\{									\	pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\		((g>>fmt->Gloss)<<fmt->Gshift)|				\		((b>>fmt->Bloss)<<fmt->Bshift)|				\		((a<<fmt->Aloss)<<fmt->Ashift);				\}#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)			\{									\	switch (bpp) {							\		case 2: {						\			Uint16 pixel;					\									\			PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a);	\			*((Uint16 *)(buf)) = pixel;			\		}							\		break;							\									\		case 3: { /* FIXME: broken code (no alpha) */		\                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\			        *((buf)+fmt->Rshift/8) = r;		\				*((buf)+fmt->Gshift/8) = g;		\				*((buf)+fmt->Bshift/8) = b;		\			} else {					\			        *((buf)+2-fmt->Rshift/8) = r;		\				*((buf)+2-fmt->Gshift/8) = g;		\				*((buf)+2-fmt->Bshift/8) = b;		\			}						\		}							\		break;							\									\		case 4: {						\			Uint32 pixel;					\									\			PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a);	\			*((Uint32 *)(buf)) = pixel;			\		}							\		break;							\	}								\}/* Blend the RGB values of two pixels based on a source alpha value */#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)	\do {						\	dR = (((sR-dR)*(A))>>8)+dR;		\	dG = (((sG-dG)*(A))>>8)+dG;		\	dB = (((sB-dB)*(A))>>8)+dB;		\} while(0)/* This is a very useful loop for optimizing blitters */#define USE_DUFFS_LOOP#ifdef USE_DUFFS_LOOP/* 8-times unrolled loop */#define DUFFS_LOOP8(pixel_copy_increment, width)			\{ int n = (width+7)/8;							\	switch (width & 7) {						\	case 0: do {	pixel_copy_increment;				\	case 7:		pixel_copy_increment;				\	case 6:		pixel_copy_increment;				\	case 5:		pixel_copy_increment;				\	case 4:		pixel_copy_increment;				\	case 3:		pixel_copy_increment;				\	case 2:		pixel_copy_increment;				\	case 1:		pixel_copy_increment;				\		} while ( --n > 0 );					\	}								\}/* 4-times unrolled loop */#define DUFFS_LOOP4(pixel_copy_increment, width)			\{ int n = (width+3)/4;							\	switch (width & 3) {						\	case 0: do {	pixel_copy_increment;				\	case 3:		pixel_copy_increment;				\	case 2:		pixel_copy_increment;				\	case 1:		pixel_copy_increment;				\		} while ( --n > 0 );					\	}								\}/* Use the 8-times version of the loop by default */#define DUFFS_LOOP(pixel_copy_increment, width)				\	DUFFS_LOOP8(pixel_copy_increment, width)#else/* Don't use Duff's device to unroll loops */#define DUFFS_LOOP(pixel_copy_increment, width)				\{ int n;								\	for ( n=width; n > 0; --n ) {					\		pixel_copy_increment;					\	}								\}#define DUFFS_LOOP8(pixel_copy_increment, width)			\	DUFFS_LOOP(pixel_copy_increment, width)#define DUFFS_LOOP4(pixel_copy_increment, width)			\	DUFFS_LOOP(pixel_copy_increment, width)#endif /* USE_DUFFS_LOOP *//* Prevent Visual C++ 6.0 from printing out stupid warnings */#if defined(_MSC_VER) && (_MSC_VER >= 600)#pragma warning(disable: 4550)#endif#endif /* _SDL_blit_h */

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