📄 sdl_amigamouse.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_amigamouse.c,v 1.6 2002/03/06 11:23:03 slouken Exp $";#endif#include "SDL_error.h"#include "SDL_mouse.h"#include "SDL_events_c.h"#include "SDL_cursor_c.h"#include "SDL_amigamouse_c.h"/* The implementation dependent data for the window manager cursor */typedef void * WMCursor;void amiga_FreeWMCursor(_THIS, WMcursor *cursor){}WMcursor *amiga_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y){ return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true}int amiga_ShowWMCursor(_THIS, WMcursor *cursor){ /* Don't do anything if the display is gone */ if ( SDL_Display == NULL) { return(0); } /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ if ( SDL_Window ) { SDL_Lock_EventThread(); if ( cursor == NULL ) { if ( SDL_BlankCursor != NULL ) {// Hide cursor HERE SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0); } } else {// Show cursor ClearPointer(SDL_Window); } SDL_Unlock_EventThread(); } return(1);}void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y){/* FIXME: Not implemented */}/* Check to see if we need to enter or leave mouse relative mode */void amiga_CheckMouseMode(_THIS){ /* If the mouse is hidden and input is grabbed, we use relative mode */#if 0 SDL_Lock_EventThread(); if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) ) { mouse_relative = 1; X11_EnableDGAMouse(this); if ( ! (using_dga & DGA_MOUSE) ) { char *use_mouse_accel; SDL_GetMouseState(&mouse_last.x, &mouse_last.y); /* Use as raw mouse mickeys as possible */ XGetPointerControl(SDL_Display, &mouse_accel.numerator, &mouse_accel.denominator, &mouse_accel.threshold); use_mouse_accel = getenv("SDL_VIDEO_X11_MOUSEACCEL"); if ( use_mouse_accel ) { SetMouseAccel(this, use_mouse_accel); } } } else { if ( mouse_relative ) { if ( using_dga & DGA_MOUSE ) { X11_DisableDGAMouse(this); } else { XChangePointerControl(SDL_Display, True, True, mouse_accel.numerator, mouse_accel.denominator, mouse_accel.threshold); } mouse_relative = 0; } } SDL_Unlock_EventThread();#endif}
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