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📄 sdl_cgxwm.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_cgxwm.c,v 1.6 2002/03/06 11:23:03 slouken Exp $";#endif#include "SDL_version.h"#include "SDL_error.h"#include "SDL_timer.h"#include "SDL_video.h"#include "SDL_syswm.h"#include "SDL_events_c.h"#include "SDL_pixels_c.h"#include "SDL_cgxmodes_c.h"#include "SDL_cgxwm_c.h"/* This is necessary for working properly with Enlightenment, etc. */#define USE_ICON_WINDOWvoid CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask){#if 0	SDL_Surface *sicon;	XWMHints *wmhints;	XImage *icon_image;	Pixmap icon_pixmap;	Pixmap mask_pixmap;#ifdef USE_ICON_WINDOW	Window icon_window;#endif	GC GC;	XGCValues GCvalues;	int i, b, dbpp;	SDL_Rect bounds;	Uint8 *LSBmask, *color_tried;	Visual *dvis;	/* Lock the event thread, in multi-threading environments */	SDL_Lock_EventThread();	/* The icon must use the default visual, depth and colormap of the	   screen, so it might need a conversion */	dbpp = DefaultDepth(SDL_Display, SDL_Screen);	switch(dbpp) {	case 15:	    dbpp = 16; break;	case 24:	    dbpp = 32; break;	}	dvis = DefaultVisual(SDL_Display, SDL_Screen);	/* The Visual struct is supposed to be opaque but we cheat a little */	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,				     dbpp,				     dvis->red_mask, dvis->green_mask,				     dvis->blue_mask, 0);	if ( sicon == NULL ) {		goto done;	}	/* If we already have allocated colours from the default colormap,	   copy them */	if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap	   && this->screen->format->palette && sicon->format->palette) {	    memcpy(sicon->format->palette->colors,		   this->screen->format->palette->colors,		   this->screen->format->palette->ncolors * sizeof(SDL_Color));	}	bounds.x = 0;	bounds.y = 0;	bounds.w = icon->w;	bounds.h = icon->h;	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )		goto done;	/* Lock down the colors used in the colormap */	color_tried = NULL;	if ( sicon->format->BitsPerPixel == 8 ) {		SDL_Palette *palette;		Uint8 *p;		XColor wanted;		palette = sicon->format->palette;		color_tried = malloc(palette->ncolors);		if ( color_tried == NULL ) {			goto done;		}		if ( SDL_iconcolors != NULL ) {			free(SDL_iconcolors);		}		SDL_iconcolors = malloc(palette->ncolors					* sizeof(*SDL_iconcolors));		if ( SDL_iconcolors == NULL ) {			free(color_tried);			goto done;		}		memset(color_tried, 0, palette->ncolors);		memset(SDL_iconcolors, 0,		       palette->ncolors * sizeof(*SDL_iconcolors));		p = (Uint8 *)sicon->pixels; 		for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) {			if ( ! color_tried[*p] ) {				wanted.pixel = *p;				wanted.red   = (palette->colors[*p].r<<8);				wanted.green = (palette->colors[*p].g<<8);				wanted.blue  = (palette->colors[*p].b<<8);				wanted.flags = (DoRed|DoGreen|DoBlue);				if (XAllocColor(SDL_Display,						SDL_DisplayColormap, &wanted)) {					++SDL_iconcolors[wanted.pixel];				}				color_tried[*p] = 1;			}		}	}	if ( color_tried != NULL ) {		free(color_tried);	}	/* Translate mask data to LSB order and set the icon mask */	i = (sicon->w/8)*sicon->h;	LSBmask = (Uint8 *)malloc(i);	if ( LSBmask == NULL ) {		goto done;	}	memset(LSBmask, 0, i);	while ( --i >= 0 ) {		for ( b=0; b<8; ++b )			LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b));	}	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,					LSBmask, sicon->w, sicon->h, 1L, 0L, 1);	/* Transfer the image to an X11 pixmap */	icon_image = XCreateImage(SDL_Display,			DefaultVisual(SDL_Display, SDL_Screen),			DefaultDepth(SDL_Display, SDL_Screen),			ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h,			((sicon->format)->BytesPerPixel == 3) ? 