⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_wave.h

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
💻 H
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_wave.h,v 1.4 2002/03/06 11:23:02 slouken Exp $";#endif/* WAVE files are little-endian *//*******************************************//* Define values for Microsoft WAVE format *//*******************************************/#define RIFF		0x46464952		/* "RIFF" */#define WAVE		0x45564157		/* "WAVE" */#define FACT		0x74636166		/* "fact" */#define LIST		0x5453494c		/* "LIST" */#define FMT		0x20746D66		/* "fmt " */#define DATA		0x61746164		/* "data" */#define PCM_CODE	0x0001#define MS_ADPCM_CODE	0x0002#define IMA_ADPCM_CODE	0x0011#define WAVE_MONO	1#define WAVE_STEREO	2/* Normally, these three chunks come consecutively in a WAVE file */typedef struct WaveFMT {/* Not saved in the chunk we read:	Uint32	FMTchunk;	Uint32	fmtlen;*/	Uint16	encoding;		Uint16	channels;		/* 1 = mono, 2 = stereo */	Uint32	frequency;		/* One of 11025, 22050, or 44100 Hz */	Uint32	byterate;		/* Average bytes per second */	Uint16	blockalign;		/* Bytes per sample block */	Uint16	bitspersample;		/* One of 8, 12, 16, or 4 for ADPCM */} WaveFMT;/* The general chunk found in the WAVE file */typedef struct Chunk {	Uint32 magic;	Uint32 length;	Uint8 *data;			/* Data includes magic and length */} Chunk;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -