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📄 sdl_irixaudio.c

📁 Simple DirectMedia Layer - Simple DirectMedia Layer 是一个跨平台的多媒体库设计用来提供快速图形framebuffer和音频驱动。应用MPEG为软件
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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997, 1998  Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    5635-34 Springhouse Dr.    Pleasanton, CA 94588 (USA)    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_irixaudio.c,v 1.5 2002/03/06 11:23:02 slouken Exp $";#endif/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */#include <stdlib.h>#include "SDL_endian.h"#include "SDL_timer.h"#include "SDL_audio.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_irixaudio.h"/* Audio driver functions */static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec);static void AL_WaitAudio(_THIS);static void AL_PlayAudio(_THIS);static Uint8 *AL_GetAudioBuf(_THIS);static void AL_CloseAudio(_THIS);/* Audio driver bootstrap functions */static int Audio_Available(void){	return 1;}static void Audio_DeleteDevice(SDL_AudioDevice *device){	free(device->hidden);	free(device);}static SDL_AudioDevice *Audio_CreateDevice(int devindex){	SDL_AudioDevice *this;	/* Initialize all variables that we clean on shutdown */	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));	if ( this ) {		memset(this, 0, (sizeof *this));		this->hidden = (struct SDL_PrivateAudioData *)				malloc((sizeof *this->hidden));	}	if ( (this == NULL) || (this->hidden == NULL) ) {		SDL_OutOfMemory();		if ( this ) {			free(this);		}		return(0);	}	memset(this->hidden, 0, (sizeof *this->hidden));	/* Set the function pointers */	this->OpenAudio = AL_OpenAudio;	this->WaitAudio = AL_WaitAudio;	this->PlayAudio = AL_PlayAudio;	this->GetAudioBuf = AL_GetAudioBuf;	this->CloseAudio = AL_CloseAudio;	this->free = Audio_DeleteDevice;	return this;}AudioBootStrap DMEDIA_bootstrap = {	"AL", "IRIX DMedia audio",	Audio_Available, Audio_CreateDevice};void static AL_WaitAudio(_THIS){	Sint32 timeleft;	timeleft = this->spec.samples - alGetFillable(audio_port);	if ( timeleft > 0 ) {		timeleft /= (this->spec.freq/1000);		SDL_Delay((Uint32)timeleft);	}}static void AL_PlayAudio(_THIS){	/* Write the audio data out */	if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) {		/* Assume fatal error, for now */		this->enabled = 0;	}}static Uint8 *AL_GetAudioBuf(_THIS){	return(mixbuf);}static void AL_CloseAudio(_THIS){	if ( mixbuf != NULL ) {		SDL_FreeAudioMem(mixbuf);		mixbuf = NULL;	}	if ( audio_port != NULL ) {		ALcloseport(audio_port);		audio_port = NULL;	}}static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec){	ALconfig audio_config;	ALpv audio_param;	int width;	/* Determine the audio parameters from the AudioSpec */	switch ( spec->format & 0xFF ) {		case 8: { /* Signed 8 bit audio data */			spec->format = AUDIO_S8;			width = AL_SAMPLE_8;		}		break;		case 16: { /* Signed 16 bit audio data */			spec->format = AUDIO_S16MSB;			width = AL_SAMPLE_16;		}		break;		default: {			SDL_SetError("Unsupported audio format");			return(-1);		}	}	/* Update the fragment size as size in bytes */	SDL_CalculateAudioSpec(spec);	/* Set output frequency */	audio_param.param = AL_RATE;	audio_param.value.i = spec->freq;	if( alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0 ) {		SDL_SetError("alSetParams failed");		return(-1);	}	/* Open the audio port with the requested frequency */	audio_port = NULL;	audio_config = alNewConfig();	if ( audio_config &&	     (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) &&	     (alSetWidth(audio_config, width) >= 0) &&	     (alSetQueueSize(audio_config, spec->samples*2) >= 0) &&	     (alSetChannels(audio_config, spec->channels) >= 0) ) {		audio_port = ALopenport("SDL audio", "w", audio_config);	}	alFreeConfig(audio_config);	if( audio_port == NULL ) {		SDL_SetError("Unable to open audio port");		return(-1);	}	/* Allocate mixing buffer */	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);	if ( mixbuf == NULL ) {		SDL_OutOfMemory();		return(-1);	}	memset(mixbuf, spec->silence, spec->size);	/* We're ready to rock and roll. :-) */	return(0);}

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