32 :				(sicon->format)->BytesPerPixel*8, 0);	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,			DefaultDepth(SDL_Display, SDL_Screen));	GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);	XPutImage(SDL_Display, icon_pixmap, GC, icon_image,					0, 0, 0, 0, sicon->w, sicon->h);	XFreeGC(SDL_Display, GC);	XDestroyImage(icon_image);	free(LSBmask);	sicon->pixels = NULL;#ifdef USE_ICON_WINDOW	/* Create an icon window and set the pixmap as its background */	icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,					0, 0, sicon->w, sicon->h, 0,					CopyFromParent, CopyFromParent);	XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);	XClearWindow(SDL_Display, icon_window);#endif	/* Set the window icon to the icon pixmap (and icon window) */	wmhints = XAllocWMHints();	wmhints->flags = (IconPixmapHint | IconMaskHint);	wmhints->icon_pixmap = icon_pixmap;	wmhints->icon_mask = mask_pixmap;#ifdef USE_ICON_WINDOW	wmhints->flags |= IconWindowHint;	wmhints->icon_window = icon_window;#endif	XSetWMHints(SDL_Display, WMwindow, wmhints);	XFree(wmhints);	XSync(SDL_Display, False);  done:	SDL_Unlock_EventThread();	if ( sicon != NULL ) {		SDL_FreeSurface(sicon);	}#endif	return;}void CGX_SetCaption(_THIS, const char *title, const char *icon){	if(SDL_Window)		SetWindowTitles(SDL_Window,(char *)title,NULL);}/* Iconify the window */int CGX_IconifyWindow(_THIS){#if 0	int result;	SDL_Lock_EventThread();	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);	XSync(SDL_Display, False);	SDL_Unlock_EventThread();	return(result);#else	return 0;#endif}#if 0SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode){	int numtries, result;	if ( this->screen == NULL ) {		return(SDL_GRAB_OFF);	}	if ( ! SDL_Window ) {		return(mode);	/* Will be set later on mode switch */	}	if ( mode == SDL_GRAB_OFF ) {		XUngrabPointer(SDL_Display, CurrentTime);		if ( this->screen->flags & SDL_FULLSCREEN ) {			/* Rebind the mouse to the fullscreen window */			for ( numtries = 0; numtries < 10; ++numtries ) {				result = XGrabPointer(SDL_Display, FSwindow,						True, 0,						GrabModeAsync, GrabModeAsync,						FSwindow, None, CurrentTime);				if ( result == AlreadyGrabbed ) {					break;				}				SDL_Delay(100);			}		}#ifdef GRAB_FULLSCREEN		if ( !(this->screen->flags & SDL_FULLSCREEN) )#endif		XUngrabKeyboard(SDL_Display, CurrentTime);	} else {		if ( this->screen->flags & SDL_FULLSCREEN ) {			/* Unbind the mouse from the fullscreen window */			XUngrabPointer(SDL_Display, CurrentTime);		}		/* Try to grab the mouse */		for ( numtries = 0; numtries < 10; ++numtries ) {			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,						GrabModeAsync, GrabModeAsync,						SDL_Window, None, CurrentTime);			if ( result != AlreadyGrabbed ) {				break;			}			SDL_Delay(100);		}#ifdef GRAB_FULLSCREEN		if ( !(this->screen->flags & SDL_FULLSCREEN) )#endif		XGrabKeyboard(SDL_Display, WMwindow, True,			GrabModeAsync, GrabModeAsync, CurrentTime);	}	XSync(SDL_Display, False);	return(mode);}SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode){	SDL_Lock_EventThread();	mode = X11_GrabInputNoLock(this, mode);	SDL_Unlock_EventThread();	return(mode);}/* If 'info' is the right version, this function fills it and returns 1.   Otherwise, in case of a version mismatch, it returns -1.*/static void lock_display(void){	SDL_Lock_EventThread();}static void unlock_display(void){	/* Make sure any X11 transactions are completed */	SDL_VideoDevice *this = current_video;	XSync(SDL_Display, False);	SDL_Unlock_EventThread();}#endifint CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info){	if ( info->version.major <= SDL_MAJOR_VERSION ) {#if 0		info->subsystem = SDL_SYSWM_X11;		info->info.x11.display = SDL_Display;		info->info.x11.window = SDL_Window;		if ( SDL_VERSIONNUM(info->version.major,		                    info->version.minor,		                    info->version.patch) >= 1002 ) {			info->info.x11.fswindow = FSwindow;			info->info.x11.wmwindow = WMwindow;		}		info->info.x11.lock_func = lock_display;		info->info.x11.unlock_func = unlock_display;#endif		return(1);	} else {		SDL_SetError("Application not compiled with SDL %d.%d\n",					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);		return(-1);	}}

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