📄 sdl_events_c.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_events_c.h,v 1.5 2002/08/20 06:01:20 slouken Exp $";#endif/* Useful functions and variables from SDL_events.c */#include "SDL_events.h"/* Start and stop the event processing loop */extern int SDL_StartEventLoop(Uint32 flags);extern void SDL_StopEventLoop(void);extern void SDL_QuitInterrupt(void);extern void SDL_Lock_EventThread();extern void SDL_Unlock_EventThread();extern Uint32 SDL_EventThreadID(void);/* Event handler init routines */extern int SDL_AppActiveInit(void);extern int SDL_KeyboardInit(void);extern int SDL_MouseInit(void);extern int SDL_QuitInit(void);/* The event filter function */extern SDL_EventFilter SDL_EventOK;/* The array of event processing states */extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];/* Internal event queueing functions (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) */extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);extern int SDL_PrivateResize(int w, int h);extern int SDL_PrivateExpose(void);extern int SDL_PrivateQuit(void);extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);/* Used by the activity event handler to remove mouse focus */extern void SDL_ResetMouse(void);/* Used by the activity event handler to remove keyboard focus */extern void SDL_ResetKeyboard(void);/* Used by the event loop to queue pending keyboard repeat events */extern void SDL_CheckKeyRepeat(void);/* Used by the OS keyboard code to detect whether or not to do UNICODE */#ifndef DEFAULT_UNICODE_TRANSLATION#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */#endifextern int SDL_TranslateUNICODE;
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