sdl_dibaudio.h

来自「Simple DirectMedia Layer - Simple Direct」· C头文件 代码 · 共 54 行

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_dibaudio.h,v 1.4 2002/03/06 11:23:02 slouken Exp $";#endif#ifndef _SDL_lowaudio_h#define _SDL_lowaudio_h#include "SDL_sysaudio.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_AudioDevice *this#define NUM_BUFFERS 2			/* -- Don't lower this! */struct SDL_PrivateAudioData {	HWAVEOUT sound;	HANDLE audio_sem;	Uint8 *mixbuf;		/* The raw allocated mixing buffer */	WAVEHDR wavebuf[NUM_BUFFERS];	/* Wave audio fragments */	int next_buffer;};/* Old variable names */#define sound			(this->hidden->sound)#define audio_sem 		(this->hidden->audio_sem)#define mixbuf			(this->hidden->mixbuf)#define wavebuf			(this->hidden->wavebuf)#define next_buffer		(this->hidden->next_buffer)#endif /* _SDL_lowaudio_h */

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